SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-06-07, 01:32 PM   #121
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Borgneface
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Mueller72
JSGME tells me the NSS_*.val files collide with all the Racerboys Exhaust Mods. So i guess longer wakes cannot be used together with them? :hmm:
I used my own version of it in my exhaust mod. Read the tweak file included to suit to your taste.
Salut Racerboy,

I have the same problem than Mueller72... Being completely ignorant of how to....I already poste the same sort of request about what the tweak file for the your lovely Flag& pennants mod.
I would really love to use your "RB_VIIc_SDDE_ADM_1_02_GWX" and all the other together with "Longer Wakes"...
Could you possibly tell me what I have to modify in your Tweak files and what I do with the modified files ...

Merci
in order to avoid hijacking this thread can you please PM me with a clarification of what you're asking/needing.
TheDarkWraith is offline   Reply With Quote
Old 10-07-07, 11:25 PM   #122
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Borgneface
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Mueller72
JSGME tells me the NSS_*.val files collide with all the Racerboys Exhaust Mods. So i guess longer wakes cannot be used together with them? :hmm:
I used my own version of it in my exhaust mod. Read the tweak file included to suit to your taste.
Salut Racerboy,

I have the same problem than Mueller72... Being completely ignorant of how to....I already poste the same sort of request about what the tweak file for the your lovely Flag& pennants mod.
I would really love to use your "RB_VIIc_SDDE_ADM_1_02_GWX" and all the other together with "Longer Wakes"...
Could you possibly tell me what I have to modify in your Tweak files and what I do with the modified files ...

Merci
in order to avoid hijacking this thread can you please PM me with a clarification of what you're asking/needing.
I think he ist asking you, how to get your exhaustmod and drifters Loger-wakes mod run together besides eachother, because both mods modify the same files!
Maybe you could intergrate the smoke into the Longer wakes mod.
I hope drifter would not mind.
Kind regards
A6Intruder is offline   Reply With Quote
Old 10-08-07, 12:11 AM   #123
Koondawg
Grey Wolf
 
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
Default

gonna wait on this one till more feedback pops up...looks good though
Koondawg is offline   Reply With Quote
Old 10-08-07, 02:33 AM   #124
skookum
Weps
 
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
Default

I too am getting intermittent wakes.

Mods:

---longer wakes
---Sobey's 3D waves
---Torp Damage Final
---SB_cameras_mod
---RB_SH4_Effects_for_SH3 1.06

Any ideas?

skookum is offline   Reply With Quote
Old 10-08-07, 07:27 AM   #125
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
Default

Quote:
Originally Posted by skookum
I too am getting intermittent wakes.

Mods:

---longer wakes
---Sobey's 3D waves
---Torp Damage Final
---SB_cameras_mod
---RB_SH4_Effects_for_SH3 1.06

Any ideas?


yep take out sober 3D waves as Racerboy's mod allready have included the Onelifecrises improved waves!...So you have there a possible conflit!

Longer wakes works with me thought I would take it of also
if after taking of the Sober's mod this still hapends!
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 10-08-07, 07:54 AM   #126
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

I have included my own verison of longer wakes in the exhaust mods. Please read the txt files and tweak file for how to use/adjust.

In the posts above you don't have the TotalWakeTime and MaxWakeQuads set correctly and that is why you're getting intermittent wakes.
TheDarkWraith is offline   Reply With Quote
Old 10-08-07, 08:52 PM   #127
skookum
Weps
 
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
Default

Where and how can I make those adjustments?
skookum is offline   Reply With Quote
Old 10-08-07, 09:20 PM   #128
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by skookum
Where and how can I make those adjustments?
they are located in the NSS_Uboatxx.val file. Using a hex editor do a search for 'TotalWakeTime' and 'MaxWakeQuads'. I recommend not taking TotalWakeTime greater than 42700000h as it causes intermittent wakes to happen. Whatever % you adjust TotalWakeTime by make sure you do the same percentage increase (or decrease) to MaxWakeQuads.
TheDarkWraith is offline   Reply With Quote
Old 11-10-07, 06:43 AM   #129
Koondawg
Grey Wolf
 
Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
Default

Would anyone have a location or download link for this mod compatable with stock sh3...
Thanks in advance

Koon
Koondawg is offline   Reply With Quote
Old 12-18-07, 11:08 AM   #130
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Sorry to drag this up after so long, but Im really looking foward to a GWX2 implementation of this mod.

How compatable will the 1.03 version be?

Anyone got a working mirror for it?
__________________
Letum is offline   Reply With Quote
Old 12-18-07, 11:22 AM   #131
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Letum
Sorry to drag this up after so long, but Im really looking foward to a GWX2 implementation of this mod.

How compatable will the 1.03 version be?

Anyone got a working mirror for it?
Me too, I have just started GWX 2.0 and I do miss the longer wakes. It would be lovely to have them back.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 12-18-07, 11:30 AM   #132
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by 3Jane
Quote:
Originally Posted by Letum
Sorry to drag this up after so long, but Im really looking foward to a GWX2 implementation of this mod.

How compatable will the 1.03 version be?

Anyone got a working mirror for it?
Me too, I have just started GWX 2.0 and I do miss the longer wakes. It would be lovely to have them back.
Maybe yes and maybe no.....I am on patrol in a IID, and I really like the implementation of the bow wave and the way it moves down the waterline of the sub into the wake.....its not a super long wake....but very feathery and really nice. I also like the redo of the periscope feather...very nicely done. The GWX Team did some subtle but very nice effects with the 2.0 release.

Now if the wakes can be made longer without hosing the current effects I am all for that....easier said than done as any modder knows. Beyond my knowledge base that is for sure!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 12-18-07, 02:45 PM   #133
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,120
Downloads: 63
Uploads: 13


Default

Longer Wakes will more than likely appear....when somebody decides to create the mod (GWX 2.0 release +2)



__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 12-18-07, 03:14 PM   #134
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Longer Wakes will more than likely appear....when somebody decides to create the mod (GWX 2.0 release +2)
Thats why I asked!
I'm intrested in making such a mod.

I'm trying to find a link to the old one and find out about feisability.

Anyone got a working mirror for it?
__________________
Letum is offline   Reply With Quote
Old 12-18-07, 04:48 PM   #135
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,120
Downloads: 63
Uploads: 13


Default

http://files.filefront.com/Longer+Wa.../fileinfo.html
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.