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Old 10-19-2017, 09:46 AM   #8971
vdr1981
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko
I find this a bit irritating when I exit the Observation Scope I get this outside underwater view which is pretty useless.


The attack scope when exiting leaves you inside by the scope not outside.

Why can't the observation scope do the same and leave you inside where at least you can move around?
Peter
That's how NewUIs teleport function is implemented into the game...

To avoid that you should:
- Access to obs.scope station manually by clicking the obs.scope mast in the command room or...
- Rise obs.scope with "Page Up" key and then use teleport function...
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Old 10-19-2017, 10:21 AM   #8972
palmic
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Haha, i like how this game force immersive play
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Old 10-19-2017, 11:57 AM   #8973
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@ThePrody, They are already installed.
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Old 10-19-2017, 12:15 PM   #8974
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aggggh! The mod is great but SH5 itself is so bloody botched.
Thankfully I don't get any ctd but it's just clunky.
Thanks ubisoft/
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Old 10-19-2017, 12:35 PM   #8975
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Default welcome aboard!

nikolaiblakovich!
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Old 10-19-2017, 01:08 PM   #8976
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Quote:
Originally Posted by zeus View Post
Are there wolfpacks in the campaign?
Hoy do you organize them?
You can report a sighted convoy/ ship by your radioman. Then B.D.U. tells you to hold contact and not to attack the sighted ship until reinforcement arrives.
Then after a while your watch officer will report you that a sub is sighted, one of your own.

But you wont get any further reports from B.D.U., so what the new sub will do you will never find out.
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Last edited by excel4004; 10-19-2017 at 02:50 PM.
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Old 10-19-2017, 01:29 PM   #8977
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Quote:
Originally Posted by ThePrody View Post
guys, a quick question : all those mods that are in the TheWolvesofSteel/Documentation folder , those are optional mods that i can add in the MODS folder and install or they are already installed with the main mod?
There are only text files and instructions in " Documents" folder

Regards Simon

WOLVES OF STEEL MEGAMOD
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Old 10-19-2017, 02:40 PM   #8978
vdr1981
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Quote:
Originally Posted by nikolaiblakovich View Post
Thanks ubisoft/
You're on wrong address, Ubisoft doesn't live here ...

Welcome to Subsim...
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Old 10-19-2017, 02:41 PM   #8979
ThePrody
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@Cyborg 332 Someone answered earlier , those mods are already installed .
The Wolves of Steel - Documentation folder is full with mods, maybe you are mistaking it with other folder .

Also, i was curios about another aspect : how is the AI compared with the AI of some SH3 mega mod like GWX or NYGM ? They can spot your uboat fast? Are the escorts deadly ?
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Old 10-19-2017, 02:42 PM   #8980
THEBERBSTER
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A Warm Welcome To The Subsim Community > nikolaiblakovich
Subsim <> How To Donate <> See The Benefits <> Support The Community
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Old 10-19-2017, 02:44 PM   #8981
lens
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Quote:
Originally Posted by vdr1981 View Post
I'll explain you tomorrow and until then you can chech this link a bit...http://www.subsim.com/radioroom/showthread.php?t=165805

You'll have to do editing manually since I can not select your resolution...


I read lorka42 topic and I configure a program. Waiting for next instruction Thanks!
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Old 10-19-2017, 02:47 PM   #8982
vdr1981
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Quote:
Originally Posted by ThePrody View Post
@Cyborg 332 Someone answered earlier , those mods are already installed .
The Wolves of Steel - Documentation folder is full with mods, maybe you are mistaking it with other folder .
Those are just credits and readme files of various mods included in TWoS, not the mods it self of course...Why would I place mods inside "Documentation" folder anyway ?
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Old 10-19-2017, 02:57 PM   #8983
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Oh , i see , thanks !
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Old 10-19-2017, 03:52 PM   #8984
vdr1981
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Quote:
Originally Posted by lens View Post
I read lorka42 topic and I configure a program. Waiting for next instruction Thanks!
Ok. Now You have to open Cameras.gr2 file with goblin editor and merge corresponding Cameras.cam file (both placed in data/Library folder).

Then, adjust "AngularAngle" values for both Dummy_Cam_Obs_Periscope and Dummy_Cam_Periscope bones untill your RAOBF calculations are correct. You can test your new settings in RAOBF test mission for example.



EDIT
When you set your measured angular height of Renger tanker from RAOBF mission to be exactly 8,2 deg, you are good to go and your calculations will be correct for all other ships as well...


Last edited by vdr1981; 10-19-2017 at 04:36 PM.
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