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Old 01-31-2012, 08:51 PM   #12
Thomen
The Old Man
 
Join Date: Aug 2008
Location: Maryland, but I ain't no American
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Quote:
Originally Posted by VONHARRIS View Post
This is the final point award system


For each 1000 tons player gets 10 points

Then use the equation:

Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus


AP = aircraft points 1 point for each aircraft shot down

var1 as follows:
year 1939 - 1940
year 1941 1.05
year 1942 1.15
year 1943 1.45
year 1944 1.65
year 1945 1.85

var2 as follows realism
level 0 - 60 1
level 60 - 80 1.15
level 80 - 90 1.30
level 90 - 100 1.50

var3: The Uboot factor
Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals
So I think for type II we can use this

var3=1.2 if type II is used

var4 TC : Half of the award points will be lost if TC exceeds 128.
var4=0.5 if TC>128

Bonus :For years 1944 and 1945 player will win 20 points just for making back to base in one piece. This award will not be given if TC used is more than 128.


If player is killed in action he can:
A Lose 200 points and rejoin
OR
B Wait for the next contest

I am currently working on a Excel worksheet to prepare the program to keep records.

Any comments are accepted
Frgtnkptn Ernst Engelhaupt
Chief of Operations
I will try to keep it brief..

Unfortunately I do not have the time anymore to play and be part of the Flotilla, however, I would like to share a few thought to the point system.

To keep it fair, the maximum point bonus for realism should be capped by 80 or so percent realism. Why? The score gab between 100% and anything lower will quite large in later parts of the campaign, playing at 100% is a choice that you make for your own enjoyment and should not have anything to do with your score. That's why I would say cap it 80 or even 90% to keep it reasonbly difficult for everyone and allow members to participate at the top of listings.

Of course, the argument can be made that the ones with lower realism have a higher chance to score kills, and that may even be true to some degree, however since this game and participation is based on trust realism should no really play a huge role since no one can control if someone 'cheats' or is truthful about the in games values.

Another options you may want to consider is "days at sea" as a way to score points. This is going to be important for those that will be starting in type XI u-boat and will send to the South Atlantic, East Coast or even Pacific in the later phases.

The longest patrol I made so far was 105 in game days, with 1 air plane shot down and only 3800 or so tons worth of ships sunk. Not because I did not want, but there was nothing there I could shoot at.

Maybe, just something to consider.
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History of the German WW2 U-boats U-779, U-990 and U-2512
(Under construction)


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