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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
07-23-2012, 06:32 AM
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#61 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
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When I get an NCO or Officer with one of those arcadish "powers", I remove them from the crew.
With the AI in TMO, they are tweaked to be a lot more dangerous than stock. Because stock was laughable as far as finding you.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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07-26-2012, 12:36 AM
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#62 |
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Guest
Posts: n/a
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I now use off-MOD and Trademark Office to correct realistic STAD and many other issues, coupled with this setting, you get a work of the TDC and the radar, it is more realistic.
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07-27-2012, 04:31 AM
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#63 |
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Gunner
![]() Join Date: Nov 2011
Posts: 95
Downloads: 62
Uploads: 0
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re: TMO 2.5
got assigned to patrol northern Luzon on 2nd patrol. Spent 15 days spinning around with 0 contact. I think the mod very successfully recreated the boredom of submarine operation. ![]() ![]() ![]() i feel so 'hardcore' now. omg i am leet. |
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