SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-2012, 08:25 AM   #8821
Gandalfi2005
Sailor man
 
Join Date: May 2006
Posts: 43
Downloads: 15
Uploads: 0
Default

No, not with the space bar.
Do you mean the target following Button ? I used the following Button (x by default).
Gandalfi2005 is offline   Reply With Quote
Old 05-07-2012, 08:36 AM   #8822
gap
Ocean Warrior
 
Join Date: Jan 2011
Location: CJ8937
Posts: 3,166
Downloads: 508
Uploads: 5
Default

Quote:
Originally Posted by Gandalfi2005 View Post
No, not with the space bar.
Do you mean the target following Button ? I used the following Button (x by default).
If memory serves me right, for being able to follow any target you should lock on it before (space bar)
gap is online   Reply With Quote
Old 05-07-2012, 10:21 AM   #8823
Gandalfi2005
Sailor man
 
Join Date: May 2006
Posts: 43
Downloads: 15
Uploads: 0
Default

Yes you are right. My fault. Spacebar is the solution

Thank you very much
Gandalfi2005 is offline   Reply With Quote
Old 05-08-2012, 05:35 AM   #8824
gap
Ocean Warrior
 
Join Date: Jan 2011
Location: CJ8937
Posts: 3,166
Downloads: 508
Uploads: 5
Default

Quote:
Originally Posted by Gandalfi2005 View Post
Yes you are right. My fault. Spacebar is the solution

Thank you very much
My pleasure
gap is online   Reply With Quote
Old 05-16-2012, 10:27 PM   #8825
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,954
Downloads: 98
Uploads: 1
Default

Just a small issue. I thought I was ready, but I'm not yet, to have map contacts turned off on the map (meaning I'd need to plot them myself). Now I know that some submods of TDWs UI mod turns them off or gets rid of color and all the little doodads. Now I can't remember which one needs to be changed.

Heres my list, can anyone tell me what I need to take out or add to get contacts back on (albeit with dashed line, no tail and no color?)



RemoveLogoIntroTheDarkWraith
Wordeees' Actual Footage Menu
Loading Screens Mod
SteelVikings Bunker Fixes V1.0
Shadow Improvement Mod
Accurate German Flags
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Environment 4.9 MOD
AilClouds 3.0
AilSmoke 1.7
sobers base wave mechanics for SH5 v3
FX_Update_0_0_19_TheDarkWraith
Cerberus62 Corrected Depth Charge Projector 1.0
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_3_7_jimimadrids_map_tools
NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n
MRP 1.3 light
MRP 8x5 patch
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
Pascal-sh5-Crew-Uniforms. 12.2011
OPEN HORIZONS II_full v1.8
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)
M1 Thompson's Realism sound mod v.1.0
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
sobers talking conning crew mod
Venatores Interior Sounds
SteelVikings Interior Mod V1.2
SteelVikings Interior Mod V1.2.2 Patch
Floor Black
Dark_Interior_V1
McHub532s Pictures for Krauters Submarine SH5 Fix
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Enhanced FunelSmoke_by HanSolo78
Church's SHV 1.01 Keyboard Commands v1.1
SeaWolf torpedo tweak
NewUIs_TDC_6_3_7_U-Jagd_Chrono
Free Cam Tweak 1.1 - Narrow
Manual Targeting Training Missions
Old Style Explosions V1.1
NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails
SD_NewMapColors
SD_MapCourseLine_no_arrows
IRAI_0_0_37_ByTheDarkWraith
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 05-17-2012, 12:11 AM   #8826
Gmofftarki
Bilge Rat
 
Join Date: May 2012
Posts: 4
Downloads: 2
Uploads: 0
Default

TDW- would you be willing to add something for hull integrity display in one of your future releases?

Perhaps in the section where you can tab between battery, fuel, O2, CO2, though since it's the base "HP" stat of the game I wouldn't object to it being on its own slider.

It's somewhat tedious to get to in the base game, and as someone who plays low realism, I don't currently need to know any of the other stats (though hopefully I'll get good enough to bump up some of those options later).

Thanks.
Gmofftarki is offline   Reply With Quote
Old 05-17-2012, 01:51 AM   #8827
Silent Steel
Старший
 
Silent Steel's Avatar
 
Join Date: Jun 2008
Location: Crossing Bifrost
Posts: 1,311
Downloads: 564
Uploads: 0
Default

Quote:
Originally Posted by Krauter View Post
Just a small issue. I thought I was ready, but I'm not yet, to have map contacts turned off on the map (meaning I'd need to plot them myself). Now I know that some submods of TDWs UI mod turns them off or gets rid of color and all the little doodads. Now I can't remember which one needs to be changed.

Heres my list, can anyone tell me what I need to take out or add to get contacts back on (albeit with dashed line, no tail and no color?)
Hi Krauter


If you want the contacts back on the map disable the following;

NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails


Cheers
__________________
Silent Steel is online   Reply With Quote
Old 05-17-2012, 02:01 AM   #8828
Silent Steel
Старший
 
Silent Steel's Avatar
 
Join Date: Jun 2008
Location: Crossing Bifrost
Posts: 1,311
Downloads: 564
Uploads: 0
Default

Quote:
Originally Posted by Gmofftarki View Post
TDW- would you be willing to add something for hull integrity display in one of your future releases?

Perhaps in the section where you can tab between battery, fuel, O2, CO2, though since it's the base "HP" stat of the game I wouldn't object to it being on its own slider.

It's somewhat tedious to get to in the base game, and as someone who plays low realism, I don't currently need to know any of the other stats (though hopefully I'll get good enough to bump up some of those options later).

Thanks.
You should already have it -

In the 'Sub Systems' screen, lower left corner.




__________________
Silent Steel is online   Reply With Quote
Old 05-17-2012, 02:03 AM   #8829
Meldric
Engineer
 
Join Date: May 2010
Location: Trier / Germany
Posts: 204
Downloads: 118
Uploads: 0
Default

Hi!

What mod is that screen from, if I may ask?
__________________



Die Geschichte lehrt die Menschen,
dass die Geschichte die Menschen nichts lehrt.

Mahatma Gandhi
Meldric is offline   Reply With Quote
Old 05-17-2012, 02:10 AM   #8830
lesec74
Engineer
 
Join Date: Mar 2010
Location: france(alps)
Posts: 204
Downloads: 229
Uploads: 0
Default

Quote:
Originally Posted by Meldric View Post
Hi!

What mod is that screen from, if I may ask?
hello,

nauticalwolf's damage and torpedo UI mod
lesec74 is offline   Reply With Quote
Old 05-17-2012, 03:03 AM   #8831
Meldric
Engineer
 
Join Date: May 2010
Location: Trier / Germany
Posts: 204
Downloads: 118
Uploads: 0
Default

Hi!

Unbelievable that this never crossed my way before! I love it! Thanks everyone!

To stay ontopic:
Anything new about the DMs?
__________________



Die Geschichte lehrt die Menschen,
dass die Geschichte die Menschen nichts lehrt.

Mahatma Gandhi
Meldric is offline   Reply With Quote
Old 05-17-2012, 09:41 AM   #8832
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 10,905
Downloads: 139
Uploads: 3


Default

Quote:
Originally Posted by Meldric View Post
Hi!

Unbelievable that this never crossed my way before! I love it! Thanks everyone!

To stay ontopic:
Anything new about the DMs?
Still digging around in the .exe and .act files
TheDarkWraith is offline   Reply With Quote
Old 05-18-2012, 04:30 PM   #8833
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,954
Downloads: 98
Uploads: 1
Default

Quote:
Originally Posted by Silent Steel View Post
Hi Krauter


If you want the contacts back on the map disable the following;

NewUIs_TDC_6_3_7_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_3_7_No_Contact_Tails
NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color
NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails


Cheers
Thanks, I want the contact to pop up, however I don't want to know their direction (so tail) nor their nationality (color)
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 05-19-2012, 01:22 AM   #8834
Silent Steel
Старший
 
Silent Steel's Avatar
 
Join Date: Jun 2008
Location: Crossing Bifrost
Posts: 1,311
Downloads: 564
Uploads: 0
Default

Quote:
Originally Posted by Krauter View Post
Thanks, I want the contact to pop up, however I don't want to know their direction (so tail) nor their nationality (color)

To get what you want on the map the ones you mention are correct.
__________________
Silent Steel is online   Reply With Quote
Old 05-19-2012, 09:42 AM   #8835
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,954
Downloads: 98
Uploads: 1
Default

Thanks!
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Reply

Tags
dbrn , favorite , new ui

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim