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08-23-15, 02:53 AM | #16 |
Difficulties Numbing
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Ah, yes. I could have just said that.
I develop in Linux for the ease of things, then transfer the code to Windows to polish and check it - and escape characters get me every time. I have two other bits of code and a tool (the first part of the Kapitan's toolkit) which I hope to release this evening. |
08-23-15, 04:49 PM | #17 | |
Sonar Guy
Join Date: Oct 2013
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08-23-15, 05:15 PM | #18 |
Difficulties Numbing
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It occured to me, while thinking about turning BdU operations into a game with 'live' pieces, that, if allied shipping is scripted, it should also be possible to model the allied naval command....at least in terms of issuing convoy orders.
Determining some kind of scoring system might be problematic, but perhaps that would not matter. So, I need to investigate the manner in which allied shipping is generated. |
08-23-15, 06:04 PM | #19 | |
Sonar Guy
Join Date: Oct 2013
Posts: 377
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You can certainly adjust any of these values with program. Scoring system may have to be determined by testers and some input here on the forums. You wont get the right on the first try. |
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08-24-15, 01:54 AM | #20 |
Difficulties Numbing
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Thank you for that information. I shall have to experiment.
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08-24-15, 02:05 PM | #21 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
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Now this looks interesting ......
@ExFishermanBob Please keep us all updated Best regards. Fubar2Niner |
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