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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
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| View Poll Results: Which version of TSWSM are you looking forward to? | |||
| Version 1 |
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132 | 22.84% |
| Version 2 |
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61 | 10.55% |
| Version 3 |
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24 | 4.15% |
| Version 4 |
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59 | 10.21% |
| All of them |
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368 | 63.67% |
| Multiple Choice Poll. Voters: 578. You may not vote on this poll | |||
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03-25-2011, 04:20 PM
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#886 |
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Navy Seal
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Slacker!
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__________________
You're hanging out with us now, pal. ![]() Dignity has nothing to do with it. Democracy - 2 wolves and a lamb voting on what's for lunch. Liberty - a well-armed lamb contesting the vote. |
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03-26-2011, 06:57 AM
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#887 |
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Nub
![]() Join Date: May 2010
Posts: 9
Downloads: 261
Uploads: 0
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May I be so bold as to request an update/time of release?
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03-26-2011, 12:38 PM
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#888 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
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Hoping late June 2011 for V1
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03-26-2011, 06:25 PM
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#889 |
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Chief of the Boat
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Tomorrow evening for definite...as soon as I'm home from work
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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03-27-2011, 08:01 AM
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#890 |
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Chief of the Boat
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Registered and entered activation key....awaiting authorisation
__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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03-27-2011, 01:22 PM
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#891 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
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done
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03-28-2011, 03:48 PM
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#892 |
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Chief of the Boat
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__________________
Stop following me...I'm lost!! GWX3.0 Download Page http://www.mediafire.com/myfiles.php?r=nkjkl#j35rkcr24g8d2 GWX Website/Home Page Donation/instant access to GWX (Help SubSim) http://www.subsim.com/subsim_files/gwx_donation1207.php
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04-03-2011, 09:18 PM
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#893 |
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Bilge Rat
![]() Join Date: Apr 2011
Posts: 1
Downloads: 20
Uploads: 0
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So where is the link for this thing and does it work with vanilla SH4?
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04-03-2011, 09:25 PM
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#894 |
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The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
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it is still a WIP
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04-11-2011, 07:58 AM
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#895 |
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"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
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The first post in this thread was 11-27-2008. That was a mere 29 months ago.
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
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04-11-2011, 08:30 AM
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#896 |
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Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at corn in Illinois
Posts: 2,847
Downloads: 106
Uploads: 0
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the scope of the project is rather large, I must admit. It's a lot of work turning ships that weren't supposed to be looked at closer than 15-20 meters and turn them into something detailed enough to be as playable as the subs were on release.
__________________
![]() Tanksim.com forum moderator XO-Surface Warfare Super-Mod Download SH427's SH4 mods here Download SH427's SH3 skins here |
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04-11-2011, 12:04 PM
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#897 |
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"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
Uploads: 0
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What exactly is this mod supposed to do if and when it is released? A surface warfare mod? What is that? Is it naval war ships, some or all of which are playable? If more than one is playable, do you select the ship you want to captain and set sail? What happens to the other ships in the mod? Are they part of the missions or campaigns if they are not the ones you select to captain? I guess I am unclear on the concept.
The best way to finish this mod is for the team members to meet, assign tasks, and assign deadlines. If you are closing in on the projected release date that is a good way to try to meet it. And assign a team leader to follow up regularly on the progress of those accepting the work, with the working members agreeing to be responsible to him. (If I do not check my gopher traps every day, I will never catch the sobs, which reminds me that I need to get more peanut butter because they ate the last of what I set as bait.)
__________________
Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
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04-11-2011, 12:29 PM
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#898 |
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Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 132
Downloads: 164
Uploads: 0
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I have been following this thread for sometime now and I am greatly intrigued, not only is this something I for one have been looking for for a long time but am wondering what it will fully entail, surface vessels are my preferred weapon but as I have experienced from individual playable ship mods the realism aspect is missing as in r/l the majority would be part of a task force, on convoy escort or be engaged in some other joint program. Would I be expecting too much to think I could live a dream and command a Flower Class on convoy escort duties across the Atlantic or to Murmansk as in 'The Cruel Sea' ?. I fully appreciate what you project modders are doing and have great admiration for your ongoing determination to complete what I can only imagine is a very complex business. How ever long it takes I'm sure it will be a very worthwhile wait. Big up to all involved !
Much respect ,H.T. |
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04-11-2011, 01:10 PM
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#899 |
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Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 111
Downloads: 111
Uploads: 0
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With 9kt over the whole Atlantic can be a little bit boring.
They must write a complete Campaign with Enemy Subs, but then you have no operating WaBos for the Hunt like in Destroyer Command. Didnt know, if the playable DDs can localize a submerged Sub.But driving Tincans is a lot of fun, so i hope for a Happy End with beautiful Ships.
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04-11-2011, 02:32 PM
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#900 |
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Ocean Warrior
![]() Join Date: Jun 2007
Location: Drinking coffee and staring at corn in Illinois
Posts: 2,847
Downloads: 106
Uploads: 0
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Petersen - thanks to darkfish and polyfiller we have submerged submarines. and depth charges that can be dropped from our playable destroyers.
Herr Trigger and IGD - While campaigns arent' my forte`, or what i'm working on, I've been pushing the idea of creating task forces that are a ship short that the player meets on their way to wherever the task force is sailing. we are using operation Monsun as a base so everything is there, all the taskforces and convoys. thus, if you are a DD captain taking part in the channel dash it would be a good idea to keep with the task force and help the cruisers take care of the massive amounts of air strikes as they worked their way through. we have been trying to decide on how much of a mix of historical and what if we want to get involved. we are working with what we can within the game engine.
__________________
![]() Tanksim.com forum moderator XO-Surface Warfare Super-Mod Download SH427's SH4 mods here Download SH427's SH3 skins here |
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