SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop > DW Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 11-10-08, 08:57 PM   #1
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default System damage using script

I'm trying to build a mission where the playable sub had an accident aboard which damaged its rudder and stern planes.

I noticed that it is seemingly possible to have system damage in DW using the script but when I tested the scenario the rudder (and most probably the stern planes) were still working fine after the trigger initiated the script and sent a report with an accompanying audio file.

Is this system damage one of the thing that was planned but was never finished?
__________________

Last edited by Castout; 11-10-08 at 08:58 PM.
Castout is offline   Reply With Quote
Old 11-10-08, 09:04 PM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Damage to these systems doesn't disable them completely, but only makes them less efficient.
__________________
Molon Labe is offline   Reply With Quote
Old 11-10-08, 10:07 PM   #3
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Molon Labe
Damage to these systems doesn't disable them completely, but only makes them less efficient.
Wow I'm impressed. Cool. I wonder why I haven't played any scenario utilizing system damage. Thanks.

One more thing. The trigger has an assigned duration as well as the script.
Does the trigger which prompts the script has to active as long as the script is active?
or can I make the trigger active only for a minute and leave the script it prompted to work(last) for an hour?
__________________

Last edited by Castout; 11-10-08 at 10:07 PM.
Castout is offline   Reply With Quote
Old 11-10-08, 11:03 PM   #4
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

The trigger just switches the script on. The script settings determine how long the script lasts.
__________________
Molon Labe is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.