SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-02-11, 11:58 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default [REL] Ship damage from fires

Just as it sounds, now the fires on ships will cause damage to them. If there are enough fires and given enough time the unit will lose all HPs and explode (die). I made this for SH5 but ported it over to SH4 and SH3.

Unzip straight to MODS folder and enable via JSGME.

Do not have to be inport to enable. Can be enabled/disabled at anytime.

Do to the way I made it work it can be used with stock or any mod.

TheDarkWraith

v1.0: initial release

v1.1: replaced. Tweaking done

v1.2: replaced

v1.3: changed the way damage is incurred from fires for ships (to allow flooding to be incurred from them). Added damage from smoke and/or fires to airplanes.

http://www.gamefront.com/files/20132...ge_v1_3_SH4_7z

I don't play SH3 or SH4 anymore (only SH5) so if you need to reach me do so via PM

Last edited by TheDarkWraith; 03-16-11 at 05:40 PM.
TheDarkWraith is offline   Reply With Quote
Old 03-03-11, 01:37 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Brilliant! Thanks for porting this over to the older versions.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-03-11, 06:12 AM   #3
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

That's the Mac Spirit !!!!!

Yatta !!!!

now about subs firing torpedoes : can you help ?

regards

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 03-03-11, 09:59 AM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Excellent idea! I will most certainly try it.
TorpX is offline   Reply With Quote
Old 03-03-11, 10:04 AM   #5
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I played SH4 for maybe 10 mintues then shelved it for good as I just couldn't get into it. That being said, I have no idea what mods have done to the game (nor do I really care as I won't be playing it ever due to SH5) but if there are mods that have improved the damage model of the ships then, in theory due to how I made this work, ships should also flood due to fires. It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
TheDarkWraith is offline   Reply With Quote
Old 03-03-11, 10:36 AM   #6
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question.

Edit- There is also the matter of ships not counting when they 'sink' in shallow water.
TorpX is offline   Reply With Quote
Old 03-03-11, 10:50 AM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by TorpX View Post
I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question.

Edit- There is also the matter of ships not counting when they 'sink' in shallow water.
Raging fires will cause damage to the vessel. That damage will more than likely cause flooding to occur in the damaged comparments. Now this damage to the compartments will increase over time (due to the fires) and thus the rate of flooding will increase also (theoretically)
TheDarkWraith is offline   Reply With Quote
Old 03-03-11, 11:06 AM   #8
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I just wrote a offhand description of the RFB damadge model.
I don't know if the damadge zones in the superstructure would be affected by what happens in the hull, or vice-versa. From what others have said, shell damadge accomplishes little unless the hits are near the waterline, but the fires appear to be located in the superstructure.

To use an example: I broke into a convoy at night and was shelling a tanker. My hits were toward the stern, and it was soon a mass of flames. I thought it was finished, or at the very least, crippled. I started on other targets, only to see five min. later the fires out and the tanker sailing away. The fires seem to be for visuals only. This is in RFB. IDK about TMO or stock.
TorpX is offline   Reply With Quote
Old 03-03-11, 11:12 AM   #9
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by TorpX View Post
I just wrote a offhand description of the RFB damadge model.
I don't know if the damadge zones in the superstructure would be affected by what happens in the hull, or vice-versa. From what others have said, shell damadge accomplishes little unless the hits are near the waterline, but the fires appear to be located in the superstructure.

To use an example: I broke into a convoy at night and was shelling a tanker. My hits were toward the stern, and it was soon a mass of flames. I thought it was finished, or at the very least, crippled. I started on other targets, only to see five min. later the fires out and the tanker sailing away. The fires seem to be for visuals only. This is in RFB. IDK about TMO or stock.
If fires are displayed (rendered) then the vessel will suffer damage from them. I don't care whose mod you're using (or stock for that matter)
TheDarkWraith is offline   Reply With Quote
Old 03-03-11, 11:56 AM   #10
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

OK, good to know.
TorpX is offline   Reply With Quote
Old 03-03-11, 12:15 PM   #11
General Tso
Machinist's Mate
 
Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
Default

Thanks for the nice improvement, I'll check it out.
__________________
Strategic War Mod:
http://www.subsim.com/radioroom/showthread.php?t=179908
General Tso is offline   Reply With Quote
Old 03-04-11, 12:22 AM   #12
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
Flooding from fire could occur depending on the damage done by the fires. Mainly, though, keeping the fire from the fuel, or coal depending on what the uses would be the main reason.

But heat and flame, could do things like undermine the structure by warping or buckling things that cause a chain reaction of things leading to eventual flooding from seams splitting and what not on the hull.

I'll have to give this a try once I get back in port.
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 03-04-11, 12:42 AM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Hylander_1314 View Post
I'll have to give this a try once I get back in port.
Don't have to be in port to install. Can be installed at any time
TheDarkWraith is offline   Reply With Quote
Old 03-04-11, 12:59 AM   #14
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
Default

Oh, cool! Just used to having to be back in port to add stuff.
__________________
A legislative act contrary to the Constitution is not law.
-John Marshall Chief Justice of the Supreme Court

---------------------

Hylander_1314 is offline   Reply With Quote
Old 03-04-11, 02:28 AM   #15
Capt. Morgan
Commander
 
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 391
Uploads: 0
Default

Thanks, this mod really adds a lot to the game.

Quote:
Originally Posted by TheDarkWraith View Post
... ships should also flood due to fires. It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
Sorry to have to report no joy there.

Started 2 fires on a Med. Modern Composite Freighter with the single 20mm - doing as little damage to the ship as possible, then i just followed the freighter for 24hrs (game time). Still afloat and burning, with no reduction in speed at that time (clean install of SH4 - 1.5 with no other mods).

Repeated. this time the freighter slowed from 5 kts to 1kt in the first 3 hours, but did not sink after 24.

Third test: started a fire but this time with 4 shells from the deck gun. Followed the burning ship for 1 hr., then started a second and third fire with the single 20mm. Ship sank by flooding while I was starting the third fire. I've never sunk a freighter with a 20mm before.

The fires do not seem to be enough to sink a medium sized freighter by them selves, but do seem to amplify other damage done to the target. Very nice!
__________________
There are no great men, only great challenges that
ordinary men are forced by circumstances to meet.
-- Admiral William Halsey


Last edited by Capt. Morgan; 03-04-11 at 03:15 AM.
Capt. Morgan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.