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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
01-31-2012, 08:51 PM
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#12 | |
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The Old Man
![]() Join Date: Aug 2008
Location: Maryland, but I ain't no American
Posts: 1,386
Downloads: 10
Uploads: 0
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Quote:
Unfortunately I do not have the time anymore to play and be part of the Flotilla, however, I would like to share a few thought to the point system. To keep it fair, the maximum point bonus for realism should be capped by 80 or so percent realism. Why? The score gab between 100% and anything lower will quite large in later parts of the campaign, playing at 100% is a choice that you make for your own enjoyment and should not have anything to do with your score. That's why I would say cap it 80 or even 90% to keep it reasonbly difficult for everyone and allow members to participate at the top of listings. Of course, the argument can be made that the ones with lower realism have a higher chance to score kills, and that may even be true to some degree, however since this game and participation is based on trust realism should no really play a huge role since no one can control if someone 'cheats' or is truthful about the in games values. Another options you may want to consider is "days at sea" as a way to score points. This is going to be important for those that will be starting in type XI u-boat and will send to the South Atlantic, East Coast or even Pacific in the later phases. The longest patrol I made so far was 105 in game days, with 1 air plane shot down and only 3800 or so tons worth of ships sunk. Not because I did not want, but there was nothing there I could shoot at. Maybe, just something to consider.
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