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Old 03-02-08, 01:26 PM   #1
Xantrokoles
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Default [Rel]Download snorkel for SH4:Uboat missions type9

I wondered as I see that there is no snorkel for my loved t ype 9 sub.

So I test to built one...why not..
But it was not so easy as it seemed

Now here is a wheel-away type 21 snorkel on a type 9 Submarine
Let's look @ it together:p



Quote:
Originally Posted by Stuffer
Beta Version 2.0b Features
- Automatically adds a Type XXI snorkel to both the Type IX-D2 and Type XVIII U-Boats
- Comes with an optional conversion of the Type XVIII to a Type XXI U-Boat (Including menu name changes)
- Hydrophone is now fully operational
- Fixed issue with underpowered diesel engines while submerged

Required:
- Silent Hunter IV
- U-Boat Missions Addon (V 1.5)
- JSGME

Installation:
D/L Link:
http://www.megaupload.com/?d=OIBS3J5R
- Download
- Unpack into the SH4/MODS foler
- Activate in JSGME (Either the plain addon or the Type XXI conversion)
- Open the file: SH4/Data/cfg/Commands.cfg with the Notepad
and scroll down to: toggle_snorkel (Or use Ctrl-F)
- Add:
Key0=0x58,sC,"Shift x"
under the line:
;Key0=0x59,,"Z"


Coming in Beta Version 3.0
- Add the Type XXI U-Boat as a new sub instead of replacing the Type XVIII

Wishlist (If it's possible)
- Allow the snorkel to replenish crew O2
- Make the snorkel a unique upgrade available after a certain date
- Would be cool if the Type IX-D2 could have a more appropriate levered or telescopic snorkel instead of using the Type XXI model.


Big thanks to Stuffer!
He made the mod what it is!

Well done!!!









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Last edited by Xantrokoles; 03-06-08 at 03:03 PM.
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Old 03-02-08, 01:55 PM   #2
nautilus42
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Quote:
Originally Posted by Xantrokoles
I wondered as I see that there is no snorkel for my loved t ype 9 sub.

So I test to built one...why not..
But it was not so easy as it seemed

Now here is a wheel-away type 21 snorkel on a type 9 Submarine
Let's look @ it together:p



Good good
the mod:
-alpha version
-snorkel for the uboat type 9d2
-bad position of the snorkel, but the best
-it is with function(u can actuate ur diesels and u get O²)
-from 1943-05-23 until 1945-12-31 there on all IXD2

Notice:
-For the mod is essential all standart mod rules!

Requiered:
-Silent hunter IV
-version 1.5 Uboat missions
-JSGME

Installation:
D/L Link: http://www.megaupload.com/de/?d=RG3SVWTW
-download
-unpack in the MOD-folder
-run JSGME
-enable the mod
-open the file: silenthunterIV/Data/cfg/Commands.cfg with the Notepad
and hit ctrl(strg in Germany)+f and type in : toogle_snorkel
edit the line:
Key0=0x58,sC,"Shift x"
under the line:
;Key0=0x59,,"Z"
-save it
-start the game
-start a selfmade singleplayer-test-misson or go into career
-go to periscope deepth and hit shift+X
-now u can snort
-be happy and sing a song

Thanks to all






Thank you, i will try it!
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Old 03-02-08, 06:05 PM   #3
Xantrokoles
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Uh I got it work with the type18
Now I built a new 21class and we got 3 submarine for making a career in the atlantic
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Old 03-03-08, 01:40 AM   #4
dcb
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Quote:
Originally Posted by Xantrokoles
Now I built a new 21class and we got 3 submarine for making a career in the atlantic
Did you try to import the Type VII and does it work with crew at stations?
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Old 03-03-08, 02:53 AM   #5
AkbarGulag
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Quote:
Originally Posted by Xantrokoles
Let's look @ it together:p
Your a very funny man Xantroles

It is good to see some MOD's are being made for the add-on. I hope soon many more experienced modders from SH3 will start using this section and help spread the knowledge.

Thanks for the snorkel
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Old 03-03-08, 04:04 AM   #6
bratwurstdimsum
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works great mate, just one problem, I seem to have a ghost ship next to my sub!!!

When I go to external view I see this: perfect except the naxos radar array that pops off to the right side of the sub, this array rises and falls with the snorkel! :hmm:



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Old 03-03-08, 04:15 AM   #7
keltos01
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Default I 411?

hi, would it now possible to mod a fully working japanese sub, as they were used to shell santa barbara and bomb the us mainland too ?

The I25 (see below) has six forward tubes and none aft, had a floatplane on board and bombed the us mainland ! One of these sunk the carrier wasp...

looks like the ijn workhorse. It would especially go well with the uboot mod since we get to use airplanes..

can anyone tell me which programs to use to make such a sub in 3d and how?


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Old 03-03-08, 06:36 AM   #8
Xantrokoles
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Quote:
Originally Posted by dcb
Quote:
Originally Posted by Xantrokoles
Now I built a new 21class and we got 3 submarine for making a career in the atlantic
Did you try to import the Type VII and does it work with crew at stations?
Matzessn made it for version 1.4 and I am editing it for 1.5
scroll down to Matzessn's post:

http://www.subsim.com/radioroom/show...=playable+type
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Old 03-03-08, 06:37 AM   #9
kakemann
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Fantastic
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Old 03-03-08, 06:41 AM   #10
Xantrokoles
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Quote:
Originally Posted by bratwurstdimsum
works great mate, just one problem, I seem to have a ghost ship next to my sub!!!

When I go to external view I see this: perfect except the naxos radar array that pops off to the right side of the sub, this array rises and falls with the snorkel! :hmm:



Has anyone the same problem??
it is possible that I made a mistake during editing the *dat files

...But so the DDs doesn't hunt for u
they hunt for ur conning-defens

Yes it is ugly i look what I did wrong
-Edit: I didn't found anything unnormal in my files
sorry

Last edited by Xantrokoles; 03-03-08 at 07:45 AM.
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Old 03-03-08, 06:50 AM   #11
Xantrokoles
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Quote:
Originally Posted by keltos01
hi, would it now possible to mod a fully working japanese sub, as they were used to shell santa barbara and bomb the us mainland too ?

The I25 (see below) has six forward tubes and none aft, had a floatplane on board and bombed the us mainland ! One of these sunk the carrier wasp...

looks like the ijn workhorse. It would especially go well with the uboot mod since we get to use airplanes..

can anyone tell me which programs to use to make such a sub in 3d and how?


I know of one guy who can built subs for sh4 and his name is dagon, a russian.
if u wanna test it read Sansal's thread:
http://www.subsim.com/radioroom/show...=pack+download
But may it will be better if u ask Miner1436 for help with his 400I
in this thread
http://www.subsim.com/radioroom/show...=131435&page=2

Good luck
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Old 03-03-08, 07:10 AM   #12
DS
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by bratwurstdimsum
works great mate, just one problem, I seem to have a ghost ship next to my sub!!!

When I go to external view I see this: perfect except the naxos radar array that pops off to the right side of the sub, this array rises and falls with the snorkel! :hmm:


Has anyone the same problem??


No problem here with that. I just can't get my diesels running while submerged. It may be the weather was too rough (couldn't find any calmer water during the snorkel trial).
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Old 03-03-08, 07:40 AM   #13
Xantrokoles
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Quote:
Originally Posted by DS
Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by bratwurstdimsum
works great mate, just one problem, I seem to have a ghost ship next to my sub!!!

When I go to external view I see this: perfect except the naxos radar array that pops off to the right side of the sub, this array rises and falls with the snorkel! :hmm:


Has anyone the same problem??


No problem here with that. I just can't get my diesels running while submerged. It may be the weather was too rough (couldn't find any calmer water during the snorkel trial).
May u can make a new singleplayermission without storm..
It is possible that u have set ur snorkeldeepth some meters higher
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Old 03-03-08, 07:48 AM   #14
bratwurstdimsum
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My diesels work fine, 12 knots without a sweat, esp when I turn off battery recharging its the flying radar thing that freaks me out
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Old 03-03-08, 08:19 AM   #15
DS
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Yes, mine work fine as well at PD. Must have been the rough water.
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