SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-23-08, 05:09 PM   #91
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Version 2.4 of mod

New Jyunsen B, Kaidai and Kaichu mod version 2.4




Includes :

Kaidai new tower with detailed inside

Jyunsen B new texture

IJN torpedo mod including Kaiten

Takao's IJN name and rank mod

2 single missions by Peabody :

Jyunsen B Carrier Attack
Jyunsen B vs Convoy

Loading screens by John Meeks (#1,2,3,4,5,7,10)

loading screen by Michel Guyot (#6)

for pictures of the loading screens go to :

http://www.subsim.com/radioroom/showthread.php?t=139556

Enjoy !

Keltos



coming soon :

Japanese crew faces
IJN type AM submarine


download link :

http://files.filefront.com/v+24+IJN+.../fileinfo.html
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 07-24-08 at 01:31 AM.
keltos01 is offline   Reply With Quote
Old 07-23-08, 06:16 PM   #92
AOTD_MadMax
Seasoned Skipper
 
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
Default

Hi Keltos,

you build very nice boats. Great work!

Is it possible for you to build the real "Narwhal-Class" ?

Greets

MadMax
__________________
AOTD is gone, iam the last survivor ........
AOTD_MadMax is offline   Reply With Quote
Old 07-24-08, 01:21 AM   #93
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Maybe, but you have to know that I'm still working on the Class T submarine and that I have to finish up the IJN type AM submarine (like sen toku but only two planes) to include it in this mod, so maybe after, or during if you have a 3d mesh?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-24-08, 01:34 AM   #94
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Twin 5.2 inch deck gun

Well, I'd like to build this :




but I don't know where to start... how do you add a gun in the gunsradarxxx.Y? how do you make it work ? how to get both barrels to fire (like a BB turret ?), I could do the 3D I think, but the rest alas....

Keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-24-08, 02:14 AM   #95
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01
Well, I'd like to build this :




but I don't know where to start... how do you add a gun in the gunsradarxxx.Y? how do you make it work ? how to get both barrels to fire (like a BB turret ?), I could do the 3D I think, but the rest alas....

Keltos
Just use an existing gun and import your 3D model into it. You would only be changing the look of it nothing else. I mean they don't really work, the barrels are not even hollow.:rotfl:.
Take the new S3D and look at a double barrel Jap gun, in the .dat file there is a label and 3D model and nothing else, it's the sim file that makes it act like a gun. NO PROBLEM!! In the sim you place the barrels at specific locations so they look right then add the effects like smoke and shell to use and so on. Shouldn't be a problem. Send me a 3d model I'll put it on a ship and shoot the Jyunsen B. :rotfl:.

Seriously it shouldn't be a problem, you make a 3D model of a sub and make it work, a gun should be easy. The only thing you might need to change is the location of the barrels and they give you x,y,z. If you need the barrel to tip up I think that is a rotation in the .dat for the barrel. But, I don't think I would try to built from a painting, if you could find a picture.

Also, you don't need to put it in the gunsradar.dat, In fact making ships I have to take guns OUT of the gunsradar.dat. Just take out a gun that is similar to what you are making, add your 3D, remap IDs and change the name. Then use that new name in the UPCData or UPCDataGE stuff for weapons and upgrade packs and put the guns .dat,.sim.zon in the subparts.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-24-08, 03:44 AM   #96
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

I posted it here first :

http://www.subsim.com/radioroom/showthread.php?t=138953
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-24-08, 03:47 AM   #97
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

[quote=peabody]
Quote:
Originally Posted by keltos01
Well, I'd like to build this :


Just use an existing gun and import your 3D model into it. You would only be changing the look of it nothing else. I mean they don't really work, the barrels are not even hollow.:rotfl:.

didn't even see that myself !!


Take the new S3D and look at a double barrel Jap gun, in the .dat file there is a label and 3D model and nothing else, it's the sim file that makes it act like a gun. NO PROBLEM!! In the sim you place the barrels at specific locations so they look right then add the effects like smoke and shell to use and so on. Shouldn't be a problem. Send me a 3d model I'll put it on a ship and shoot the Jyunsen B. :rotfl:.

It might have to wait a week cause I'm going to France on saturday or sooner if I find the time

Seriously it shouldn't be a problem, you make a 3D model of a sub and make it work, a gun should be easy.

:rotfl:


The only thing you might need to change is the location of the barrels and they give you x,y,z. If you need the barrel to tip up I think that is a rotation in the .dat for the barrel. But, I don't think I would try to built from a painting, if you could find a picture.

Also, you don't need to put it in the gunsradar.dat, In fact making ships I have to take guns OUT of the gunsradar.dat. Just take out a gun that is similar to what you are making, add your 3D, remap IDs and change the name. Then use that new name in the UPCData or UPCDataGE stuff for weapons and upgrade packs and put the guns .dat,.sim.zon in the subparts.

Peabody
thanks Peabody !

btw what do u think of the version 2.4 ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-25-08, 07:35 AM   #98
602Sqn_Puff
Ensign
 
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
Default

Does this mod work with 1.4 or does it need 1.5?
602Sqn_Puff is offline   Reply With Quote
Old 07-25-08, 07:54 AM   #99
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

You need 1.5 it has the german boat's insides...


Good pictures of jap subs (colorized) :

http://images.google.ca/imgres?imgur...%3Den%26sa%3DN
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 07-25-08, 08:27 AM   #100
602Sqn_Puff
Ensign
 
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
Default

Thanks for that
602Sqn_Puff is offline   Reply With Quote
Old 07-25-08, 01:05 PM   #101
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01
btw what do u think of the version 2.4 ?
You have so many boats and so many versions, I'm not sure what one I have. You make inprovements faster than I can try them. Keep up the good work. I'll eventually catch up.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 07-26-08, 02:15 AM   #102
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

version 2.4 is nearly final for those 3 subs, I'll add the type AM later.
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 09-05-08, 12:38 AM   #103
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default New Version 2.5

includes fixes made by Peabody :

AA crew, scopes, depth, driver...

I fixed a polygon problem in the bridge view, gosh do I love this sub !





Bridge view :




link :

http://files.filefront.com/v+25+IJN+.../fileinfo.html

Last version before the IJN Campaign one !
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 09-05-08 at 03:42 PM.
keltos01 is offline   Reply With Quote
Old 09-28-08, 04:54 PM   #104
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Jyunsen B with flag, periscope mast fix by Peabody and IJN telegraph, all will be included in a next (2.6) version of the Jyusen B, Kaidai and Kaichu mod. They are available separately (2.5 + telegraph) as of now.






the next releases will be advertised on Peabody's IJN campaign thread as well.

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 09-29-08, 01:36 AM   #105
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

still have to raise the deck gun a bit : the crew has its feet in the deck....
k
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.