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04-05-12, 11:56 PM | #2551 |
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Join Date: Feb 2012
Location: Huson, Montana
Posts: 25
Downloads: 0
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Project Zeewolf
Yeah but will it work on my Alienware Laptop, plus I still need to hone my skills on the original before I step up
Newton |
04-06-12, 07:47 PM | #2552 |
Nub
Join Date: Apr 2012
Posts: 2
Downloads: 0
Uploads: 0
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As a new member I`ve wriiten a short review of Project Zeewolf using Windows 7 64.
Project Zeewolf January update. THE GOOD There has been a huge amount of work and fixes over the original. All six vanilla missions have been reworked with an additional 2 missions, then there`s four Project Zeewolf missions and the Winter campaign has two. The game looks and feels great. The overall draw distance is quite impessive, though grass and the odd tree popping can be noticed. Control of the tank is fairly simple. I find the missions quite challenging, big, replayable and plenty of room to move. The Project Zeewolf missions look to go even further giving you the feeling that you`re involved in a massive assault. THE NOT SO GOOD The game suffers from a runtime error after playing around three missions . More than half the missions get the floating tank problem after one playthough needing you to restart the game (this is being looked into). The control settings do not save and will be required to be re-entered whenever you start the game. With an I-7 975 (4ghz) and a gtx580, frame rates would plummet to 7-23 fps on the Zeewolf and Winter missions, which I found unplayable. Reducing all settings from max to min made no difference (incl res change). CPU showed 2 cores working (20%-40%) and the gpu at around 50%. There could be more information on the website, and it could be mentioned that Zeewolf will contact you promptly via email once you donate. Was hesitant in joining myself because of this. And I could only find one short vid. Overall, I`m still glad I got this, just for the reworked vanilla missions and fixes. Best WW2 tank sim I`ve played since Panzer Elite. |
04-07-12, 01:55 PM | #2553 | |
Swabbie
Join Date: May 2011
Location: Hengelo Netherlands
Posts: 10
Downloads: 0
Uploads: 0
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Quote:
I'll keep on with the sneak attacks, as they do keep me in the game much longer, and yesterday the last two remaining enemies got me because I got sloppy. On a side note, anyone familiar with Kurowski Panzer Aces? Bought'em on ebay, haven't arrived yet, curious how they are rated as for both entertainment and accuracy in representing the way it happened back then. Happy eastern to all, Rutger |
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04-07-12, 02:51 PM | #2554 |
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Join Date: Feb 2012
Location: Huson, Montana
Posts: 25
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Panzer Aces
Howdy Rutger,
I've previously read Panzers in the mud and I'm reading PA right now, I like em. I'm stuck on Intercepting the Enemy. I was having trouble with Attack on Beskudnikovo before that. Finally made it thru to Occupying Simashkovo which I completed first try after finishing AonB. Got to get my hands, eyes and brain working together Newon |
04-14-12, 02:38 PM | #2555 | |
Swabbie
Join Date: May 2011
Location: Hengelo Netherlands
Posts: 10
Downloads: 0
Uploads: 0
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Quote:
12 kills Victory at last (after a 100+ defeats ) So much for an ace. Hid behind the burning shed, front facing to the left, gun to the rear,about 4-5 oclock. Killed the two recce tanks coming down the road when the just passed the little bush that has a light German tank hiding in it. Move a couple feet forward to remain hidden from the tanks that will come down the same road, but enough to the left to see the three tanks that will show up on the left side of the bushed hill on the immediate left of said road. Kill them, race up to the bald hills and hide behind them. From then on its sneak attacks from behind summits, a few of them blind shooting with commander able to see impact only just and gunner not at all. I was hit at both tracks and near the turret, but with carefull throttling nothing broke. Guess I was lucky, now I should do it another ten times to show progress. Gungho attacks I found suicidal. By the way, I never use auto driver or auto commander or auto gunner. I don't know if it is sporty to do so, or if other players use it. Yes Panzer in the Mud, I looked up some reviews, they are good, I think better than the reviews of Panzer Aces. cheers, next one up! |
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04-16-12, 06:09 AM | #2556 |
Nub
Join Date: Nov 2010
Posts: 2
Downloads: 0
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Multiplayer MMP5/7
Hello guys,
I was just wondering if anybody would like to play with me Multipayer - MMP5 mod, I have created a server for 15-players on GameRanger and Iam waiting for anybody who would like to practice and so on. MMP5 is free multiplayer mod with newer skins, diff versions of Tiger and better graphics, similar to Zeewolfs, but MP only. Iam waiting for anybody and would be very happy if we can play together or against Cheers Mike |
04-19-12, 11:46 AM | #2557 | |
Swabbie
Join Date: May 2011
Location: Hengelo Netherlands
Posts: 10
Downloads: 0
Uploads: 0
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Quote:
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04-24-12, 02:02 AM | #2558 |
Nub
Join Date: Apr 2012
Posts: 2
Downloads: 0
Uploads: 0
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Thanks Zeewolf for the April update.
I would very much like to make changes to my review regarding better performance and the floating tank issue, though I found no difference to these upon testing the last German mission and the first Zeewolf mission I`m sorry to report. 3 is the default profile settings on Nvidia card for Max prerendered frames. Antialaising Transparency has been changed to Multisampling in the T34 vs Tiger profile. |
04-24-12, 08:39 AM | #2559 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
ZW |
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04-24-12, 08:33 PM | #2560 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Kameraden,
I am working on the Playable Tiger models and will have a new download that will have both mid and early playable Tigers. This is the fix also for the Early Tigers Turret animation issue. The problem is all the Early Tigers animations became offset by a export glitch that reduced the time length, and therefore is the caused of the turret problem. A last minute thing I did that got by me before adding it to the Update. Also if you have an e-mail address that ends with @orange.fr or @comcast.net there is an e-mail problem that I can not fix on my end. OK guys download the April update again and e-mail me if you have any problems ZW Last edited by ZeeWolf; 04-24-12 at 10:30 PM. |
04-25-12, 06:23 AM | #2561 | |
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Join Date: Feb 2012
Posts: 15
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Quote:
After the first installation update_v1 April everything was perfect Now I have to do the entire installation from start Is there a way to fix these errors in the display of the TIGER |
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04-25-12, 08:36 AM | #2562 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Remember to always install here: That way all you have to do is copy and paste: C:\Lighthouse Interactive\T34vsTiger into the box. ZW |
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04-25-12, 08:45 AM | #2563 |
Ocean Warrior
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
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Thanks for the April up-date Z ...
Is there a way to control the wingman as far as givin' him orders to move to certain areas or a formation and to fire/hold fire as needed
__________________
vK |
04-25-12, 09:03 AM | #2564 | |
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Join Date: Feb 2012
Posts: 15
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Quote:
Paste the image to show the error Let me add that after the first update April 2012_V1 is very well Could have the wrong file April_v2 ? Last edited by CZARNY_PLone; 04-25-12 at 09:57 AM. |
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04-25-12, 07:25 PM | #2565 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
You need to add this (u_veh_TIGER_E1_Mid1.script) file to the Folder: C:\Lighthouse Interactive\T34vsTiger\Models DOWNLOAD HERE! ZW |
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