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Old 02-02-2017, 12:30 PM   #61
PL_Andrev
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You can check the FB game news even if you have no account of FB. Anyway they presents a weekly briefing with small changes only.
There is nothing simple to code animations in game, but please remember project bases on "already completed" HMS Marulken game. So let's speculate:
- uboot shape is ready,
- uboot's interiors are ready,
- missions are ready,
- crew models are ready,
- damage model is ready,
In progress:
- crew animations,
- enemy ship shapes,
- singleplayer code,
- orders queue,
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Old 02-02-2017, 01:08 PM   #62
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Yes let's speculate because I cannot see/know wtf is going on.

Quote:
- uboot shape is ready,
- uboot's interiors are ready,
- missions are ready,
- crew models are ready,
- damage model is ready,
I would LOVE to see (if the model is ready) the interior! How many floors? Will there be a kitchen??

How many are working on the game? How is Neal doing overthere??
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Old 02-02-2017, 09:56 PM   #63
Onkel Neal
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Ok, I know I posted that I returned some months back.
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Old 02-15-2017, 02:58 PM   #64
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New stuff available on FB.
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Old 02-17-2017, 10:16 PM   #65
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Great new video, I wish it was on you tube.

It kinda sucks that their isn't an engine room, but it does look good.
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Old 02-27-2017, 12:17 PM   #66
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Quote:
Update: Last week we decided to try making the player avatar visible in first person view.
If may I propose, the player's avatar (name as I think) may be shown as a label on front / rear of player's body (as soldiers have):

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Old 04-02-2017, 09:41 AM   #67
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Hello there. Maybe you can also post the updates here? i know its reduntant, but would help the people, who installed rss readers like me

Do you have a roadmap?
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Old 04-02-2017, 10:46 AM   #68
Onkel Neal
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Quote:
Originally Posted by PL_Andrev View Post
If may I propose, the player's avatar (name as I think) may be shown as a label on front / rear of player's body (as soldiers have):

That's a really good idea. I will ask about that.

Quote:
Hello there. Maybe you can also post the updates here? i know its reduntant, but would help the people, who installed rss readers like me

Do you have a roadmap?
The devs have posted updates on the FB section, I can copy them here.
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Last edited by Onkel Neal; 04-02-2017 at 10:54 AM.
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Old 04-08-2017, 03:27 AM   #69
sober
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This is the sub game i am waiting for
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Old 04-16-2017, 01:09 PM   #70
Onkel Neal
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Getting closer to early access, most of the systems on the U-boat are working: ballast, trims, nav, TDC, optics, buoyancy, bilge, air, main and negative ballast tanks.

Video
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Old 04-17-2017, 05:55 PM   #71
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Old 04-17-2017, 10:19 PM   #72
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64bit ? If it is what benefits compared to SH3/4/5 etc in laymans terms . I have no clue what the difference is . I have an oldish windows 64 bit system with 290 graphics card .
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Old 04-18-2017, 01:24 PM   #73
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Quote:
Originally Posted by Onkel Neal View Post
Getting closer to early access, most of the systems on the U-boat are working: ballast, trims, nav, TDC, optics, buoyancy, bilge, air, main and negative ballast tanks.

Video
at the TDC panel ,
what is the dial ,at the right of TargetSpeed dial, showing ?
what is the dial ,at the right of AoB dial, showing ?

i guess the one is for spread ,the other is for what ? tell me that it is for δ angle
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Old 04-19-2017, 02:58 PM   #74
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Looking great!
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Old 04-19-2017, 04:58 PM   #75
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Very exciting.
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