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Old 08-18-08, 08:33 AM   #46
Raptor1
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I find the mod switcher rather unwieldy (It's just a bunch of self-extracting RARs), just use good old JSGME
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Old 08-18-08, 07:57 PM   #47
Suicide Charlie
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Quote:
Originally Posted by Raptor1
I find the mod switcher rather unwieldy (It's just a bunch of self-extracting RARs), just use good old JSGME
Sweet. I was hoping this would work.
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Old 08-19-08, 07:23 AM   #48
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Done a dual install for the mods :p these frickin sound mods took a spit up in QMB added 4 flights of four blennies ( 1 flight armed) (3 unarmed) for testing purposes, out of the 16 aircraft guess what flight i decided to attack :rotfl: now the sound mod kicks in (bobwovhitsounds) fooooookin-ell . I thought i was in an old metal air-raid shelter and some twuts were throwing rocks at me had the head-phones on, not thinking how loud the volume was, and when the first shot hit me WHOOAAA what was the ********* was that
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Old 08-19-08, 07:33 AM   #49
Fincuan
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Quote:
Originally Posted by Kratos
when the first shot hit me WHOOAAA what was the ********* was that
Hahaha :rotfl:

That's exactly what happened to me yesterday. I threw in the Bob hit sounds right before the evening's sorties, and on the seconds sortie an AI Hurri jumped me when I was engaging another Hurri. Concentrate, concentrate, aim carefully WOOOW, WHAT THE HELL WAS THAT?!

That is one awesome sound!
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Old 08-19-08, 08:54 AM   #50
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I must be the only one who hasn't even tried the mods.

The whole sound mod thing left me a bit sceptical cause it apparenlt doesn't really give you feedback on the state of your motor and it doesn't "sound" very realstic from what I have been reading...I mean in a cockpit with a headset even getting hit would not be that loud as much as the vibration I suppose.
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Old 08-19-08, 09:23 AM   #51
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The guys have a Beaufighter XI, must play that.
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Old 08-19-08, 09:45 AM   #52
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Quote:
Originally Posted by joea
I must be the only one who hasn't even tried the mods.

The whole sound mod thing left me a bit sceptical cause it apparenlt doesn't really give you feedback on the state of your motor and it doesn't "sound" very realstic from what I have been reading...I mean in a cockpit with a headset even getting hit would not be that loud as much as the vibration I suppose.
Which version you tried? The soundmod is up to ver0.93 atm and you can install the SFX0.6 mod on top of it. Your engine gives a pretty recognisable "ticking" sound when it's damaged.

As for the realism, I honestly cant think of what the frack you've installed to say that!

The usual planes I fly (109, 190, Zero) sound pretty much identical to the vids I've seen/heard.
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Old 08-19-08, 11:11 AM   #53
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Quote:
Originally Posted by joea
The whole sound mod thing left me a bit sceptical cause it apparenlt doesn't really give you feedback on the state of your motor and it doesn't "sound" very realstic from what I have been reading...I mean in a cockpit with a headset even getting hit would not be that loud as much as the vibration I suppose.
Well, how realistic is the stock sound?
I don't want to fly without the new sounds any more (although I'm using a pretty old mod). I was so fed up with flying lawn mowers and having weapons that sound like toy guns (especially the .50 cal was a bad joke).

BTW pilots could hear when they have been hit from what I know.
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Old 08-19-08, 01:31 PM   #54
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Does anyone that uses the sound mod and has the 4.09b patch for IL-2 1946 and doesn't have any problems? Or can someone with some modding experince make a version of it that will work correctly with 4.09?
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Old 08-19-08, 02:49 PM   #55
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Quote:
Originally Posted by Kptlt. Hellmut Neuerburg
Does anyone that uses the sound mod and has the 4.09b patch for IL-2 1946 and doesn't have any problems? Or can someone with some modding experince make a version of it that will work correctly with 4.09?
these kind of requests should be asked over at the forum where you got the mods from.

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Old 08-20-08, 11:16 AM   #56
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Quote:
Originally Posted by Schroeder
Well, how realistic is the stock sound?
I don't want to fly without the new sounds any more (although I'm using a pretty old mod). I was so fed up with flying lawn mowers and having weapons that sound like toy guns (especially the .50 cal was a bad joke).

BTW pilots could hear when they have been hit from what I know.
Never said stock was realistic, except for the feedback on the state of your motor. Does the sound mod do that?
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Old 08-20-08, 01:10 PM   #57
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The stock motor sounds sounded like someone cutting there grass. I wonder why they havent tryed to get the sounds right yet?:hmm:
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Old 08-20-08, 02:14 PM   #58
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Since no one understand what I mean, let me repeat does the sound mod let you know when your engine is damaged, overheated overrevved etc???
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Old 08-20-08, 02:36 PM   #59
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Quote:
Originally Posted by joea
Since no one understand what I mean, let me repeat does the sound mod let you know when your engine is damaged, overheated overrevved etc???
Yes, the 0.93 version I have gives pretty loud "ticking" sound when your engine is damaged.
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Old 08-20-08, 02:37 PM   #60
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Quote:
Originally Posted by Task Force
The stock motor sounds sounded like someone cutting there grass. I wonder why they havent tryed to get the sounds right yet?:hmm:
IIRC, I read from somewhere that Oleg didnt want to "borrow" any sounds, but make them from scratch. Tho, I still dont get how he could've focked up the Daimler-Benz which had very distinctive 'whine' to it on high RPM's.
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