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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-19-2012, 03:22 PM
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#3931 |
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SUBSIM Enthusiast
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,158
Downloads: 48
Uploads: 10
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Shouldn't be, says you had an "end of stream" disconnect.
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07-19-2012, 05:05 PM
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#3932 |
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Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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I kicked the router and all was well.
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07-25-2012, 10:14 PM
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#3933 |
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Bosun
![]() Join Date: Mar 2010
Location: Long Island
Posts: 66
Downloads: 208
Uploads: 0
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I've been working on this with two friends in creative for a few months now. I'm just going to post a picture of the map for now because I'm lazy. We've got one of the two main structures almost finished. We also plan on having five towns and a city on the map. Two of the towns are done and two are being worked on. The two finished towns are NNE of the main structure. The unfinished towns are located to the South East and the South.
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07-30-2012, 12:59 PM
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#3934 |
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Boobmeister
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08-01-2012, 07:32 AM
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#3935 | |
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Boobmeister
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What? Actually somewhat good Yogscast Minecraft series; Tekkit
http://www.youtube.com/watch?v=rtMim...0728C6AAFF44B1 Quote:
Oh and 1.3 should go live today. |
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08-01-2012, 08:36 AM
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#3936 |
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Weps
![]() Join Date: Mar 2008
Location: Australia
Posts: 368
Downloads: 0
Uploads: 0
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Mine's updated now
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08-01-2012, 09:53 AM
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#3937 |
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Ocean Warrior
![]() Join Date: Dec 2004
Location: AN9771
Posts: 3,064
Downloads: 141
Uploads: 0
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08-01-2012, 10:13 AM
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#3938 |
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Boobmeister
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Think it's pretty safe to assume that most if not all mods need to be updated for 1.3
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08-01-2012, 01:42 PM
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#3939 |
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Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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They've had a couple of weeks of pre-releases so they should be ahead of the game.
*EDIT* If they are a bit slow in updating would it be possible to run a vanilla 1.3 map for a bit, maybe in adventure mode. Last edited by Nagy; 08-01-2012 at 01:53 PM. |
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08-03-2012, 04:05 AM
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#3940 |
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Boobmeister
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My humble jungle home (with added Fancy-Pansy-Vision™)
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08-03-2012, 07:08 AM
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#3941 |
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Seasoned Skipper
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 724
Downloads: 294
Uploads: 0
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Ma-ma-ma-marvellous! Mod(s) is(are)...?
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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08-03-2012, 11:25 AM
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#3942 |
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Midshipman
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While we're waiting for the mods to tick over, does anyone fancy a quick 'freebuild' map? Do what you want, build what you want, mobs off. Probably last no more than a few weeks tops.
Thoughts?
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08-03-2012, 03:18 PM
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#3943 |
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Sea Wolf
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,485
Downloads: 39
Uploads: 1
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My guess would be Sonic Ether's Shaders (DOF option) with a high res texture mod that's similar to the base textures.
Although, the shaders mod is not 1.3 ready and doesn't play nice with nVidia (which I thought Dowly had). Would like to know for sure as well TBH, especially if it's a 1.3 ready version. |
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08-04-2012, 05:48 AM
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#3944 |
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Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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I'd be up for a creative/freebuild map.
I wonder if Mine-Z works for 1.3...? Last edited by Nagy; 08-04-2012 at 01:46 PM. |
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08-04-2012, 06:54 AM
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#3945 |
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Weps
![]() Join Date: Mar 2008
Location: Australia
Posts: 368
Downloads: 0
Uploads: 0
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I'm in for this
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