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Old 02-02-2012, 10:08 AM   #91
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by schnorchel View Post
Thank you very much DW. does that mean the boat willl not have a tendecy to sink if @1knot below170m?
You can be all stop and not sink at that depth
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Old 02-03-2012, 01:21 AM   #92
schnorchel
Helmsman
 
Join Date: Feb 2006
Location: Tianjin, PRC
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Thank you, DW. if the boot goes to 200m for exaple, what will happen? 1 knot is enough to prevent she from sinking?
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Old 02-03-2012, 01:31 AM   #93
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by schnorchel View Post
Thank you, DW. if the boot goes to 200m for exaple, what will happen? 1 knot is enough to prevent she from sinking?
shouldn't have to have any speed to hold depth. I never tested it that deep though.
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Old 05-16-2012, 03:23 PM   #94
Kark
Swabbie
 
Join Date: May 2012
Location: Hanover, Germany
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Thank you very much,sir!

I am new to modding and apparently this one works fine with the rather tiny "mod soup" of 9 i have installed. (so far)

Nochmals vielen Dank!
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Old 05-16-2012, 06:24 PM   #95
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
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Was just going to ask if you could make one that required you to maintain steerage but I see you're one step ahead of the game! Thanks TDW!
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Old 01-08-2013, 12:04 PM   #96
Trevally.
Silent Hunter
 
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Location: AN1536 (Orkney)
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added to download section http://www.subsim.com/radioroom/down...o=file&id=3877
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Old 04-30-2013, 07:26 AM   #97
Macardigan
Machinist's Mate
 
Join Date: Mar 2012
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This MOD has implemented in the last newUIs 7.3.0 or later must be activated?
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my mod:
RPM Hydrophone merchants 2.0 -two versions- (updated may/12/2013)
http://www.subsim.com/radioroom/showthread.php?t=204151
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Old 04-30-2013, 05:32 PM   #98
Fifi
U-48 Kaleun of the depths
 
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I think you don't need it anymore with latest TDW mods
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Fifi's current mods list: http://www.subsim.com/radioroom/show...20&postcount=1
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