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Old 05-21-19, 06:16 PM   #1
Onkel Neal
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SHO New feature: Training Mode

Select Tutorial





Work out your TDC solution




Check it against the actual solution!


View your torpedo tracks


Send message to BdU: Progressing in torpedo training.
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Old 05-21-19, 06:36 PM   #2
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YES!
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Old 05-21-19, 07:23 PM   #3
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Good stuff fellas, this thing gets better and better!
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Old 05-21-19, 08:59 PM   #4
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Onkel Neals Operation Batternburg Wolfpack TDC Training with this new Wolfpack update





mastering the TDC



its a piece of cake even Bernard could master it!


Last edited by blackswan40; 05-22-19 at 03:07 AM.
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Old 05-22-19, 07:15 AM   #5
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Yes, nice addition. Visible torpedoes on the map and verification on AOB and speed is just what we needed.

Though I do agree with Elphaba/Capt. Zoe Summer's question on discord: What does the length of the target speed vector, and the position of the forward triangle indicate? Location of target at impact time? Or just X time in the future. That didn't seem to add up to anything sensible when I calculated at the time of trying it out.
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Old 05-22-19, 06:15 PM   #6
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Default Wolfpack training

Hey guys,

I've searched far and wide on the internet for useful tutorials for Wolfpack. Gamestash's Youtube channel has some very useful and clear tutorials that helped me out pretty well.

Here's a tutorial about the Torpedo Data computer:



And here's a nice video about the enigma machine in wolfpack:

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Old 05-22-19, 07:20 PM   #7
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Default welcome aboard!

thanatanos!
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Old 05-22-19, 08:56 PM   #8
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Quote:
Originally Posted by Pisces View Post
Yes, nice addition. Visible torpedoes on the map and verification on AOB and speed is just what we needed.

Though I do agree with Elphaba/Capt. Zoe Summer's question on discord: What does the length of the target speed vector, and the position of the forward triangle indicate? Location of target at impact time? Or just X time in the future. That didn't seem to add up to anything sensible when I calculated at the time of trying it out.
......

Quote:
Originally Posted by Usurpator View Post
Version 0.16 is now available. The update features a training mission illustrating the in-game mechanics of the torpedo data computer.
The training mission gives you the option to observe the calculated torpedo trajectory, as well as the distance, speed and angle on bow of the target.

The targets are represented by blue triangles. The semi-transparent triangle in front of each target represent the targets position on the calculated impact.
Ship types are also represented, allowing you to practice identifying the ships using the recognition manual.
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Old 05-23-19, 11:52 AM   #9
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Default Easy mode vs realistic mode

What a nice tutorial..


Now that we know these features are there (cough)...

How about adding an EASY Mode to go along with the Realistic mode?
Leaving the torps and angles available on Nav map during a regular outing?


Hey.. more options..the better... Jus'sayin
of course whoever Host a lobby can pick if Easy is allowed or not..
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Old 05-23-19, 05:55 PM   #10
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Quote:
Originally Posted by Justaguyinnc View Post
Hey.. more options..the better...
I respectfully disagree

In this context, more options would be bad for the community/players in the long run.

It's an old discussion, I'm sure you've seen it many times. It boils down to humans being lazy and preferring the easier way. Some folks, on the other hand, would rather go through slightly more 'trouble' to get more satisfaction out of the whole thing. Then you get your player base segmented and so on.

I was very pleasantly surprised by the no-UI/hardcore/whatever-we-wanna-call-it approach when I first launched the game.
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Old 05-23-19, 07:13 PM   #11
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Love this addition! Super helpful for those of us who aren't too experienced with manual aiming, but doesn't necessarily make things too easy once the skill set develops.

Now I'd just love to see some sort of single-player functionality. Playing with a full crew of real people is absolutely amazing and I don't want that lessened, however sometimes it's hard to get the whole crew to report for duty.
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Old 05-24-19, 03:15 AM   #12
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Quote:
Originally Posted by ceh View Post
I'm sure you've seen it many times. It boils down to humans

Yep I seen that before.. it is when a company does not notice their software is being under sold and shuts the door... but by all means.. limit the game as much as possible...we are not paying the bills.. and there are "other" titles that offer more options .. ;-)


Quote:
Originally Posted by Malwulf View Post
Now I'd just love to see some sort of single-player functionality..

That WAS at the top of their list "they" said... guess the list changes without notice...
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Old 05-24-19, 03:32 AM   #13
Onkel Neal
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Still at the top of the list, nothing has changed.
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Old 05-24-19, 03:47 AM   #14
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Quote:
Originally Posted by Malwulf View Post
Now I'd just love to see some sort of single-player functionality. Playing with a full crew of real people is absolutely amazing and I don't want that lessened, however sometimes it's hard to get the whole crew to report for duty.
Do try playing solo, it's a bit of a challenge running around the stations but it's a lot of fun and very satisfying when you sink 'em all on your own
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Old 05-24-19, 04:33 AM   #15
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Quote:
Originally Posted by Onkel Neal View Post
Still at the top of the list, nothing has changed.

Great to know that Onkel Neal, thanks and keep the good work.


Cheers
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