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Old 07-16-08, 03:41 AM   #76
keltos01
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SInce I was doing some 3D anyways I decided to edit the plancking under the steering wheel, add an inside wall to the tower etc.. not that you'll see all that anyways, then I'll have to do a new texture....


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Old 07-16-08, 07:53 AM   #77
keltos01
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Default better uv map kaidai tower

I made a brand new uv map with bigger pieces, the only thing is I don't have a good riveted steel texture...

from stern :




from bow :




inside :


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Last edited by keltos01; 07-16-08 at 08:09 AM.
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Old 07-16-08, 03:54 PM   #78
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Default a few more things


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Old 07-16-08, 04:09 PM   #79
keltos01
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Default fixed flipped stuff

new tower in game for the kaidai 4, need to fix a few things still...


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Old 07-16-08, 04:59 PM   #80
keltos01
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Default lost periscopes

well I don't have a clue what happened there : the periscopes weren't working on the kaidai, so I cloned the working Jyunsen B tower, changed the 3d model, renamed it, re id it, and launched the game, now all is workable, i'll move the pieces tomorrow





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Old 07-17-08, 03:18 AM   #81
keltos01
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Default New Kaidai type 4 in game

old :



new :


[IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-21.jpg[/IMG]


from stern :





from side :





Moved the deck gun back to front where it belongs, new tower in place with interior modelled and a steering wheel,

only one AA gunner when at action stations ?
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Old 07-17-08, 03:49 AM   #82
keltos01
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Here goes version 2.3 of the Jyunsen B , Kaidai type 4 and Kaichu mod.

Now both Jyunsen B and Kaidai have detailed conning towers, with steering wheel and hatch inside. refer to first post for pictures.



Torpedo loadout Kaidai :




Torpedo loadout Jyunsen B :



the same loadout screen with Takao's mod :





much better !!! hip hip houray Takao !

Download link :

http://files.filefront.com/v+23+IJN+.../fileinfo.html


don't forget to add :

Takao's Japanese Name and Rank Mod

Takaos_Japanese_Name_and-0.rar
Japanese_Military_Songs.rar
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Old 07-17-08, 04:23 PM   #83
keltos01
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Default need new skinjob

well now that everything looks ok, but for the two sticks protruding from the Jyunsen B underwater, I guess I need a new skin for it

Do not be fooled by the current brown metal skin, if changed it could look something like this :




which basically says that the maps and stuff are all right, jsut need a nice skin ? anyone ???

do you see her evil eye ??:rotfl:
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Old 07-17-08, 09:15 PM   #84
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You are going to wear that sub out. Hey, need to PM you and no space.

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Old 07-18-08, 04:47 AM   #85
keltos01
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It's a large sub won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands
finished off two of them with the main gun

btw I cleared some messages, no I have some space

keltos
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Old 07-18-08, 12:15 PM   #86
peabody
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Quote:
Originally Posted by keltos01
It's a large sub won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands
finished off two of them with the main gun

btw I cleared some messages, no I have some space

keltos
What is the range of this sub?

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Old 07-18-08, 01:21 PM   #87
keltos01
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as found on www.combinedfleet.com :

Jyunsen B1 type :




Jyunsen B2 type :




the B3 had slower speed of 17.75 knots and a range of 21000 miles at 16 knots.




Kaidai type 4 :



Kaichu type :


I modelled the Jyunsen B 1 type submarine, but I just noticed (thanks to you Peabody) that I only gave ot a range of 14000 miles at 16 knots...

I'd like to make another sub like the C1 but I need 8 torpedo tubes forward...

btw just tried the kaidai in game, had to crash dive to get it to submerge, will check the .sim.. other than that it worked fine
keltos
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Old 07-19-08, 01:13 AM   #88
keltos01
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Default periscope depth problem with Kaidai 4





I couldn't get to periscope depth when playing yesterday, I modified some values in the . sim, uploading new revised version 2.3 as I write.

It obviously didn't like that the surface weight was 1720 and submerged 2300, too much of a difference I guess, so I lowered it to 2000, and it went to periscope depth when ordered so.

I also checked the range and speed both surfaced and submerged (see above post for data) so it would be historically accurate.

Keltos

link :

http://files.filefront.com/v+23+IJN+.../fileinfo.html
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Old 07-21-08, 06:13 PM   #89
keltos01
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Default texture problem with Jyunsen B

I forgot to rename the xxxT01copy.dds to xxxT01.dds, silly really

I made a new simple texture for the whole hull, it is available for download for those who want it (just slip it in the Jyunsen_B directory to replace the other t01.dds), I plan to work on it some more, I want a green hull for the submerged part and a gray one above water, but not so factory fresh !





If anyone has textures to share (red hull with rivets etc...) I'd be happy to get them, still without color pictures of the japanese subs I don't really know if they had it red or green (I only had the green texture).

Keltos

link to texture :

http://files.filefront.com/NSS+Jyuns.../fileinfo.html
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Old 07-22-08, 10:09 AM   #90
keltos01
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DXT5_NM XY 8 bpp | using DXT5

is the option that finally worked ! I drew a few white lines on the texture shown above, saved it using dxt5NM and voilà :




so now I can work on a real new camo skin for the Jyunsen B
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