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12-10-11, 05:57 PM | #31 |
Soaring
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IMPACT!
http://www.steelbeasts.com/sbforums/...570#post203570 Price for upgrading from earlier versions 25 $US/18.68 Euros.
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Last edited by Skybird; 12-10-11 at 06:43 PM. |
12-11-11, 09:01 AM | #32 |
Soaring
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The codemeter runtime environment that gets installed by 2.640, is the older version 4.30c. It will not hurt to go to their website and download the latest version 4.30d. 32- and 64-Bit versions available.
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12-11-11, 03:15 PM | #33 |
Soaring
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I have just tested the new T-72M1, which now is playable and has a virtual 3D interior.
A nightmare! Compared to a Leopard-1A5DK (now coming with 3D interior and a new 3D HiRes vehicle model), almost primitive. The aiming procedure is time-consuming and primitive, the firing range is bad, the precision lacks, and poor handling. No secondary sights. Shooting at moving targets is - an aventure. A rolling coffin, I understand, and at eSim somebody said it was build with a life expectancy of firing ten shots before getting killed on mind, so what use to invest more into it... The IR (not to mix with thermal sights which the T-72 does not have...), only usable at night, has a usable range of maybe 300 meters or so. And it is so slow in reverse. It crawls. I have argued in another thread that the Leopard-1 were totally superior. I now got an impression from handling, to what degree that superiority really made itself felt. Compared to the T-72, it apparently was rolling luxury, with fire control being superior in handling, and more precise fire over much greater range. Not to mention night battle. Also had a first look at the other stuff that is in there. Very impressive upgrade this is, and some nice stuff for sure. And then there is the firing procedure and sight separation in the Chally-2. At eSim they introduced the joke that the Challenger has a "distinctively British" fire control system. I now see the humour in that! Good upgrade, very good package!
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12-11-11, 03:53 PM | #34 |
Commodore
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It's getting harder and harder for me to resist. Sky were there any improvements to the scripting system ?
What the old SB missed in particular was the ability to use events/triggers of the opfor side to trigger stuff on your own side. |
12-11-11, 04:12 PM | #35 |
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Its the same logic in the background. However, some said at eSim that they think the AI acts even better now, but I cannot comment this pro or contra.
What kind of scripts do you need, as an example? I would say you can do an awful lot with the editor of SBP. It has time variables, area- and unit-condition variables. I know the editors from Flashpoint and Sub Commd as well. Compared to these, SBP is as potent (at least), but more comfortable to handle I would say. You can already trigger actions of own force depending on actions by red force. If red units (specified or unspecified) enter defined area Y, then blue unit Z starts moving towards position Omega, for example.
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12-11-11, 04:17 PM | #36 |
Soaring
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The stickied SBP resources thread has been updated with the new vehicle list, and updates to general instructions.
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12-11-11, 07:34 PM | #37 | |
Commodore
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What the scripting also misses is the ability to interlock bluefor and redfor triggers and events with each other. F.e. i cannot say "if redfor trigger SEND_BACK_UP = true and blue for unit xy is alife, print message "ELINT REPORT: Be adviced enemy radio traffic increased! Signal strength mostly weak."" I also cannot make something like: "If redfor detects n bluefor units in area Obj1 and bluefor trigger JAM_REDFOR_RADIO = false set trigger SEND_BACK_UP = true" and i can't do something like: "If redfor trigger WE_ARE_COMMING = true, print message "ELINT REPORT: Enemey radio signal strengh increasing, be adviced enemy units are closing in on our position"" I also cannot make something like: "If bluefor trigger JAM_ENEMY_RADIO = true, expose bluefor unit xy position to redfor" and then do something like "If bluefor trigger JAM_ENEMY_RADIO = true, and unit xy is known to redfor, charge with redfor gunships to the last known position of bluefor unit xy and blow it up(for that matter i would like to have an option of prioritizing targets)" or alternatively create an artillary mission over the last know position of the blue for xy unit. I think adding thouse options wouldn't be a big deal. Man i just wish SB would have a proper scripting language that you can write into text files so that you could make truly dynamic and complex AI behavior and hillarious missions(on a little side note, for my own sim i developed a scripting language that SB, flshpoint and sub command can only dream about). Besides that SB should have an option to have neutral parties that eventually could become hostile if the player for example enters a penalty zone. This way you could define a territory of a neutral party that would become passively or actively hostile when you would cross its territory, perhaps SBP has this option already ? BTW does SBP features civilian traffic ? EDITOR Eventhough the SB editor is the best out there i still feel it takes way to many clicks to get what i want. I feel setting all the waypoints is way to combersome and time consuming. Can't we get an option where we can define a template of settings and assign a key to it and then instead of setting the way points with the mouse button just press that key and the settings of the waypoint are set according to that template ? I am tired to click maself through all the same menus and options time and again for each and every waypoint. Also, while at it, after the waypoint have been created, the waypoint should face the mouse cursor(that is if a tactic for it is assigned) so that you can quickely set its direction by simple moving the cursor a bit into the direction you want the position to face to without the need to click on the damn thing again and turn it around, this way you would also avoid to click on the wrong waypoint accidentally when you have several waypoints overlaping in a small area(which annois the crap out of me). With this improvements the time required to set complex paths would shrink to a fraction of what it is now. Also does the editor have the capeability already to zoom in on the mouse cursor ? Is there a thread somewhere where improvement propositions can be submit to ? |
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12-11-11, 08:18 PM | #38 | ||||||||||
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Make event: if any unit/this unit/unit XYZ sees x vehicles/tanks/APC/any enemy unit in zone, then set event to "valid" Have conditioned route or conditioned respawns witrh a condition of "if event true then execute". Quote:
Define BlueFor Trigger by "if Redfor Trigger true, than this trigger true". Define action for Blue basing on BlueFor trigger true or not. Quote:
Define Bluefor condition JAM_REDFOR_RADIO. Define trigger Send_BackUP. If redfor detects x blue forces in zone x, make them move into a defined zone. Have a condition on the just above being true. Link it to the radio message you want to send. Quote:
Keep it simplier. Maybe you just think it too complex. Too much effort for too little gain. Quote:
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eSim board, general forum, seems to be the place you want to look at to post. http://www.steelbeasts.com/sbforums/forumdisplay.php?f=3 Just curious since you first said you have reisted to the sim so far, but then said what you cannot do with it's editor. Do you own it and have you played it? I mean there are already over 400 missions both SP and MP available, and regular MP events and several virtual units. After all, SBP is not an editor in the first, but a sim that begs to be played. The editor - is just a tool. P.S. I realise that you probably meant SB1 when referring to your expereinces with the editor? If yo, do yourself a faqvour, and clean your expectaiton logbook and start new, and get SBP, then see what you get in mission play. It does not compare anymore, it just does not compare. Note that the price only then is 125 $ when you order the full pack with CD and booklet. You can skip the latter two, just get the software via download and dongle, take the manual as included pdf, and skip the CD option also. That way, it is just 100 dollars (74.88 euros at the time I type this). No shipping costs. While you can download and install immediately, and read the manuals, you need to wait for the delivery of the dongle before you can play, though.
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Last edited by Skybird; 12-11-11 at 08:31 PM. |
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12-11-11, 11:48 PM | #39 |
Soundman
Join Date: Oct 2008
Posts: 142
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Just to add to that - if you are interested in playing an existing scenario (rather than delving extensively into the editor) then you can head to the SB team-speak channel and ask if anyone can share a license...
It is possible to then use the downloaded software using (temporarily) another users' main or secondary license. Never tried it myself, but I gather it is reasonably common and there are a number of people who do it regularly for others wanting to try before buying... |
12-12-11, 12:32 AM | #40 | |||||||||||
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Oh and btw did the possible theatre size increased in SBP ? Quote:
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12-12-11, 07:51 AM | #41 | ||||||||||
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Squads can now be loaded by just any transport unit, they are no longer attached to their own PC. Their weapon loadout can be altered, and since longer time they are split into heavy and light sections. There can also be HMG, ATGM and MMG sections of three fighters independet from any squad. I think helicopter transport also is possible now, I am not sure. But I warn you, it is no infantry simulator, the behaviour of infantry still leaves a lot to be desired. They improve it, they have turned to 3D, they want toi improve for the next release in one year - but infantry is not where SBP shines. For infantry, go to ArmA. For mechanised warfare, go to SBP. Quote:
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http://www.steelbeasts.com/Downloads/p13_sectionid/257 And the SBP wikipedia: http://www.steelbeasts.com/sbwiki/in...ge#Playtesting Quote:
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There is a SBP resources thread amongst the stickies at the top of the forum list. There also is a video thread, recommended is escpecially the Brave Rifles Series, and in general the MP-videos by Zipuli. And then there is eSims own youtube channel: http://www.youtube.com/user/eSimGamesDtl#
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Last edited by Skybird; 12-12-11 at 08:53 AM. |
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12-12-11, 07:44 PM | #42 | |||||||||
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Good! I guess i gotta try it then.
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@Lieste: Thanks but i think the manual would be good enough already. |
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12-12-11, 08:09 PM | #43 |
Soaring
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12-12-11, 08:26 PM | #44 | ||||||
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12-12-11, 09:37 PM | #45 | ||||||
Commodore
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Ja! Ja! Ja!
Lots of new stuff to set on fire Quote:
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Now don't tell me that the military is the actual customer of eSim and that they catter only their demands and that this is a tank simulator in the first place and that my other wishes are not going to happen. Well let me tell you this, there are only so and so much vehicles in the real world and they are still fully occupied to feature them(respectively whatever the military customers request) But apparently this stuff is all featured one day and what then ? Are they just going to shut down the company or what ? No of course not, they will of course expend and eventually return to making games again and introduce more elements to the game of which improvements of the infantry and all the other stuff is the obvious way to go and this is where i hope to finally get what i want. And besides that i have the gut feel that the military itself will demand a more and more elaborated infantry part. No one says that they will keep using it merely as a tank sim. The use could be expendad also to train infantry commanders and stuff. The trend to use PC sims for military training will of course further increase with time. But on the other hand there are of course purpose designed sims for that like VBS and stuff. So i guess we will have to see. So, so far i have stayed away from it and just looked them over the shoulder from some distance away, reckoning how close the thing got to my ambitions already. I feel quite tempted to get into it finally but i just discovered the "Steel Armour" project and i am wondering if it could be the better option for me. Perhaps i should wait till it gets out first. But no, wait, there is the habbit now to equip the games with nasty copy protection systems. Hmm, perhaps the dongle solution of SBP may be the only viable option for me. I am so desquamated by this new trend that i don't even consider to buy new games anymore. I play only the old stuff once in a while and open source games but besides that i have pretty much abandoned gaming because of that. Quote:
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That the designers haven't thought about that improvement yet is perhaps because they have a million other things on their mind already and simple never had the opportunity to even think about it. Quote:
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