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Old 11-23-2017, 05:43 PM   #76
Capt.Hunt
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I also found that it now gives medals after every engagement.
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Old 12-04-2017, 08:12 PM   #77
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I am still here, but year end is a busy time for me at my real job. Lots of projects finalizing in December. I will take a look and see if I can resolve any of the items reported.

Sorry for the inconvenience.

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Old 12-04-2017, 11:38 PM   #78
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Well that's good to see. Can't wait to see your updates!
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Old 12-05-2017, 05:53 AM   #79
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Thank-you!
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Old 12-05-2017, 06:04 AM   #80
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Thank you very much for this in-depth mod

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Old 01-02-2018, 09:25 PM   #81
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Update Date: 01/02/2018 8:09 PM

2004 Campaigns for NATO and Russia sync'ed for 1.09e.

Sorry it took so long, but November and December are busy months at my RL Programming job. Large projects due for the new calendar year.

As always, let me know of any problems discovered.
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Old 01-03-2018, 02:59 PM   #82
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I can't start the campaign.

I selected Seawolf, and then went through the newspaper intro, but it got stuck on the port screen, none of the buttons appeared to cast off, repair/rearm, etc.
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Old 01-03-2018, 11:08 PM   #83
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Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

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Old 01-04-2018, 11:12 AM   #84
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Quote:
Originally Posted by Capt.Hunt View Post
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment
I will have to check that. I made no changes to the Seawolf (or any vessels for that matter) as part of the resync. Killerfish may have snuck something into the vessel files though...

Thanks for the report.
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Old 01-05-2018, 02:17 AM   #85
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ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
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Old 01-05-2018, 10:45 AM   #86
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Thanks for the update.
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Old 01-08-2018, 03:42 PM   #87
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Quote:
Originally Posted by Capt.Hunt View Post
ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
Thanks, I will look at that. I had to create the DC Diagram for Seawolf and Vigrinia by creating the Sub Art, and combining that with the existing hull interiors; then tweaking the interiors. So I may have something misaligned. I can't guarantee I can fix it, since I don't have the exact specs for how Killerfish laid out the diagrams, but that's what trial and error are for...

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Old 01-14-2018, 12:38 PM   #88
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Quote:
Originally Posted by Capt.Hunt View Post
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?
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Old 01-14-2018, 08:30 PM   #89
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Default welcome aboard!

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Old 01-16-2018, 02:22 AM   #90
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Quote:
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I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?
Due to the way "models" are currently implemented in mods, I doubt we'll get an "accurate" Ohio any time soon. There are a couple of other mods that have attempted them, but they just don't do Ohio justice.

If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in.
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