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Old 08-16-12, 09:52 AM   #691
rowi58
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Hu Sittingwolf,

you can allways comtinue a cereer within a new version of a MOD - if you have finished your last patrol in harbour. The only thng that doesn't work is to load a "savegame" under the new version.

Greetings
rowi58
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Old 08-16-12, 02:32 PM   #692
blueduck
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Quote:
Originally Posted by Sittingwolf View Post
@Blueduck,

Is it going to be possible to continue the old campaign of LSH3 5.1 in LSH3 6.0 or one should have to start a new one?
Hello Sittingwolf,
hello Rowi58,

presumably not in this case. We changed some of the internal files.

Usually it is suggested to start a new career with a new Version.

Regards
Blueduck
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Old 08-16-12, 09:55 PM   #693
mikeyusaf
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I have been playing around with this mod for the past few days and its quite lovely, I really enjoy the improved graphics that it offers. I do have a question though, is it possible to get the map charts in English? I cant read german lol Also I am having some problems with Thomsens Sound Pack and this mod, some of the sounds do not play ie "Torpedo in the water." These are very minor complaints though, and I cant wait for LSHv6!

Mike

EDIT I seem to have gotten the sound pack working 100% now, just had to tinker with some files. Here is my mod list for this BTW, if anyone see anything I should add or remove, plz let me know.

Generic Mod Enabler - v2.6.0.157
[D:\SilentHunterIII\MODS]

_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Bunkerstart
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1__OhneErmuedung
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
New Uboat Guns 1.2
Torpedo_HAHD_1024_GWX
Compulsory U-boat Headdress - GWX Expansion
FM_NewInterior_V1.0
FM_NewInterior_V1.0 - Blue Interior
Blue Night Filter
GWX - Captain America's Officer Icons
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
PT_SoundPack_V3.2
BritishAsdicMkIFinal
Alternate Depth Charge
Alternate Torpedo Hit
Supplement to V16B1 (JSGME)
_DX9HiResFix

Last edited by mikeyusaf; 08-17-12 at 10:41 AM.
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Old 08-17-12, 03:09 PM   #694
blueduck
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Hello Mike,

nice to see it works now.
Maybe you give some hints for those who will try the same?

After the release of LSH3V6 there will be a gui-update for LSH3V5.1 available. Both will then have JSGME-ready EN-Maps.

Regards
Blueduck
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Old 08-17-12, 03:42 PM   #695
mikeyusaf
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Sure! The way I got the soundpack to work was to take each of the officer's message cfg file (ie message_WE.cfg) from a gwx install, back up the lsh3 ones, and paste the gwx ones into the data/cfg folder. So far so good! Thanks for the info about the new charts! cant wait, I just made my first pass through the kiel docks today, a little scary lol.
Mike
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Old 08-18-12, 12:34 AM   #696
mikeyusaf
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hmmm just now noticed i am getting black boxes around alot of the smaller trees with this mod. I tried taking a screenshot with ctrl f11 and prnt screen to show an example, but no luck. I am running lsh3 with a nvidia gtx 675m, any suggestions?
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Old 08-18-12, 07:23 AM   #697
blueduck
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Quote:
Originally Posted by mikeyusaf View Post
hmmm just now noticed i am getting black boxes around alot of the smaller trees with this mod. I tried taking a screenshot with ctrl f11 and prnt screen to show an example, but no luck. I am running lsh3 with a nvidia gtx 675m, any suggestions?
Hello mikeyusaf,

need some more data of your pc (or is it a laptop, because of the 675m(!!!)?)
Which Windows-Version, RAM, CPU?

Regards
Blueduck

Last edited by blueduck; 08-18-12 at 04:52 PM.
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Old 08-18-12, 11:20 AM   #698
mikeyusaf
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yes its a Samsung series 7 gamer notebook NP700G7C-S01US
windows 7 64 bit
16gb RAM
intel i7-3610qm cpu

EDIT: Finally got screenshots working so heres a pic:


Also it seems when I get in close to the tress the boxes start disappearing

thanks!
Mike

Last edited by mikeyusaf; 08-18-12 at 02:32 PM.
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Old 08-18-12, 05:16 PM   #699
blueduck
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Hello mikeyusaf,

nice machine!

Are your nvidia-drivers updated?
Maybe try an older version.

Do you have these black boxes too when just the LSH3V5.1-Mods are activated?

Regards
Blueduck
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Old 08-18-12, 05:38 PM   #700
mikeyusaf
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thanks! unfortuatly the limits of the laptop are with the drivers. The only way to add new ones is if samsung releases an update, (not nvidia) i cant backdate the drivers either, as of now the only version available is the one the computer shipped with. first i tested it with stock, and was getting the same result, then i deleted everything, reinstalled the game and tried stock again, it worked, then i installed lsh3 into the directory but didnt enable any mods and the boxes reappeared

Mike

EDIT: after messing around with nvidia nhancer for awhile and changing various settings it seems to have went away.

Last edited by mikeyusaf; 08-18-12 at 07:05 PM.
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Old 08-18-12, 07:17 PM   #701
blueduck
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Hello Mike,

nice to see it works now!

Enhacer would have been the next hint, although I do not use/need it.

Regards
Blueduck
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Old 10-18-12, 03:07 PM   #702
von krackenfahrt
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Problem with 5.1. Made a nice fresh install of SH3 1.4. Downloaded 5.1 as a single file. Opened as administrator pointing it to C:\programmes\ ubisoft\ Silent hunter III as per instruction PDF. All opened oK. and 5,1 tools/manuals/JSME files appear in Silent HUnter files. All 32 mods appear in JSME. 5.0 and 5.1 activated in JSME.

SH launched, but goes into normal SH3 1.4.

What am I missing?
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Old 10-18-12, 03:20 PM   #703
von krackenfahrt
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Sorry, should have mentioned I'm VISTA
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Old 10-19-12, 07:54 AM   #704
blueduck
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Quote:
Originally Posted by von krackenfahrt View Post
Problem with 5.1. Made a nice fresh install of SH3 1.4. Downloaded 5.1 as a single file. Opened as administrator pointing it to C:\programmes\ ubisoft\ Silent hunter III as per instruction PDF. All opened oK. and 5,1 tools/manuals/JSME files appear in Silent HUnter files. All 32 mods appear in JSME. 5.0 and 5.1 activated in JSME.

SH launched, but goes into normal SH3 1.4.

What am I missing?
Sorry von krackenfahrt,

but you did not follow one of the most important instructions for Vista and Win7: "Very Important: for Windows 7 and VISTA the game must not be installed into the given destination folder!" (See page 6!).


As far as you have realized JSGME is not able to activate the MODs into "C:\Program Files"!

Copy or move your installation to "C:\ubisoft\ Silent hunter III" or "D:\ubisoft\ Silent hunter III"

Regards
Blueduck
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Old 10-20-12, 02:58 PM   #705
von krackenfahrt
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Thanks for reply

Ok progress made! Problem was I was using JSGME incorrectly. I now get the living silent hunter III screen on game launch and initial game menu with "living silent hunter" on the bottom banner. All good so far but when I launch a single mission it loads the mission to nearly 100% on the progress bar and then "Silent Hunter III has stopped working" message. Updated driver NVIDIA Ge FOrce GT620 306.97. 3Gb RAM. Ideas?
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