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Old 06-10-2015, 11:28 PM   #166
diesel97
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Amazing work Alex.
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Old 06-11-2015, 12:35 PM   #167
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Quote:
Originally Posted by diesel97 View Post
Amazing work Alex.
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Old 06-11-2015, 03:22 PM   #168
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Stunning work yet again Alex, your talents have no bounds it seems

Best regards.

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Old 06-14-2015, 07:54 AM   #169
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Thanks for kind words, guys.



I need help. This later pillar UZO. I need a drawing, scheme or a detailed the photo. Thanks in advance for any useful information. One moment: the pillar UZO U-995 from Laboe not suitable.
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Old 06-14-2015, 12:15 PM   #170
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http://www.historicacollectibles.com...ine-circa-1943
http://www.historicacollectibles.com...ine-circa-1943
http://www.historicacollectibles.com...ine-con-mirino
http://www.historicacollectibles.com...t-kriegsmarine
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Old 06-14-2015, 05:25 PM   #171
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Here is a photo of the UZO mount - just the pillar, no binoculars.
http://www.uboatarchive.net/U-570/U-570Photo5.htm
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Old 06-18-2015, 01:19 PM   #173
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Misters, I thank you. I found that is necessary for me. The question is closed. Thanks.
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Old 07-18-2015, 10:55 AM   #174
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Outstanding project my friend, its a long time i dont sail in this waters and im finding beutifull surprises everywhere i go, thank you for your work...
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Old 07-18-2015, 11:46 AM   #175
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Outstanding work, U-boats never looked better

Unfortunately, I have problem with enabling this pack, using jsgme I see this info :

"Commands_en.cfg" has already been altered by the "MaGui F" mod.
"Materials.dat" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod.
"Sensors.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7b_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7b_2_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"Turm7c_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod.
"NSS_Uboat7b.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod.
"NSS_Uboat7c.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod.

How to avoid it? The simplest way is enable all these mods before yours, but is it correct solution?

PS. OK, I disabled "UboatReflections_v2.0_cablefix" mod and "Waterstream+Exhaust Combi V2.3 for GWX3" mod using jsgme, deleted materials.dat and enabled this mod. Looks beautiful.

But what about your previous mod - New version of IXB&IXC Type? When I try to enable this I have conflict with VIIB&VIIC 1939-1941 mod:
"DFA_All.anm" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"Commands_en.cfg" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"GUNS_SUB.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
"Sensors.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod.
What is proper installation for these both mods? Which one should be enabled first?
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Last edited by jaxa; 07-20-2015 at 04:10 AM.
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Old 07-21-2015, 09:39 AM   #176
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Does anyone know if this works with LSH 2015?
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Old 07-22-2015, 06:08 AM   #177
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@jaxa
OK, all on points:
1. 'Commands_en.cfg'. Absolutely no matter, from what mod is connected the file. It is important, that in this file, was specified the command "F"(a flag raising).
2. "Materials.dat". Similarly, do not worry. In my file there is a water stream from Rubini. You can choose this file on the discretion.
3. "Sensors.dat"
"Turm7b_1_hd.dat"
"Turm7b_2_hd.dat"
"Turm7c_1_hd.dat"
"NSS_Uboat7b.dat"
"NSS_Uboat7c.dat" These files can't be changed . As a last resort (if you have an experience), they can be adapted (to unite) together with files of another mod.
4. "DFA_All.anm"
"Commands_en.cfg"
"GUNS_SUB.dat" These files are identical in both mods. Earlier I already said that I introduced these files in mod of 'VII' only for those who doesn't use mod of 'IX'. If you use both mods at the same time, it is possible to leave the listed files only in one mod.
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Old 07-22-2015, 07:42 AM   #178
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Bolshe cpacibo Wise
I'm testing your mod intensively and have some observations and questions, but write it after returning home.
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Old 07-22-2015, 08:34 AM   #179
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Quote:
Originally Posted by jaxa View Post
I'm testing your mod intensively and have some observations and questions, but write it after returning home.
It is good that you have remarks. I will be glad to take them into account (also, it is desirable screens for full understanding of a problem if it is possible).
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Old 07-22-2015, 12:17 PM   #180
jaxa
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OK, let me say something about your work.
Specificity of your models is superb - no comparison to stock one and any other models using earlier by me.
I've noticed two graphic glitches - KDB has different colour than rest of the boat and 2cm Flak mounted on early version of VIIB behind Turm has no reflections on the water.
I see that generally you use dark colour skins. During IIWW Germans use two colours painting their U-boots - Dunkelgrau 31 (Dark Grey) and Hellgrau 31 (Light Grey). Light Grey was used more often than Dark Grey - could you create proper skin for your models?
Don't know why, but 7b krieg 39, 7b vorkrieg and stock one have the same skin with two emblems - 7th flotilla and skull with hat and umbrella. Is it possible to make clean skin without them?
Last thing - it would be better looking and more real to create rusty and "fatigued" skins. Now they look like directly from shipyard

But these are only details - for me your models are absolutely "must have" to play.
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