Click here to access the Helosim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Helosim.com and Flight Sims

Reply
 
Thread Tools Display Modes
Old 09-26-11, 07:28 PM   #226
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Sorry, was a bit of a hasty reply, but I guess you figured it.

Really if you can map all the controls listed under the HOTAS section in the setup thingy, you can fly the hog from wheels up to aproach without ever taking your hands off the controls. Even key MFCD manipulation (content, SOI) can be manipulated with the HOTAS functions. Only reason I ever release the stick is to arm the gun, adjust weapon profiles or tinker with the TGP image.

X-52 "only" has 3 hats, so I'm using 2 different modifiers. Bit tricky to remember 3 different functions for each hat, but after a while muscle memory takes over.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 09-27-11, 04:55 AM   #227
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,633
Downloads: 9
Uploads: 0


Default

Quote:
Originally Posted by Arclight View Post
Sorry, was a bit of a hasty reply, but I guess you figured it.

Really if you can map all the controls listed under the HOTAS section in the setup thingy, you can fly the hog from wheels up to aproach without ever taking your hands off the controls. Even key MFCD manipulation (content, SOI) can be manipulated with the HOTAS functions. Only reason I ever release the stick is to arm the gun, adjust weapon profiles or tinker with the TGP image.

X-52 "only" has 3 hats, so I'm using 2 different modifiers. Bit tricky to remember 3 different functions for each hat, but after a while muscle memory takes over.
Yes, I figured that one out meanwhile. But getting to a point that you can use the HOTAS exclusively, is a pain, really. I focus on bringing controls onto the HOTAS that are not directly or only very difficult to click in the 3D cockpit. The HOTAS orfiles around for my combo all suffer from that the guys do not focus on ergonomics but try to mimic the control of the real stick and throttle as far as possible.

I assume for cockpit builders it is a dream to have each and every function linkable to a keyboard command like this. But I do not build cockpits.
__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 10-02-11, 09:21 AM   #228
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,633
Downloads: 9
Uploads: 0


Default

Quote:
Originally Posted by Skybird View Post
As for the next DCS plane, (...) If they go modern, I think it will be the F-18. Anything stealthy would be too speculative for their standards, I assume.
Maybe a hint that it will indeed be the Hornet: they released some very cool looking screenshots with ships.

http://simhq.com/forum/ubbthreads.ph...1570/test.html

I can't imagine that they will simulate Vikings, Seakings or HawkEyes. And although the Tomcat would be nice to be the hero of their next release, fact is that that thing is dead since long.
__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 10-02-11, 11:49 AM   #229
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

I still think it should be the Harrier...
Oberon is offline   Reply With Quote
Old 10-02-11, 04:39 PM   #230
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Quote:
Originally Posted by Oberon View Post
I still think it should be the Harrier...
Ditto! Multirole over the 'I'll shoot you down 50 miles away and not even see the explosion' Tomcat! Or Hornet!

I can imagine myself VIFFing as Raptor goes past in even more fury than normal...

...before I select the wrong something, stall and plummet to earth in a rapidly disintegrating airframe, ejecting and only just remembering in time to press PrintScn in time to once again catch my demise. That is if I can get off the ground to start with...!
__________________
Herr-Berbunch is offline   Reply With Quote
Old 10-02-11, 04:57 PM   #231
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Er, any fixed wing US they drag into it is gonna have the AIM-120, even the Harrier. Only thing that varies with the models is the number carried.

Would like either Harrier or Hornet, gimme some strike capability compared to just "my plane is better than yours".
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 10-02-11, 06:11 PM   #232
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
Downloads: 61
Uploads: 20


Default

Quote:
Originally Posted by Arclight View Post
Er, any fixed wing US they drag into it is gonna have the AIM-120, even the Harrier. Only thing that varies with the models is the number carried.

Would like either Harrier or Hornet, gimme some strike capability compared to just "my plane is better than yours".
I think he refers to the AIM-54, well in the Tomcats case anyway.

Anyway, here's Herr B in his new Harrier:
Oberon is offline   Reply With Quote
Old 10-02-11, 06:24 PM   #233
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

That's about right, I'm sure Hunter's doing similar in the Med!
__________________
Herr-Berbunch is offline   Reply With Quote
Old 10-03-11, 04:49 AM   #234
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, Espaρa
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Quote:
Originally Posted by Herr-Berbunch View Post
That's about right, I'm sure Hunter's doing similar in the Med!
I usually forget to brake:


HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 10-07-11, 11:37 AM   #235
Spike88
Ocean Warrior
 
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
Default

Would be nice if the next DCS is the F-35 and it's many variants, but I sadly don't see that coming.

I'd gladly purchase the F/A-18, wonder if it would be the Hornet or the Super Hornet. Either way, the thought of 228 m/s climbs and Mach 1.8 speeds compared to the 30m/s and 300knot speeds of the A-10c will gladly be accepted.

If it is either Hornet, I hope they have the 2 seat variants also so you can fly co-op.
__________________
Spike88 is offline   Reply With Quote
Old 10-07-11, 06:25 PM   #236
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Still hoping against 2-seaters. Hopping seats is just another hassle in an already complex machine, and I don't trust the AI to fly with me.

2-seaters are nice for MP, but only MP imho.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 10-08-11, 10:21 AM   #237
Skybird
Soaring
 
Skybird's Avatar
 
Join Date: Sep 2001
Location: the mental asylum named Germany
Posts: 40,633
Downloads: 9
Uploads: 0


Default

Quote:
Originally Posted by Oberon View Post
I still think it should be the Harrier...
http://www.aerosoft.de/_php_projekte...harrierjumpjet

__________________
If you feel nuts, consult an expert.
Skybird is offline   Reply With Quote
Old 10-18-11, 02:45 PM   #238
Nate--IRL--
Loader
 
Join Date: Sep 2002
Posts: 83
Downloads: 0
Uploads: 0
Default

Preliminary Changlog for the upcoming 1.1.1.0 patch.

Quote:
Originally Posted by Matt Wagner
DCS: A-10C Warthog, 1.1.1.0 Patch Change Log

This list is still in progress and very much subject to change. Items may still be added or removed.

FEATURES
• Moving and changing cirrus clouds.
• Increased the destruction values of buildings. A big and concrete buildings will require more bombs for destruction. For example: a big 16-floor building now requires two Mk-84 rather one Mk-82, as it was earlier. The same holds true for the hardened Command Center and Ammo Depot.
• Added new, higher resolution textures for some buildings: TV tower and Control Tower by Mustang


AVIONICS
• Fixed: RWR symbology intensity knob is now functional.
• TGP North arrow follows TGP view when overflying the tracked target now.
• TGP Autolase symbology has been improved - a steady/flashing ‘A’ indicator near the laser code on the TGP (autolase conditions are not met if flashing). ‘TGP AUTOLASE FAIL’ and ‘LASER CODE MISMATCH’ WCNs also implemented.
• Fixed the GUN READY light logic - the light will be ON only when the gun is really ready to fire (i.e. no more ON while taxiing or taking off); Ground Safety Override Switch will set the light to ON.
• GND SAFE and LDG GEAR annunciations on HUD/DSMS will work correctly now with the Ground Safety Override Switch.
• Training mavericks are displayed now in SADL PPLI weapons status on the TAD.
• Force Feedback stick shaker function have been adjusted.
• Waypoints names set via the ME are now not auto-renamed upon complete CDU reinitialization via DTSUPLD.
• The TGP compass rose is not displayed now if TGP LOS is above the horizon line.
• If the Boat switch on Thrustmaster Warthog is moved to another position with TGP not being SOI, the TGP will update its polarity according to the new switch position once it is made SOI.
• Missing PPLI voice callsign on the TAD is fixed.
• ILS frequency display on CDU FLDINFO page is updated. If an airfield has different ILS frequencies for two of its landing directions, both frequencies will be displayed. Each under the respective runway number.
• TGP A-G/A-A CTRL pages OSB mapping was updated - auto/man gain calibration, focus reset, and latch functions were enabled on these pages.
• Added missing time display on TGP A-A page
• 'NO SPI' and 'TEST' messages were added for IAM station status on DSMS page.
• Updated the TAD hook elevation display. It will be yellow when no elevation is available - the elevation is derived from the current steerpoint in this case. It will be displayed in red ‘NO EL’ when the hook becomes steerpoint.
• Fixed VHF presets when the Mode Selector on the VHF panel was switched from OFF to DF and then to TR (in that order).
• CDU longitude data entry routine is fixed - there were problems with sign when the data was entered without a hemisphere.
• It will be possible to drop IAMs with CICU and EGI turned off. They will be released as conventional free fall bombs.
• Coordinates format, yardstick type, coordinates, and laser designator mode (L/P/B) are now removed from the TGP display when the laser is in Laser Spot Search or Detect modes.
• COPY FAIL and TGP SLV STPT INV notes have been implemented.
• Various fixes to TGP LSS mode logic - laser spot loss, timeouts, displays transitions, etc..
• Laser mode on TGP AG page can no longer be changed while the laser is fired.
• LSS and laser mode toggle function should now work correctly with TGP slaved to SPI.
• TGP will no longer track moving objects if LOS is obscured.
• Releasing an IAM will now generate Mark Z.
• Signal Lights Switch and Approach Indexer & AR Status Lights Switch were made functional.
• INR-A and INR-P are displayed instead of AREA and TRACK when TGP LOS is masked.
• 'M' on the TGP will no longer flash. It is now visible only when LOS is actually masked.
• System will not allow an invalid laser code to be entered. An invalid data entry results in a “CICU INPUT ERROR” on the scratchpad (CDU or HUD), and caution is displayed on the MFCDs (LASER TRACK CODE INVALID or LASER DES CODE INVALID).
• Maverick symbology logic is slightly varied now with different IFFCC target elevation modes selected - DLZ and range cues have been removed from the display under particular slant ranges.
• The IAM Quick Pickle routine has been updated. After the first quick pickle, the user has a chance to pickle again. After a 15 second timeout, the bomb will become unusable and it will be impossible to ‘restore’ the bomb via the DTS UPLOAD function.
• Fixed the inoperable Auto EO power in multiplayer after multiple restarts of client aircraft.
• ADI steering bar movement limits have been adjusted.
• Fixed missing TER DETECTED and TER+STORE DETECTED messages on the DSMS Inventory page.
• IAMs are no longer initialized with ALN UNS or ALN GRDY status when a mission is started in-flight.
• DSMS station status is correctly updated now when Selective Jettison is attempted with the RACK option.
• Fixed the missing black background for some MFCD items.
• HUD symbols are no longer shown outside the HUD frame.
• Maverick FOV change is instant now and not a zoom.
• Issues with ARC-186 and ARC-164 two lower digits frequency setting has been fixed.
• TACAN frequency selector animation and functionality has been updated based according to real cockpit videos.
• Marker beacon Morse code audio volume is no longer affected by the ILS volume knob on Intercom panel. However, it can still be turned OFF by pushing the ILS volume knob.
• New canopy open/close sounds have been added.
• New Sidewinder growl sound has been added.
• Canopy jettison/tear off sounds have been added.
• Cockpit Master Caution sound, and warning tones have been made non-spatial (not dependent on pilot’s head position).
• Sidewinder growl is no longer heard in external views.
• TACAN and ILS Morse code audio frequencies have been changed to 1020 Hz for ILS, and to 1350 Hz for TACAN.
• The Middle marker beacon Morse code audio frequency was changed to 1,300 Hz. The Outer marker audio has been updated to better reflect the real audio.
• CCIP consent option no longer affects the AGM-65.
• The Waypoint name is no longer changed when its coordinates or altitude have been edited.
• The red smoke generator is now shown in DSMS.
• IAM min/max range marks, and current range caret will no longer randomly jump around when SPI is generated by the TGP.
• Pressure and Barometric altitudes are correctly displayed on CDU CADC page now.
• GCAS 90-foot hardcall no longer needs EGI and CADC to function.
• Minor changes to the ARC-164 Frequency Knobs logic according to newly available videos.
• The ARC-164 preset channel frequency is now displayed only after the Status button has been pressed on the control panel. Also, minor changes in the indication have been made - display test, etc.
• The NMSP UHF light has been fixed.
• EGI in-flight alignment will no longer cause an error in the ownship position. EGI will switch to NAV automatically when the 30 seconds timeout is over, and after a certain alignment accuracy has been reached.
• IAM ALN RDY and ALN DEG status messages will no longer generate LRU FAIL for IAMs on the STAT page.
• Airfields will be initialized in the CDU with correct waypoint numbers on all clients in multiplayer.
• The Fuel Quantity Indicator will now show current fuel quantity instead of zero at ramp start.
• The DSMS Quick Look profile will now display the correct bomb laser code.
• CCIP Gun Reticle PAC-1 now correctly stabilizes on the API pipper when the gun is loaded with Combat Mix (CM).
• Existing markpoints are now removed from the TAD upon DTS Upload.
• The Signal light lamp test function has been fixed - some lights were not lit with only battery power on, and some were not lit with AC power available.
• Laser guided bombs can now be released without TGP on board.
• Fixed incorrect target elevation when switching it from DTS to HOT. NAV points (51 and above) will no longer be updated with hot elevation. All DTSAS functions will be ceased if a DTSAS failure is detected.
• Select MAV video (China Fwd Short) logic was adjusted.
• Radio frequency selectors rotation speed was adjusted for more convenient use.
• Fixed bomb release interval option in DSMS. This no longer as an effect on CBU-97.
• Ripple release will now work correctly with unlimited weapons.
• Fixed SPI reporting for AI aircraft - index number on TAD, display sequence, and update period.
• Fixed wrong fuel display for TAD air PPLI symbols.
• Cockpit switches sound is positioned correctly now. Updated other cockpit sound positions.
• BDU-50/56LGB auto lase procedure was fixed.
• Each action in the aircraft auto-start sequence is followed by a screen message now.
• HARS is initialized with correct magnetic heading.
• The TAD map will be displayed instead of NO NAV DATA once any position source is valid - either INS or GPS.
• Fixes to CCIP CR - heading scale is removed in post designate mode, ‘3/9’ and ‘5 mil’ indication is reverted to ‘MAN REL’ once the solution is inside HUD FOV.
• Rockets can now be fired in CCIP CR if they are selected after a bomb profile.
• Weapon ripple/pairs release order was fixed - the wrong stations sequence when profile was deselected and then selected again, inability to ripple rockets from paired stations.
• HSI selected course pointer is correctly initialized with course to the next steerpoint when the aircraft is started in air.
• Waypoint attributes from ATTRIB page are now correctly applied to a newly created waypoint or markpoint.
• Waypoint attributes are now correctly applied to ADI/HSI steering when the steerpoint altitude/coordinates, current fly-to DB, or current steerpoint number have been changed, or when the ANCHOR point has been set as the steering destination via the NMSP.
• Many fixes have been made to the ADI steering bars logic. Pitch steering will work for the anchor point now. Pitch steering was improved and is less sensitive. Bank steering bar will properly steer to the course set via HSI. Bank steering pointer will no longer generate strange steering commands.
• SCS point altitude is now derived from current steerpoint.
• ADI pitch steering bar does not steer the aircraft into the ground anymore. The minimum steering altitude changed to 90 feet.
• Course set display on ATTRIB page will refresh when FROM point has been changed.
• Waypoints DB is no longer reset during CDU warm start.
• NO SPI WCN will be set if the current SPI is steerpoint with no valid elevation set.
• CDU will perform some actions after the aircraft has landed: 1) DTS download will be performed. 2) RER and CEP will be calculated with special RERCALC waypoint being created and set as the steerpoint. 3) CDU warm start will be performed, once the CDU download is complete.
• Fixed blank waypoint display on CDU when new mark Z event is created.
• Brightness/contrast effect for sensors (TGP and Maverick) has been made much more realistic looking.
Nate
Nate--IRL-- is offline   Reply With Quote
Old 10-18-11, 03:35 PM   #239
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Does this include updated CBU-97 modeling and Ka-50 compatibility?

Also; new Nevada shots: http://forums.eagle.ru/showthread.ph...46#post1309446
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 10-18-11, 03:43 PM   #240
Nate--IRL--
Loader
 
Join Date: Sep 2002
Posts: 83
Downloads: 0
Uploads: 0
Default

Yes and yes.

It seems .........

• New CBU-97 and CBU-105 animations

.......... was added after I posted. Black shark will require an update too for compatibility.

Nate
Nate--IRL-- is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.