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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
10-15-2011, 03:27 PM
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#8026 |
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Ace of the deep .
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As far as i know there is no way to save a mark on a map and have it appear after a reload so dont worry about it . Thanks anyway .
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sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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10-16-2011, 01:27 AM
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#8027 |
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Black Magic
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10-16-2011, 01:37 AM
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#8028 | |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
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Quote:
I'll test with a super mark right now. Just killed a ship, then placed a SM on the map. Saved the game. Exit to main menu. Load save, and loaded what I just saved. SH5 went 'Not responding' during loading (which it never does, takes foooorever, but doesn't lock up) after a bit it came back loaded the game and all the marks were gone. Placed a new SM and it was SM1. |
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10-16-2011, 02:00 AM
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#8029 | |
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Black Magic
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Quote:
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10-16-2011, 02:23 AM
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#8030 |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
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Yup, saving the journal worked fine and they were visible on the viewer.
Reloading the saved game cleared the marks. However when I went into Journal and Opened the one I saved, they marks reappeared. I'm guessing that's what you expect to happen. So from a user standpoint can the journal save itself and load itself based on save somehow? Or do we need to manually save/load journals? And how do the destroyed marks reappear like they do? Just shot down a plane. Didn't get any message about killing it, but I did get the message about the ship I sunk earlier and that DM reappeared on my map. The other two and the plane did not, because of a campaign issue I think. Last edited by kylania; 10-16-2011 at 03:33 AM. |
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10-16-2011, 04:53 AM
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#8031 | |
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Black Magic
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Quote:
- are you loading the previous game you saved? - if so and under Ship's Journal in main menu if it doesn't say None then it will have already loaded the journal specified under Ships Journal before showing the main menu. - If you're loading some other save game and the date is earlier than your last saved one then anything after the current date will be erased (provided you save changes when you exit the game). So this 'automatic' loading should render all your previous marks. If this is not happening then I have a bug I need to figure out. The destroyed marks are saved to your journal also. They are loaded/saved just like the other marks are. You can view the destroyed marks in the ShipsJournalViewer app also to verify they are being saved. |
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10-16-2011, 05:10 AM
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#8032 |
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中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
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Supermarks work fine. I am using it extensively. If a log is further used, the SMs stay on the map.
Edit: typo Last edited by ETsd4; 10-16-2011 at 06:46 AM. |
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10-16-2011, 09:39 PM
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#8033 |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
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Ok, I see what I was doing wrong. I hadn't selected a Journal from the main menu. That's why it wasn't loading properly.
I also deleted the draggables.TDW files and that fixed my "stuck" clock thing. Yay! |
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10-17-2011, 12:00 AM
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#8034 |
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Weps
![]() Join Date: Jul 2007
Location: Yucaipa, Ca
Posts: 360
Downloads: 7
Uploads: 0
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Okay, im lost on this one...which downloads do you need for this mod, so many and a link to a german web page...ugh.
Thanks for the help!
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://vintage-metal.com/ |
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10-17-2011, 01:13 AM
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#8035 |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
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This is basically the only one: http://www.gamefront.com/files/20784...eDarkWraith_7z
Inside that 7zip file is a folder called NewUIs_TDC_6_8_0_ByTheDarkWraith, inside that is a folder called MODS. It's in MODS that you'll find the folders you'll want to move into your JSGME MODS folder. The only one you need is NewUIs_TDC_6_8_0_ByTheDarkWraith which is the main mod. For realism I'd highly suggest the NewUIs_TDC_6_8_0_Real_Navigation folder be included as well. Removes all marks from the map and makes you sextant it up to figure out where you are (your Navigator can help with that too!) so it a lot more difficult than stock. All the others are basically optional I'd say. Also don't forget to use the SH5 Patcher. That and the NewUIs are critical mods in my opinion. Also that sober says below! Last edited by kylania; 10-17-2011 at 01:53 AM. |
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10-17-2011, 01:36 AM
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#8036 |
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Ace of the deep .
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If you use real navigation you will also want Trevally auto scripts.
http://www.subsim.com/radioroom/showthread.php?t=174400
__________________
sobers modlist http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.youtube.com/watch?v=VP30s5QF0pw We would like you to experience all the frustrations a uboat captain had , and thats just installing the game and mods . |
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10-17-2011, 01:52 AM
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#8037 |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
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Happy 5000th post sober!
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10-17-2011, 02:32 AM
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#8038 |
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Старший
Join Date: Jun 2008
Location: Crossing Bifrost
Posts: 1,312
Downloads: 564
Uploads: 0
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Gee, 5000 posts
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10-17-2011, 06:51 AM
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#8039 |
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Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 665
Downloads: 122
Uploads: 0
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Just installed 6.8.0 and trying to load the options file with the editor. But i get an error when i try to load it:
Error: "Invalid entry found.MIN value not a float Line read was #VALUES=MIN|0.0 @ line number 110." Sorry if this has been mentioned before. Tried searching this thread to no avail. I have not edited or touched the file manually before this. It's straight from the rar file.
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![]() Intel I7-3930K CPU. 16Gb Corsair Vengeance ram. Asus P9X79 Deluxe motherboard. Asus GTX580. Auzentech Home theater 3D soundcard. Corsair HX850W PSU. Logitech Z-5500 5.1. Samsung Syncmaster 2770FH LCD. Last edited by Ragtag; 10-17-2011 at 07:02 AM. |
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10-17-2011, 10:08 AM
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#8040 |
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Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,500
Downloads: 96
Uploads: 0
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Make sure you edit the copy of the options file in the MODS folder and do so before actually activating the mod, or else you'll end up changing the values when you reactivate the mod later, if you do.
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