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Old 12-11-2016, 09:36 PM   #1291
Ishmael
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Quick question. I'm trying to play a campaign in RFB with manual targeting & the O'Kane targeting method. How can I access the stopwatch to figure target speed? It doesn't show up in the periscope command tab where I expect to see it
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Old 12-11-2016, 10:56 PM   #1292
Barkerov
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Pressing "X" brings up the stopwatch
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Old 12-26-2016, 05:22 PM   #1293
ArditoCorsaro
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How go the conn tower upgrade for older classes? (porpoise salmon sargo) ? Is all ok? Or you.have bugs with radars that disappear etx after the refit? In tmo i had this problem but i resolved.it upgrading manually.
How is in rfb? I m playing rfb and since i mantain older boats until late 43-44 for the challenge, i would know of there is this problem here too. Or if the conn tower cut in late war go fine withoyt bugs. (i m using a salmon class now. Start date sept 42. From freemantle.)
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Old 01-16-2017, 09:05 PM   #1294
fhog
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Default US Navy measure 32

how can I get the measure 32 paint job for the balao class sub for the campaign?
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Old 02-06-2017, 03:24 AM   #1295
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Anyone know if there's metric map tools available for RFB? specifically the Nomograph? can I use this http://www.subsim.com/radioroom/down...do=file&id=913 and just load it last in JSGME?
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Old 02-06-2017, 04:46 AM   #1296
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A Warm Welcome To The Subsim Community > Sapper90
Support The New SH4 Mega Mod Project FOTRSU > 100_FalloftheRisingSun_Ultimate_v0.52_PublicBeta_E N
Steam Conversion SH4 Installation Instructions By ValoWay
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Old 02-06-2017, 10:14 AM   #1297
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Default Welcome aboard!

fhog! & Sapper90!
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Old 11-17-2017, 02:05 AM   #1298
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Just downloaded 2.0 and started out from manila...WHERE IS THE CREW???Did the navy really send a sub out on a war patrol with only a skeleton crew???
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Old 11-17-2017, 09:42 AM   #1299
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Yeah, it's quite a process getting your boat crewed up. I remember having to restart RFB many times to fill the slots - furthermore you are suppose to move the crew from Watch and Gun slots 'below' to fill empty slots every time you dive which became too tedious for my taste.

Happy Hunting!
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Old 01-29-2018, 04:29 PM   #1300
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I get all kinds of errors before the game can even finish loading?
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Old 01-29-2018, 04:54 PM   #1301
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Welcome to SubSim tjstefano. Where did you get your copy of SH4 from, and where did you install it? Do you know if your game has the Uboats with it?
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Old 01-29-2018, 04:57 PM   #1302
cdrsubron7
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Quote:
Originally Posted by tjstefano View Post
I get all kinds of errors before the game can even finish loading?
Hello, tjstefano. Welcome to Subsim. Happy to have you with us.

Some quick questions for you. What are you're computer specs? Are you using a desktop or laptop? Where do you have SH4 installed? Is your copy of SH4 downloaded or from a disk. What are the specific error messages you're getting. If we are to help you, we need much more info on what is causing the problems.
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Old 03-13-2018, 04:30 AM   #1303
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try 7zip i have it too
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Old 04-13-2018, 12:13 AM   #1304
avers
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hi there, im back after a long time. Quick question, has anyone had the bug where enemy destroyers are literally blind and dont spot you until you are on top of them?
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Old 04-15-2018, 11:42 PM   #1305
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Quote:
Originally Posted by avers View Post
hi there, im back after a long time. Quick question, has anyone had the bug where enemy destroyers are literally blind and dont spot you until you are on top of them?
Since you're asking; no.

If anything, the IJN escorts are very good at forcing me to dive long before I'd like to, and getting to my general location to ping and DC the hell out of me afterwards. Escorts are very wise. I stopped underestimating them a long time ago.

Using RFB v2.0.7 and RSRD. Only other mods added are the Razzle Dazzle Merchant skin and Less Plankton mods. All manually installed. I don't add or touch anything else (nor do I need to) in risking to break something.

If your lookouts or enemy escorts aren't spotting anything until they're right on top of each other, then it sounds as though the sim.cfg file may have been tampered with (...data/cfg). It is strongly recommended that users leave this file exactly as it is. This is especially the case for the [Mech] section of the file, where it is tempting to experiment with how ships interact with the waves - changing these values can have extremely adverse effects on AI spotting. Don't touch it.
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