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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-31-2012, 08:51 PM
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#16 | |
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The Old Man
![]() Join Date: Aug 2008
Location: Maryland, but I ain't no American
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Quote:
Unfortunately I do not have the time anymore to play and be part of the Flotilla, however, I would like to share a few thought to the point system. To keep it fair, the maximum point bonus for realism should be capped by 80 or so percent realism. Why? The score gab between 100% and anything lower will quite large in later parts of the campaign, playing at 100% is a choice that you make for your own enjoyment and should not have anything to do with your score. That's why I would say cap it 80 or even 90% to keep it reasonbly difficult for everyone and allow members to participate at the top of listings. Of course, the argument can be made that the ones with lower realism have a higher chance to score kills, and that may even be true to some degree, however since this game and participation is based on trust realism should no really play a huge role since no one can control if someone 'cheats' or is truthful about the in games values. Another options you may want to consider is "days at sea" as a way to score points. This is going to be important for those that will be starting in type XI u-boat and will send to the South Atlantic, East Coast or even Pacific in the later phases. The longest patrol I made so far was 105 in game days, with 1 air plane shot down and only 3800 or so tons worth of ships sunk. Not because I did not want, but there was nothing there I could shoot at. Maybe, just something to consider.
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02-01-2012, 12:52 AM
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#17 |
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Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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Thank you for your feedback.
We hope that some time later you will be able to join us. 1. About the realism factor , we are really heavily depended on the trust of our members. Indeed , in 100% realism the multiplyer is big but how possible is it to sink some 30 or 40k tons in 1945 and even more survive to tell it? 2. The days at sea factor is a very good idea. I should have thought it as I use only the IX types. My longest patrol is some 101 days to Capetown and back in a IXC.
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Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz ![]() |
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02-01-2012, 02:55 AM
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#18 | ||
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Machinist's Mate
![]() Join Date: May 2009
Location: Genova, Italy
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Quote:
Excuse me, if "...For each 1000 tons player gets 10 points...." The equation should not be Quote:
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02-01-2012, 04:50 AM
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#19 | |
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Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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Quote:
It should have been "For each 10000 tons player gets 10 points....." This is the way it is calculated in my formula. Thanks for pointing out.
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Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz ![]() |
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02-01-2012, 04:52 AM
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#20 |
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Bilge Rat
![]() Join Date: Jan 2012
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Cool. good job
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02-01-2012, 09:24 AM
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#21 |
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Torpedoman
![]() Join Date: Aug 2010
Location: Spain
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I think it would be nie if yo post the final award system so all of us could have a clear picture of it. I mean it would display all var and parameters that are goin to take in account.
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02-01-2012, 11:56 AM
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#22 |
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Konteradmiral
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Location: Greece
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Will do when we solve a final issue about long range patrols
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Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz ![]() |
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02-01-2012, 02:28 PM
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#23 |
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Konteradmiral
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Location: Greece
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From : Kommodore von Harris Commanding officer
To : All Commanders Subject: Award system After Staff meeting occured we have the final point system The final point award system For each 10000 tons player gets 10 points (the 1000 in the first post was a typo) Then use the equation: Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus AP = aircraft points 1 point for each aircraft shot down var1 as follows: year 1939 - 1940 1 year 1941 1.05 year 1942 1.15 year 1943 1.45 year 1944 1.65 year 1945 1.85 var2 as follows realism level 0 - 60 1 level 60 - 80 1.15 level 80 - 90 1.30 level 90 - 99 1.50 level 100 - 1.60 level 100 1.90 + map updates off var3: The Uboot factor Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals So I think for type II we can use this var3=1.2 if type II is used var4 TC : Half of the award points will be lost if TC exceeds 128. var4=0.5 if TC>128 Bonus 1. For years 1944 and 1945 player will win 20 points just for making back to base in one piece. Hull integrity doesn't matter. This award will not be given if TC used is more than 128. 2. For long range patrol more than 65 days player will be given 10 points This award will not be given if TC used is more than 128. If player is killed in action he can: A Lose 300 points and rejoin OR B Wait for the next contest
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Eichenlaub mit Schwertern und Brillanten zum Ritterkreuz des Eisernen Kreuz ![]() Last edited by VONHARRIS; 05-14-2012 at 11:35 PM. |
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02-01-2012, 02:41 PM
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#24 |
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Torpedoman
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Location: Spain
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Ok now all is clear and in my opinion is a very good system.
Good job of all staff. |
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02-01-2012, 05:43 PM
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#25 |
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Commander U-345
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APPROVED.
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02-02-2012, 02:49 AM
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#26 |
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Machinist's Mate
![]() Join Date: May 2009
Location: Genova, Italy
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02-03-2012, 02:19 PM
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#27 |
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Commander U-345
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Message Received.
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