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Old 03-25-10, 12:31 AM   #76
blackswan40
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When i write SH5 Multi player mission start date may 1942 & i want to put in Greek ships dutch ships & ships from the occupied lands of Europe
all them ships have blue icons same as the axis controlled units
so when you place them in a convoy the allied merchants & escorts
fire on them is there any way to have the ship icons red same as the allied side just like in sh3
any help would be appreciated

regards blackswan
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Old 03-25-10, 12:49 AM   #77
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Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?

Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool.

BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however.
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Old 03-25-10, 01:10 AM   #78
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Quote:
Originally Posted by tater View Post
Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?

Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool.

BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however.
Yup, exactly. In fact in order to see the harbor overlays you need to load up a default mission into your "project".
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Old 04-24-10, 02:27 PM   #79
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Originally Posted by kylania View Post

2. What's a "threat zone"? How do use them and what do they do?

Any one any idears yet?

AE
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Old 04-24-10, 02:45 PM   #80
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Any one any idears yet?

AE
Never found one scrap of info about what one is yet.
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Old 04-24-10, 03:16 PM   #81
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cheers
i'm building a new MP mission but have some german and english warships not engaging each other when well within range.

i shall have a play with the zones see if it makes any difference
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Old 04-24-10, 08:20 PM   #82
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adding threat zones made no difference to the range that the warships engaged but changing there crews to elite did

a few tweaks and one more play test to do then i'll upload it

AE
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Old 05-20-10, 07:54 AM   #83
KarlSteiner
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Player Uboat

Hi,

do not add a waypoint to the ship mas in SH3/4 usual.

It works so that the boat runs to them.

Iven if the speed is set to zero on them and the added wp.


Karl
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Old 12-31-10, 10:49 AM   #84
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what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/
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Old 12-31-10, 11:08 AM   #85
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Try ensuring the folder you save to is the same as the save mission name.

Or was it ensure you pick player side axis
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Old 12-31-10, 11:31 AM   #86
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Originally Posted by Trevally. View Post
Try ensuring the folder you save to is the same as the save mission name.

Or was it ensure you pick player side axis
did both i've followed the little sticky guide on how to use the mission editor... i actually figured out too that all you need is the misge folder (and the tgr if you want to have your little mission briefing) for the mission to work, none of the other stuff in the project folder is required =D

still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=;

i even went in and edited the misge file manually and couldn't figure it out =/

Last edited by homsikpanda; 12-31-10 at 11:44 AM.
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Old 12-31-10, 11:33 AM   #87
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Quote:
Originally Posted by AcidEric View Post
Any one any idears yet?

AE
a threat zone is the zone in which one ship identifies the other ship as a threat

i.e. ship a) enters ship B)'s "threat zone" it will then identify ship B) as a threat and shoot at it....
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Old 12-31-10, 11:45 AM   #88
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Quote:
Originally Posted by homsikpanda View Post
did both i've followed the little sticky guide on how to use the mission editor... i actually figured out too that all you need is the misge folder (and the tgr if you want to have your little mission briefing) for the mission to work, none of the other stuff in the project folder is required =D

still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=;
This was happening to me.
Sorry I cant remember what fixed it.
I think I just re-read the PDF guide, followed that and it has not happened again.
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Old 12-31-10, 01:08 PM   #89
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Quote:
Originally Posted by Trevally. View Post
This was happening to me.
Sorry I cant remember what fixed it.
I think I just re-read the PDF guide, followed that and it has not happened again.
i sopose i could just try remaking the mission from scratch? D: sigh -goes back to the drawing board-
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Old 12-31-10, 03:09 PM   #90
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ok i tried remaking it making sure to follow the guide, the ships are still duplicating D:

only on the single player though, i haven't tested it on the multiplayer =/
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