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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
08-24-2011, 01:25 AM
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#106 |
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Nub
![]() Join Date: Jun 2010
Posts: 8
Downloads: 163
Uploads: 0
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Will it work with other mods added?
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08-24-2011, 03:09 PM
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#107 |
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Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,794
Downloads: 120
Uploads: 0
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Enable it with JSGME. If JSGME alarm you with any other mod file conflict, then probably that one will not work ok. Well, this is truth for any mod, no?
But I understood your question, WScreen mode isn't just a matter of just new files...to we have working WideScreen on SH3 the GUI also needs adaptation, this is where the conflict may come. I provided a lot of info on the files, so, perhaps you can adapt it to your own game.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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11-21-2011, 06:36 PM
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#108 |
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Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,944
Downloads: 139
Uploads: 0
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Didn't work with my HDTV, but since I have a zoom option in the Screen Options menu, I set SHIII to windowed mode, stared the game, in 1024 x 768 stock resolution, hit the zzom, and it fits perfect vertically, with sidebars on the horizontal. But hey, at least I can finally play SHIII again! My last monitor wouldn't zoom, and it was a royal pain switching resolutions, and trying to create a resolution that wouldn't make SHIII a stretch scene, which ruined the atmosphere after a while.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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02-04-2012, 10:22 PM
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#109 |
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Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,157
Downloads: 41
Uploads: 2
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For those of you with an HDTV or have some other hardware or driver configuration that prevents you from having a functioning widescreen mod, and you have had similar disappointing results with Conus' mod, I've discovered that using the d3d9 files and Cameras.dat from the Widescreen MaGUI 3.4 Add-On has given good results for me. Simply copy those files into the appropriate places inside Rubini's Widescreen Mod For SH3/GWX, overwriting the existing files. Then you enable it using JSGME as usual.
My computer's video DVI port is connected to my HDTV's HDMI port. In the ATI Catalyst Control Center, I have GPU Scaling set to Centered with image enlargement and stretching turned off. Catalyst A.I. is set to Standard mode. It may be that you only need the d3d9 files or just the Cameras.dat to fix your trouble. Just mix-and-match until you get things working. You may need to edit Cameras.dat to get some elements placed correctly, like the binoculars, UZO, or periscope apertures. My own mash-up of these widescreen mods is still a work-in-progress, so I can't offer any help for specific edits at this time. Finally, after all these years, I have the epic vista of the Atlantic spread out before me in the cinematic format it should always have been from the day SH3 went gold! ![]() My thanks to Rubini, Seeadler, and Makman for all the work they've done to help us enjoy SH3 in all its widescreen glory!
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Still sailing the high seas, hunting convoys with those who join me. Last edited by Graf Paper; 02-05-2012 at 03:50 AM. |
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02-27-2012, 02:01 PM
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#110 |
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Swabbie
![]() Join Date: Jan 2011
Posts: 19
Downloads: 117
Uploads: 0
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My question is not quite related to this thread but i really need some suggestions on a GUI with automatic TDC and WO assistance or just a nice optics mod until i learn manual targeting. I'm completely bored with the stock periscopes and bino. I tried this mod (i have an 18.5" lcd monitor with a native res of 1366*768) but the d3d9 files didn't work for me.. i tried several different resolutions but none of them filled out my screen. I also tried 'hsgui v3.1' but it kept crashing for some reason. OLC's gui is for manual targeting so i had to rule it out even though i absolutely loved the attention to detail and the textures esp. the big observation periscope. Magui's mod is awesome and it has an automatic solution option but you still have to calculate the range yourself which i haven't learned yet. Is there any way i can just import the wonderful periscope, bino and uzo textures from any of these mods onto my stock silent hunter 1.4b? would i have to tweak several files in order for the interface to work properly? I don't have any supermods since they are all oriented towards high realism and manual tdc etc.
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04-06-2012, 07:11 PM
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#111 |
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Bilge Rat
![]() Join Date: Apr 2012
Posts: 1
Downloads: 5
Uploads: 0
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I'm new here but awesome job, works like a charm! Kudos!
-Dj "Mordrid" |
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04-07-2012, 02:10 PM
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#112 |
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Silent Hunter
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Join Date: Sep 2008
Location: KASSEL [Germany] - Sailing on U-99 in North Atlantic
Posts: 4,130
Downloads: 738
Uploads: 0
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05-22-2012, 07:47 AM
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#113 |
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Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 2,632
Downloads: 342
Uploads: 0
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I haven't tried this mod. SHIII fits my 23" widescreen monitor just fine. I've had no problems at all without it.
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Gary ![]() GWX Website/Home Page "There are really only two types of Naval vessels: Submarines and Targets" "War does not determine who is right, just who's left." - Bertrand Russel |
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08-22-2012, 04:17 PM
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#114 |
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Grey Wolf
![]() Join Date: Dec 2007
Location: Portugal
Posts: 994
Downloads: 160
Uploads: 0
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Nice work, Gentleman...
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08-24-2012, 06:04 PM
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#115 |
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Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 680
Downloads: 15
Uploads: 0
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Does anyone know if running fraps will work with this widescreen mode?
I am planning to buy a wide screen Emachine and since I do alot of footage, I just want to make sure of my shot. I do recall however, back in the days when we had to play with the .cfg or text file manually, fraps become crazy and not working, where this mod didn't yet exist. |
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08-24-2012, 11:24 PM
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#116 |
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Commander
![]() Join Date: Jun 2006
Location: Karlsruhe / Berlin
Posts: 473
Downloads: 42
Uploads: 0
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Hi richardphat,
the version of FRAPS i have (V 3.2.3) only works with "normal" screen, i.e. 1024x768. Widescreen causes CTD. Perhaps an actual version of FRAPS will run in widescreen too. Greetings rowi58 |
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10-14-2012, 02:37 PM
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#117 |
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Ace of the Deep
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 1,221
Downloads: 49
Uploads: 0
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best mod ever
got away from sh3 because looked goofy all streched out ,,, soo its been about 2years ,,, fired it up with this mod AWESOME !! The only prob is sept 39 bump into a kinda determined destroyer so he slapped me around for 5 hours ,,,,,
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12-11-2012, 06:51 AM
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#118 |
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Swabbie
![]() Join Date: Dec 2012
Location: Russia, just north of Caspian Sea
Posts: 15
Downloads: 20
Uploads: 0
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Sadly, this good-lookin' mod ruins 'Integrated Orders' option in GWX3 Gold.
Last edited by Bl00dCat; 12-11-2012 at 11:49 AM. |
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12-18-2012, 08:42 AM
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#119 |
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Bilge Rat
![]() Join Date: Dec 2012
Posts: 2
Downloads: 2
Uploads: 0
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Hello all
This is my first post and this makes me the noobiest of the noobs I guess Samsung R522 Intel Core Duo P7350 2 GHZ 4 GB RAM ATI HD 4650 Highest Screen resolution: 1366 X 768 Rerfresh rate: 60 Hertz Silent Hunter 1.4b and downloaded from gamersgate. Anywho, I downloaded WideScreen_complete_GWX&StockSH3 I understand that I will go with "widescreen _sh314b" but realized that readme files do not contain any info regarding what goes where, so to speak. I got these d3d9.dll d3d9.ini and a folder named "data" which includes 3 subfolders named "Cfg", "Library" and "Menu" respectively. Where do all these go? Do I just transfer those 3 subfolders to main game folder? If I do that do I replace the folders already there or back-up the original folders or what? ![]() Moreover, I got this tool called "JSGME2_6" which I have some idea what it does but not very sure. Could you please help me figure this out |
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12-19-2012, 02:08 AM
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#120 |
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Silent Hunter
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Join Date: Sep 2008
Location: KASSEL [Germany] - Sailing on U-99 in North Atlantic
Posts: 4,130
Downloads: 738
Uploads: 0
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