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09-07-2007, 11:32 PM
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,050
Downloads: 8
Uploads: 2
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The DynamicMiss.cfg file has 2 entry types.
First, the ExclusiveLayer=No types: Code:
[Section 20] FileName=data/Campaigns/Campaign/DynamicMiss/ContactReport 50/ContactReport 50.mis StartDate=19380101 EndDate=19451231 GameModes=SinglePatrol,Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=16095615.000000 EntryFocalPointLat=1730000.000000 MaximumDistanceFromStartPoint=40000 ExclusiveLayer=No ExclusiveLayerID=0 EvaluationReason=ContactReport AllMatch=Convoy PartialMatch= PartialMatchingMinimumPercentage= MinimumFuelPercentage=10 MinimumAmmoPercentage=0 The next type are the more numerous ExclusiveLayer=Yes type: Code:
[Section 21] FileName=data/Campaigns/Campaign/PatrolObjectives/Guard Gilberts Islands 01/Guard Gilberts Islands 01.mis StartDate=19431020 EndDate=19431123 GameModes=Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=-3 EntryFocalPointLong=20709130.000000 EntryFocalPointLat=173945.000000 MaximumDistanceFromStartPoint=1500 ExclusiveLayer=Yes ExclusiveLayerID=101 EvaluationReason=StatusReport AllMatch=PrimaryObjCompleted PartialMatch= PartialMatchingMinimumPercentage= MinimumFuelPercentage=35 MinimumAmmoPercentage=25 Seems like you could add more by following the pattern, I'd just like to understand what the idea is. tater |
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