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Old 08-02-2012, 03:35 PM   #91
Julhelm
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I wouldn't say it looks arcade. Arcade to me is something like the mobile version of Silent Hunter or that abortion of an X360 sub game that came out a couple years ago.
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Old 08-03-2012, 06:28 AM   #92
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I had to google "snarky" but then I learned a new word!
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Old 08-05-2012, 01:37 PM   #93
BigBANGtheory
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Personally I would be prepared to pay $200 per year for the right submarine simulation, the one that immerses me in the role that I choose to play at any given time, against the opponents I choose to play against (AI or otherwise), patches the bugs & mistakes over time (cos nothing is perfecy on day 1) and keeps pace with modern PC hardware.

Could I suggest that between SHO and Subsim that we have a polite (and moderated) ask the dev team thread?
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Old 08-08-2012, 11:03 AM   #94
Herr-Berbunch
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Quote:
Originally Posted by BigBANGtheory View Post
Could I suggest that between SHO and Subsim that we have a polite (and moderated) ask the dev team thread?
I'm guessing we could try, but I think I'd rather they concentrate on getting things right than answering our questions. Perhaps we should, if they agree, have a 'collect the questions' thread and pick a handful per fortnight for them to peruse and hopefully answer.

Neal?
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Old 08-16-2012, 12:54 PM   #95
Grun Teufel
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Originally Posted by Gezoes View Post
Sehr gut! Looking forward to it I have to be honest. When SH5 was out, who expected a new game. I sure didn't. I like the fact that we can have multiple subs we earned in our subpen. SHV's mission area style seems to be in, but can I sail off without it. Very important.

Why shouldn't I bring a mission along, but say, I'm in port and people chat that they found something. Maybe I just want to see the coast of Scotland. Random, open world stuff has to be in. Meeting up with other players, out there into the blue, random prey. Missions will get you more credits, xp etc. but I want that good old SH freedom. Essential.

And a subs vs destroyer PvP element of course. Those will probably be just missions, being able to pick either a U-boat or a destroyer could lead to some tricky side switching in the open world I suppose
I totally agree with about the open world thing. Sometimes, it's nice to stretch out a bit and just roam freely.
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