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03-26-12, 12:18 PM | #1 |
Swabbie
Join Date: Mar 2012
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Armored Brigade v0.802 released
http://www.armoredbrigade.com
A new version of Armored Brigade is out. I recommend all wargamers to try this free game. |
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03-27-12, 09:08 AM | #2 |
Soaring
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Yes, it's a nice one. Have occasionally recommended it myself in the past years.
I just wished he would finally, finally spend one or two hours on a text explaining the less obvious options and possibilities. Much can be found out by trial-and-error, but some things are anything but self-explanatory. These definitely should get some written treatment, finally, after this long time.
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03-27-12, 12:30 PM | #3 | |
Lucky Jack
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is the man behind the game. Ps. @Veitikka Tervetuloa |
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03-27-12, 02:33 PM | #4 |
Lucky Jack
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I shall have to download the new version. Looking forward to having a play about, it's a beautiful piece of work.
I wonder if there are plans for BAOR and multiplayer? |
03-27-12, 03:14 PM | #5 | |||
Swabbie
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03-27-12, 05:34 PM | #6 |
Soaring
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A quick start guide of limited reach is not so much what is needed, players can find out the basic things quite fast. But there are quite some details and features that I find tougher to make sense of, or where I wonder if and how the game simulates them or not. The less self-explanatory things and hidden details must be explained, not the obvious ones!
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Last edited by Skybird; 03-28-12 at 06:24 AM. |
03-27-12, 09:17 PM | #7 |
Lucky Jack
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Shame about the multiplayer, but understandable, it is a hard thing to implement...but dear god, that is a huge map. Beautiful Look forward to seeing BAOR included.
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03-28-12, 06:22 AM | #8 |
Soaring
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Why not having the new maps along with the former map editor? Or did I miss it? I played AB yesterday, it was my first go at it since a longer time. I was surprised by the changes.
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03-29-12, 05:55 AM | #9 |
Swabbie
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You mean the random map generator? The new maps are so much better in every way, and there should be plenty of them coming, so I didn't see any use for the generated maps.
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03-29-12, 06:09 AM | #10 |
Soaring
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Okay. Another detaiol that got my attention was how man missed shots there are. VERY many. Leopards-2A4s needing to fire a dozen rounds at a target in order to finally hit it, does not sound right. Also, the firing ranges did not exceed around 2000m. I wonder why they do not engage at greater ranges even when having an unobstructed LOS. While there may not be reason in always firing at a moving target 4 km away, firing ranges of 3 km and more should be implemented, especially at stationary targets.
And a tip for urban areas: I would implement a variable that make LOS interrupted once it pentrates two rows of houses deep, because right now the houses seem to be treated as individual objects, giving even dense cities with small streets and tight houselines with closes facades the look of a loosely assembled camping site. This makies any behaviour of units in cities absolutely unrealistic. Keep on the work! You are already that far that things like these, and some others, mean a shorter travel before you than what already lies behind you!
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03-29-12, 07:53 AM | #11 | ||
Swabbie
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03-29-12, 08:27 AM | #12 | |
Soaring
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Also, what irritated me, in the AAR it showed that of the Russian force in a meeting scenario where I (German forces) choosed to just sit still in hiding, half of the units were ZSU57 and air defence, while in the menu a unit composition of "armour" was selected. But even for a mechanised or infantry force, a composition where half of the combat units are AD, looks a bit weired and ineffective. The scenario rated it as a total victory for me after I had killed most of the APCs and IFVs, and the two or three tanks there were. Of the ZSU57 I did not shoot a single one. To see that long column of ZSU57 driving down on the road, maybe a dozen of them , was strange, even more so since they obviously were not handled as to their value and purpose, but where handled like tanks with marching order. The automatic unit composition in the menu maybe better is to be ignored? I choosed "armour" for my force composition, too, what I got was 4 Leopards, 12 Fuchs and a handful of infantry scouts. That is a light, a very olight mechnaised force. "Armour" would mean tank-heavy forces. And that'S what I planned to get when switching both force compsoitions to armour and automatic: a tank battle. Of the maybe two dozen Russian vehiuclkes, half were AD, 3 were T64, the rest were very light APCs on scouting missions - not even BMPs (like there also were no Marders on German side). Don'T want to annoy you, veitikka, but since you create this game, I simply assume you look for feedback even if it raising questions. I don't want to complain, but mean it in a constructive way. With the general design you are in for something, I think, it reminds me a bit of playing SBP-PE from a map view exclusively, with a lighter focus on realism. With the basic structure apparently established, what it now needs is plenty of polish and finetuning. Which admittedly is likely to be the trickier part. I see that in your home forum Lieste makes appearances - that is good advise coming from him. I would also invite interested players in the eSim forum by going there and telling them what you do, as long as you do not commercially rival them, which I assume is no problem as long as your game is free. Explain your project, and invite them to go over and have a look, I think the management then will not object. You would dig for a treasurechest of experience and knowledge there if some of the old hands there decide to give it a try. But to have a few pages of how-to-handle-the-game instructions I would consider to be a must, first.
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03-29-12, 08:30 AM | #13 |
Soaring
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Oh, and any plans for artillery, and ammunition management? Armoured warfare in modern times means to be mobile and changing positions due to the need of escaping arty.
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03-29-12, 04:50 PM | #14 |
Soaring
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By chance found a menu that listed 0 types of artillery, so arty seems to be there, helicopters as well, but I do not get how to make use of them. Mortars also are a riddle to me.
I also could not get the scenario to start that I just tried, I set up my forces, gave initial waypoints, hit "start" - and nothing happened. "Start" "start" "Start" - nothing. I only say: MA-NU-AL, clap-clap-clap!!! MA-NU-AL, clap-clap-clap!!!
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03-31-12, 05:51 AM | #15 | |
Swabbie
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Quote:
Artillery and CAS are in the game already. Artillery is purchased by using the +/- buttons. In the setup phase you have to designate the artillery target reference points and helicopter battle positions, and build the obstacles. If you haven't done everything the game enters the proper mode automatically, and basically you just have to start clicking on the map (or select the helicopter flight if the menu is opened). On-map indirect fire (mortars and such) is controlled in the right-click menu. Select "IF", or use the keyboard shortcuts found in the help screen (press F1). |
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