SUBSIM Radio Room Forums
Sailor Steve supports Subsim through his many Amazon purchases, you can too!
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III > Donitz Elite Flotilla
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-31-2012, 08:51 PM   #16
Thomen
The Old Man
 
Join Date: Aug 2008
Location: Maryland, but I ain't no American
Posts: 1,386
Downloads: 12
Uploads: 0
Default

Quote:
Originally Posted by VONHARRIS View Post
This is the final point award system


For each 1000 tons player gets 10 points

Then use the equation:

Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus


AP = aircraft points 1 point for each aircraft shot down

var1 as follows:
year 1939 - 1940
year 1941 1.05
year 1942 1.15
year 1943 1.45
year 1944 1.65
year 1945 1.85

var2 as follows realism
level 0 - 60 1
level 60 - 80 1.15
level 80 - 90 1.30
level 90 - 100 1.50

var3: The Uboot factor
Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals
So I think for type II we can use this

var3=1.2 if type II is used

var4 TC : Half of the award points will be lost if TC exceeds 128.
var4=0.5 if TC>128

Bonus :For years 1944 and 1945 player will win 20 points just for making back to base in one piece. This award will not be given if TC used is more than 128.


If player is killed in action he can:
A Lose 200 points and rejoin
OR
B Wait for the next contest

I am currently working on a Excel worksheet to prepare the program to keep records.

Any comments are accepted
Frgtnkptn Ernst Engelhaupt
Chief of Operations
I will try to keep it brief..

Unfortunately I do not have the time anymore to play and be part of the Flotilla, however, I would like to share a few thought to the point system.

To keep it fair, the maximum point bonus for realism should be capped by 80 or so percent realism. Why? The score gab between 100% and anything lower will quite large in later parts of the campaign, playing at 100% is a choice that you make for your own enjoyment and should not have anything to do with your score. That's why I would say cap it 80 or even 90% to keep it reasonbly difficult for everyone and allow members to participate at the top of listings.

Of course, the argument can be made that the ones with lower realism have a higher chance to score kills, and that may even be true to some degree, however since this game and participation is based on trust realism should no really play a huge role since no one can control if someone 'cheats' or is truthful about the in games values.

Another options you may want to consider is "days at sea" as a way to score points. This is going to be important for those that will be starting in type XI u-boat and will send to the South Atlantic, East Coast or even Pacific in the later phases.

The longest patrol I made so far was 105 in game days, with 1 air plane shot down and only 3800 or so tons worth of ships sunk. Not because I did not want, but there was nothing there I could shoot at.

Maybe, just something to consider.
__________________


History of the German WW2 U-boats U-779, U-990 and U-2512
(Under construction)


Thomen is offline   Reply With Quote
Old 02-01-2012, 12:52 AM   #17
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 2,150
Downloads: 194
Uploads: 0
Default

Quote:
Originally Posted by Thomen View Post
I will try to keep it brief..


Maybe, just something to consider.
Thank you for your feedback.

We hope that some time later you will be able to join us.

1. About the realism factor , we are really heavily depended on the trust of our members. Indeed , in 100% realism the multiplyer is big but how possible is it to sink some 30 or 40k tons in 1945 and even more survive to tell it?

2. The days at sea factor is a very good idea.
I should have thought it as I use only the IX types.
My longest patrol is some 101 days to Capetown and back in a IXC.
__________________
Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz
VONHARRIS is online   Reply With Quote
Old 02-01-2012, 02:55 AM   #18
von faust
Machinist's Mate
 
Join Date: May 2009
Location: Genova, Italy
Posts: 122
Downloads: 316
Uploads: 0
Default

Quote:
Points = [(tons/1000 ......


Excuse me, if "...For each 1000 tons player gets 10 points...."

The equation should not be

Quote:
Points = [(tons/100 ...... ?


von faust is offline   Reply With Quote
Old 02-01-2012, 04:50 AM   #19
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 2,150
Downloads: 194
Uploads: 0
Default

Quote:
Originally Posted by von faust View Post

Excuse me, if "...For each 1000 tons player gets 10 points...."

The equation should not be


Correct, that was a typing error.
It should have been "For each 10000 tons player gets 10 points....."
This is the way it is calculated in my formula.
Thanks for pointing out.
__________________
Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz
VONHARRIS is online   Reply With Quote
Old 02-01-2012, 04:52 AM   #20
cooleugene20
Bilge Rat
 
Join Date: Jan 2012
Posts: 1
Downloads: 16
Uploads: 0
Default

Cool. good job
cooleugene20 is offline   Reply With Quote
Old 02-01-2012, 09:24 AM   #21
complutum
Torpedoman
 
Join Date: Aug 2010
Location: Spain
Posts: 116
Downloads: 148
Uploads: 0
Default

I think it would be nie if yo post the final award system so all of us could have a clear picture of it. I mean it would display all var and parameters that are goin to take in account.
complutum is offline   Reply With Quote
Old 02-01-2012, 11:56 AM   #22
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 2,150
Downloads: 194
Uploads: 0
Default

Quote:
Originally Posted by complutum View Post
I think it would be nie if yo post the final award system so all of us could have a clear picture of it. I mean it would display all var and parameters that are goin to take in account.
Will do when we solve a final issue about long range patrols
__________________
Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz
VONHARRIS is online   Reply With Quote
Old 02-01-2012, 02:28 PM   #23
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 2,150
Downloads: 194
Uploads: 0
Default Final award system

From : Kommodore von Harris Commanding officer
To : All Commanders
Subject: Award system

After Staff meeting occured we have the final point system

The final point award system

For each 10000 tons player gets 10 points (the 1000 in the first post was a typo)

Then use the equation:

Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus

AP = aircraft points 1 point for each aircraft shot down

var1 as follows:
year 1939 - 1940 1
year 1941 1.05
year 1942 1.15
year 1943 1.45
year 1944 1.65
year 1945 1.85

var2 as follows realism
level 0 - 60 1
level 60 - 80 1.15
level 80 - 90 1.30
level 90 - 99 1.50
level 100 - 1.60
level 100 1.90 + map updates off

var3: The Uboot factor
Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals
So I think for type II we can use this
var3=1.2 if type II is used

var4 TC : Half of the award points will be lost if TC exceeds 128.
var4=0.5 if TC>128

Bonus
1. For years 1944 and 1945 player will win 20 points just for making back to base in one piece.
Hull integrity doesn't matter.
This award will not be given if TC used is more than 128.

2. For long range patrol more than 65 days player will be given 10 points
This award will not be given if TC used is more than 128.

If player is killed in action he can:
A Lose 300 points and rejoin
OR
B Wait for the next contest
__________________
Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz

Last edited by VONHARRIS; 05-14-2012 at 11:35 PM.
VONHARRIS is online   Reply With Quote
Old 02-01-2012, 02:41 PM   #24
complutum
Torpedoman
 
Join Date: Aug 2010
Location: Spain
Posts: 116
Downloads: 148
Uploads: 0
Default

Ok now all is clear and in my opinion is a very good system.

Good job of all staff.
complutum is offline   Reply With Quote
Old 02-01-2012, 05:43 PM   #25
Laufen zum Ziel
Commander U-345
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 2,571
Downloads: 522
Uploads: 462


Default FROM: Bdu

APPROVED.
__________________


English German Translater
Laufen zum Ziel is offline   Reply With Quote
Old 02-02-2012, 02:49 AM   #26
von faust
Machinist's Mate
 
Join Date: May 2009
Location: Genova, Italy
Posts: 122
Downloads: 316
Uploads: 0
Default

von faust is offline   Reply With Quote
Old 02-03-2012, 02:19 PM   #27
Laufen zum Ziel
Commander U-345
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 2,571
Downloads: 522
Uploads: 462


Default FROM Bdu

Message Received.
__________________


English German Translater
Laufen zum Ziel is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim