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08-18-08, 08:33 AM | #46 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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I find the mod switcher rather unwieldy (It's just a bunch of self-extracting RARs), just use good old JSGME
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Current Eastern Front status: Probable Victory |
08-18-08, 07:57 PM | #47 | |
Wild Night in Bangkok
Join Date: Mar 2006
Location: San Diego, CA
Posts: 179
Downloads: 0
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08-19-08, 07:23 AM | #48 |
Ace of the Deep
Join Date: Apr 2007
Posts: 1,267
Downloads: 0
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Done a dual install for the mods :p these frickin sound mods took a spit up in QMB added 4 flights of four blennies ( 1 flight armed) (3 unarmed) for testing purposes, out of the 16 aircraft guess what flight i decided to attack :rotfl: now the sound mod kicks in (bobwovhitsounds) fooooookin-ell . I thought i was in an old metal air-raid shelter and some twuts were throwing rocks at me had the head-phones on, not thinking how loud the volume was, and when the first shot hit me WHOOAAA what was the ********* was that
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08-19-08, 07:33 AM | #49 | |
Admiral
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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That's exactly what happened to me yesterday. I threw in the Bob hit sounds right before the evening's sorties, and on the seconds sortie an AI Hurri jumped me when I was engaging another Hurri. Concentrate, concentrate, aim carefully WOOOW, WHAT THE HELL WAS THAT?! That is one awesome sound! |
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08-19-08, 08:54 AM | #50 |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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I must be the only one who hasn't even tried the mods.
The whole sound mod thing left me a bit sceptical cause it apparenlt doesn't really give you feedback on the state of your motor and it doesn't "sound" very realstic from what I have been reading...I mean in a cockpit with a headset even getting hit would not be that loud as much as the vibration I suppose. |
08-19-08, 09:23 AM | #51 |
Navy Seal
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The guys have a Beaufighter XI, must play that.
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08-19-08, 09:45 AM | #52 | |
Lucky Jack
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As for the realism, I honestly cant think of what the frack you've installed to say that! The usual planes I fly (109, 190, Zero) sound pretty much identical to the vids I've seen/heard. |
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08-19-08, 11:11 AM | #53 | |
Navy Seal
Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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I don't want to fly without the new sounds any more (although I'm using a pretty old mod). I was so fed up with flying lawn mowers and having weapons that sound like toy guns (especially the .50 cal was a bad joke). BTW pilots could hear when they have been hit from what I know. |
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08-19-08, 01:31 PM | #54 |
Admiral
Join Date: Apr 2007
Location: Florida
Posts: 2,259
Downloads: 54
Uploads: 0
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Does anyone that uses the sound mod and has the 4.09b patch for IL-2 1946 and doesn't have any problems? Or can someone with some modding experince make a version of it that will work correctly with 4.09?
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08-19-08, 02:49 PM | #55 | |
Rear Admiral
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HunterICX
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08-20-08, 11:16 AM | #56 | |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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08-20-08, 01:10 PM | #57 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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The stock motor sounds sounded like someone cutting there grass. I wonder why they havent tryed to get the sounds right yet?:hmm:
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Task Force industries "Taking control of the world, one mind at a time" |
08-20-08, 02:14 PM | #58 |
Silent Hunter
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Since no one understand what I mean, let me repeat does the sound mod let you know when your engine is damaged, overheated overrevved etc???
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08-20-08, 02:36 PM | #59 | |
Lucky Jack
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08-20-08, 02:37 PM | #60 | |
Lucky Jack
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