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Old 11-23-2017, 08:06 AM   #61
propbeanie
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Quote:
Originally Posted by keltos01 View Post
I made those guns for our japanese campaign, though nice with incendiary ammo, you wouldn't want to tackle plane with them !
Are you talking about this one:



??

Where would four more guns mount though, on that little beast of a submarine?
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Old 01-13-2018, 08:10 PM   #62
TheLetterR
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Quote:
Originally Posted by propbeanie View Post
Are you talking about this one:



??

Where would four more guns mount though, on that little beast of a submarine?
Could make a "what if" upgraded Surcouf had she made it to the Pacific. (Which would make no sense since she would probably be upgraded using Oerlikons or Bofors maybe)

Any plans on continuing this project btw?
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Old 01-13-2018, 09:49 PM   #63
propbeanie
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It's actually keltos01's mod, and he's been rather busy with real life. Somethin' 'bout a job he's got... but it is easy enough to add the guns. You don't happen to know where they went though, do you?...
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Old 01-14-2018, 10:20 PM   #64
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Originally Posted by propbeanie View Post
It's actually keltos01's mod, and he's been rather busy with real life. Somethin' 'bout a job he's got... but it is easy enough to add the guns. You don't happen to know where they went though, do you?...

Last I saw them was heading bearing 093 at 17 knots.
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Old 04-03-2018, 10:22 AM   #65
benji112
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Default awesome mod

This is one of my favorite subs, and it looks great ingame, but is there a way to make it work with overhaul mods like real fleet boat?
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Old 04-03-2018, 12:25 PM   #66
propbeanie
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The difficult part of making it work in one of the major mods is in the CareerStart & Flotilla UPC files, as well as entries for it in the PatrolObjectives.cfg file. It sits in the American side of things, so that tends to complicate things quite a bit... What is your "vision" of having it in the Campaign? She was enroute to Australia, traveling through the Caribbean Sea, enroute to the Panama Canal when lost...
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Old 04-03-2018, 07:56 PM   #67
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If she had made it to Australia, Working the Brisbane campaign would be great. I have TMO.... adding new boats or ships is hard.
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Old 04-03-2018, 08:25 PM   #68
benji112
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Default missing textures

well as of right now i can get it to work at all with Real Fleet boat,if i go to the external view, parts are missing, and in port, the aa is gone entirely
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Last edited by benji112; 04-04-2018 at 01:56 PM.
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Old 06-30-2018, 01:09 AM   #69
general rampage 1776
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Default Surcouf has 40mm bofors?

is there any way to get the 40mm bofors guns or at least 2 single 20mm AA guns on here? im getting tired of the 37mm M1925 guns, its like a german 3.7cm flak 30 but ****ty(er)
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Old 07-30-2018, 11:06 AM   #70
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Icon14 A remarkable frenchy

Hello everyone

I thank Keltos for his remarkable work. it is a very beautiful Mod!

and in the continuity of the above
I think that if the Surcouf would have continued his career after 1943, he would have benefited from a radical overhaul, like most of the French ships passed by US arsenals:

- Radar evolved so unnecessary seaplane.
- radar guided main guns
- the hangar would serve as a platform for reinforced AA (Double or Quadruple Bofors).
So nothing prevents to add

It would have a more effective corsair ... but still not a real submarine !
But it's its conception.


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Last edited by AMZ; 08-01-2018 at 01:17 PM.
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Old 08-02-2018, 09:53 AM   #71
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Default welcome aboard!

AMZ!
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