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04-13-10, 12:29 AM | #766 |
Watch
Join Date: Apr 2010
Posts: 24
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This may have already been adressed in your mod Zee, But I'm not happy with how when one bounces back and forth between gunner and comander the view mode is not as one left it. When I switch to comander its always in Binoculars rather than F1 view. Gunner is always (usualy?) in cockpit view rather than where I was, gunsite view. Arrgg.
I made a donation tonight. So I guess I will be finding out first hand. I hope the AI xray vision has been addressed. |
04-13-10, 12:47 AM | #767 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
rounds. You are the only one that can see them the other Tigers can't The mortars will take out more of are Kameraden then anything else so get them fast. then move to the center of the Village C as fast as you can. Let the other Tigers do the shooting. YOUR mission is to kill the mortars and move to the center of that village. Vor! ZW |
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04-13-10, 12:50 AM | #768 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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Quote:
You must be talking about the T34, is that right? Let me send you the Project ZW new member message and get you going with the latest upgrades. To the front Kamerad! ZW |
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04-13-10, 02:12 AM | #769 |
Grey Wolf
Join Date: Dec 2009
Posts: 897
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XRay-ted
Don't worry Oilman Mr. Zee has taken care of the XRay vision for the AI.It's no longer a concern and great news!
Cheers |
04-13-10, 05:58 AM | #770 |
Swabbie
Join Date: Nov 2009
Location: UK
Posts: 13
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ZW
All ok now, installed without problems. Kursk mission starts at 7fps drops to 4 fps but not very often, at times gets to 10 fps. It is running at 1920x1080 on a Samsung SyncMaster P2370. Now very playable, well done.
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04-13-10, 10:01 AM | #771 | |
XO
Join Date: Jul 2007
Posts: 431
Downloads: 341
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Mission
Quote:
This was a kind of Tiger anthill and those Tigers were driving into each other and then flew away. LC |
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04-13-10, 11:35 AM | #772 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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04-13-10, 11:38 AM | #773 |
XO
Join Date: Jul 2007
Posts: 431
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Report
ZW,
i now followed your orders and drove through village. Mission complete One russian artillery was flying through scene, eventuelly exploded. Saw 3 Tiger tanks with broken tracks but driving around. #1311 #1321 #1335 FPS was by heavy artillery (very heavy) about 5.1-5.3. One question (my opinion): I think less artillery is better, therefore more tanks. (or are these movable objects lowering fps too much and static objects like artillery not?) LC PS: E-mail recieved, mod installed, no problems. |
04-13-10, 11:45 AM | #774 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
The Tiger ant hill was addressed in the v2.exe Kursk update. The physics code will always be an issue of CPU speed/power though. So, the conclusion is now really plain to see what is necessary to maintain playabilty for the large, heavy populated future missions. Well done Kamerad ZW |
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04-13-10, 11:47 AM | #775 | |
XO
Join Date: Jul 2007
Posts: 431
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Quote:
Played v2.exe Kursk update. Report above. No anthill, tanks are driving normally. Thank you ZW LC |
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04-13-10, 11:52 AM | #776 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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Quote:
and the Tigers moving while tracks are broken can be fixed in the unit file (easy). Ok I think we have made good progress ZW |
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04-13-10, 12:03 PM | #777 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
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What are you using for ingame FPS counters, FRAPS or is there an ingame key stroke?
Thank you!
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04-13-10, 12:12 PM | #778 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
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04-13-10, 03:34 PM | #779 |
Swabbie
Join Date: Apr 2010
Posts: 14
Downloads: 16
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Ok, here is my first impression about the mod.
When I tested a normal German mission, I was very surprised by the graphic quality. It's a new game !!! The landscapes appear much more realistic. The skin of the Tiger is wonderfull too... In one word (or in one smilie) : However, I have 2 strange issues (sorry if this already been discussed before but I've find nothing about that... too much replies) : 1. The binocular view is very little now (see screens below). Original game binocular view : Project Zeewolf view : 2. The sight range isn't correct (I need to adjust it at the half of the distance given by the commander or estimated by the triangles). Original game setting at 1'400 meters : Project Zeewolf setting at 700 meters : Except that, it's a really good job ! I haven't noticed any FPS loss (tested with fraps). I haven't tried the Kursk mission yet, but I will post my impressions after I played it. PS: our comrades are really good now (a little too much IMO). I tested the 5th german mission and in the original game, I need to kill almost all the enemy tanks. Yet, I juste killed 4 or 5 and the other was killed by my teammates. The mission was finished in 5 minutes and we lost only one Stug. In the original game, that take betwen 10 to 15 minutes and often, I'm the only survivor ! |
04-13-10, 05:16 PM | #780 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
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BlueMind between you and indebin's report I just order a large Jalaenio Pizzia.
Well done Kamerad ZW PS: I could put the Gun site back to stock if you want me to |
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