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Old 11-20-18, 02:15 PM   #106
ETR3(SS)
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Quote:
Originally Posted by Fearless View Post
Just to open an old thread, None of the twin 5” cannons work after a while. Not only that, eventually the 16” (except the human controlled one) stop working as well. I’ve Peabody/jmardlin model. No ShipParts folder is included in the Library folder.
Tried increasing the Ammo but no joy.
The player controlled mount has 1000 AP shells compared to the 300 for the AI controlled mounts.
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Old 11-20-18, 04:19 PM   #107
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Quote:
Originally Posted by ETR3(SS) View Post
The player controlled mount has 1000 AP shells compared to the 300 for the AI controlled mounts.
Thanks for that ETR3(SS). Where are the AI controlled units located as I cannot find them myself?
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Old 11-20-18, 08:21 PM   #108
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guns_radars_03 has the 16" Iowa turrets.
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Old 11-21-18, 02:34 AM   #109
Fearless
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Quote:
Originally Posted by ETR3(SS) View Post
guns_radars_03 has the 16" Iowa turrets.
Thanks again ETR3(SS) but I’m at a loss. It looks like you have downloaded a different USA Iowa because the one I have does not have guns_radars.

Is it possible to get the Iowa that you have or advise where I can download it?

Much appreciated.
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Old 11-21-18, 10:26 AM   #110
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I'm using the same version as you, I swear. You'll have to use the stock files and copy them over to the mod folder. Data\Library\ShipParts has the files you need.
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Old 11-21-18, 04:36 PM   #111
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Quote:
Originally Posted by ETR3(SS) View Post
I'm using the same version as you, I swear. You'll have to use the stock files and copy them over to the mod folder. Data\Library\ShipParts has the files you need.
Ah! I used guns_radars files from another modded ship.

Will give that a bash. Thanks for your patience. At 63 years of age as of Monday coming, it takes a while to sort it out

This is my modded Iowa Battleship. Now just to work out how to add a flag.

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Last edited by Fearless; 11-21-18 at 09:49 PM.
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Old 11-22-18, 01:19 AM   #112
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Well, I gave every cannon in guns_radars.sim 1000000 rounds and still the twin mounts stop working after a short while. Same story with the BB Missouri No idea now.
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Old 11-22-18, 10:54 AM   #113
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Disable all your mods except for the Iowa and run the game. See if it works then, if it does enable one mod at a time and run the game again each time.

I also want to try to replicate your setup as well, where did you get the mods that you are running?
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Old 11-22-18, 05:15 PM   #114
Fearless
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Quote:
Originally Posted by ETR3(SS) View Post
Disable all your mods except for the Iowa and run the game. See if it works then, if it does enable one mod at a time and run the game again each time.

I also want to try to replicate your setup as well, where did you get the mods that you are running?
My setup is in order below and comes from Ralles RealModPack V1.2full
1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_US Radar from Start for RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.2 RMP V1.3 Bubblehead`s Ship Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors

All my playable surface ships include the campaign files from RSRD
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Old 11-22-18, 07:09 PM   #115
TheGreatElector
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Default My playable iowa!

My playable iowa still in the work in progress.

I have to fix some more of the texturing.

Thinking of making it playable for most mega mods like FOTRS, TMO, and OM.

https://ibb.co/fZHT0V
https://ibb.co/eABAEq
https://ibb.co/h9eVEq
https://ibb.co/mCs6nA
https://ibb.co/giAsSA
https://ibb.co/fsKxuq


Same thing for my battleship missouri mod with the blue hull, this one is a older model i worked on almost 2 years ago.

https://ibb.co/bCOFEq
https://ibb.co/nbrffV
https://ibb.co/m0VHSA
https://ibb.co/bGinSA

Last edited by TheGreatElector; 11-22-18 at 07:50 PM.
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