SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-11, 03:21 PM   #16
commandosolo2009
Grey Wolf
 
Join Date: Sep 2009
Location: Egypt
Posts: 813
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by ijnfleetadmiral View Post
The ranks in the game go past Lieutenant. I started as a Lieutenant Commander, and have since been promoted to Commander. If I stay playing, I imagine I'll eventually unlock Captain's rank. I've been on five patrols for a total of 102,650 tons sunk. I'll probably get offered a desk job with after my next patrol (I started 9 December 1941; the current date in the game is 5 July 1942), but I don't plan on taking it.

-Matt
One thing dude, I was referring to the crew ranking, not the captains rank. Anyways, good luck with the ships and the tonnage!
commandosolo2009 is offline   Reply With Quote
Old 04-18-15, 05:32 PM   #17
Hegemony Cricket
Watch
 
Join Date: Jan 2010
Posts: 19
Downloads: 48
Uploads: 0
Default Crew Management

This guide had some very useful info for sure. But the thing I was really looking for was missing, that being an explanation of the various color coding of the crew pictures, ie some pictures are full color, others tan colored, and others grey. That information would be very useful.

Happy Hunting!
Hegemony Cricket is offline   Reply With Quote
Old 04-18-15, 08:11 PM   #18
james_nix
What's happenin' Cap'n'?
 
james_nix's Avatar
 
Join Date: Feb 2015
Posts: 325
Downloads: 719
Uploads: 6


Default

How does a crew gain experience? I read somewhere that they only gain experience at slow time so I left my game running for 24 hours going in a circle with my sub but did notice an experience boost afterwards.

I go to battlestations every time I see am aircraft and crash dive and that doesn't seem to improve my crew stats either. I want to build a crack crew!
__________________
USS COPPERFINS-05
james_nix is offline   Reply With Quote
Old 04-18-15, 11:56 PM   #19
Longknife
A-ganger
 
Longknife's Avatar
 
Join Date: Feb 2015
Location: Northern KY
Posts: 80
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by Hegemony Cricket View Post
an explanation of the various color coding of the crew pictures, ie some pictures are full color, others tan colored, and others grey. That information would be very useful.

!
I have wondered this myself.
Longknife is offline   Reply With Quote
Old 04-19-15, 08:34 AM   #20
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I haven't played SH4 in awhile, but as I recall the colors indicate duty status. The full-colored row are on duty. The monochrome pictures are off duty. I don't recall tan vs gray. I just remember them being black and white.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-20-15, 02:52 AM   #21
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

In my game, the duty shift has a darkened bar over it.

***
I've noticed a number of odd things about the "crew" lately. Most likely they were always there, but I wasn't paying attention before.
The lieutenants aren't gaining any experience. Maybe this is because they can't be promoted above the skipper's rank? Everyone else gets at least a little, but not my 2 lieutenants.
.
.
The green bars at the left (one for every compartment) doesn't seem to have any rational relationship to the actual compartment efficiency. I've noticed it will indicate a moderate level of efficiency, even when everyone in the compartment is asleep.
.
.
While watching the efficiencies of the various compartments, I'll see the levels go up or down abruptly. This isn't due to gradual fatigue, nor shift rotation. I'll see the engine room Ef vary from 1.00 to .55 or lower in short periods of time on the same shift. This is without GQ, or such being involved. I can't explain this. I had thought that maybe it was due to some 'leadership' factors, but if it is, I can't see it. It is like suddenly part of the crew gets a jolt of strong java.
.
.
I'm wondering if the whole crew coding is working as designed, or has some bugs in it.
TorpX is offline   Reply With Quote
Old 04-09-16, 01:26 PM   #22
VIPer530
Watch
 
Join Date: Apr 2016
Posts: 16
Downloads: 7
Uploads: 0
Default

Any comments on TorpX's observtions?
I don't have his problems with the Lieutenants, but I was wondering about the 2 other points as well...

Quote:
Originally Posted by TorpX View Post
In my game, the duty shift has a darkened bar over it.

***
I've noticed a number of odd things about the "crew" lately. Most likely they were always there, but I wasn't paying attention before.
The lieutenants aren't gaining any experience. Maybe this is because they can't be promoted above the skipper's rank? Everyone else gets at least a little, but not my 2 lieutenants.
.
.
The green bars at the left (one for every compartment) doesn't seem to have any rational relationship to the actual compartment efficiency. I've noticed it will indicate a moderate level of efficiency, even when everyone in the compartment is asleep.
.
.
While watching the efficiencies of the various compartments, I'll see the levels go up or down abruptly. This isn't due to gradual fatigue, nor shift rotation. I'll see the engine room Ef vary from 1.00 to .55 or lower in short periods of time on the same shift. This is without GQ, or such being involved. I can't explain this. I had thought that maybe it was due to some 'leadership' factors, but if it is, I can't see it. It is like suddenly part of the crew gets a jolt of strong java.
.
.
I'm wondering if the whole crew coding is working as designed, or has some bugs in it.
VIPer530 is offline   Reply With Quote
Old 04-09-16, 02:24 PM   #23
razark
Ocean Warrior
 
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
Default

Quote:
Originally Posted by VIPer530 View Post
Any comments on TorpX's observtions?
I don't have his problems with the Lieutenants, but I was wondering about the 2 other points as well...
I'm not sure what mods may be involved with his install, but I've got TMO plus a multitude of others added in.
My Lieutenants never gain experience.
As for the other two, I've never noticed. I don't spend a whole lot of time on the crew screen, so I'm rather oblivious until I leave the crew at battle stations for hours.

Regarding SH4, you should really consider the last five words in the post you refer to.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!"
razark is offline   Reply With Quote
Old 01-29-24, 04:55 PM   #24
Wolfar
Torpedoman
 
Join Date: Mar 2005
Location: Avondale, AZ
Posts: 115
Downloads: 11
Uploads: 0
Default

Thak you!

That helped a LOT!

Have not played in over a decade!

Forgot most of it.

Was $9.99 on Steam so I figured what the heck!

__________________
Wolfar

20 Year US Navy Retired



Former Squadron CO and founder:
1997~2003
JG2, JG26, Strike Masters
Simulations: Red Baron mega multiplayer, EAW, SDOE, Falcon 4, IL2 Forgotten Battles, MS Combat Flight Simulator 3, too many more to list.
Wolfar is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.