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Old 01-25-11, 04:56 PM   #2056
ZeeWolf
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Quote:
Originally Posted by Jochem View Post
Sorry for the delay, very busy at work these last days ! Yes, of course, I enjoyed very well this little tweak. It works very well ! Otherwise, my objective was to completely remove it. I Did it, fine. But, the issue is that, at far range, the ground map has disappeared, especially at the first german mission when you see some enemy tanks through the forest from the hill just in front of you. Do you know how to increase the display of the ground map ?

Thanks for the support Zee, it is and it will be always a pleasure to bring you some participation because YOU are brilliant man !

Thanks again for your patience, your help and your welcome advices !

P.S.: hope my english is not so bad :p
Hi Jochem
Don't worry I understand, thank you. And yes I know how to increase the terrain maps.
I will e-mail you a image tutorial and list the file that handles that function

VOR!

ZW
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Old 01-26-11, 03:27 PM   #2057
Jochem
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Quote:
Originally Posted by ZeeWolf View Post
Hi Jochem

I will e-mail you a image tutorial and list the file that handles that function

VOR!

ZW
Thanks Zee, I received it but there is a curious problem. I have changed the value with notepad then saved the script file then launched the game. And I experimented a direct crash to desktop at the loading of the game with a Critical error. Why ? What is wrong ? Don't I used the right program to change those values ?


Critical Error

[Scriptmanager] Duplicate class *CWaterRegion* definition
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Old 01-26-11, 04:27 PM   #2058
ZeeWolf
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Quote:
Originally Posted by Jochem View Post
Thanks Zee, I received it but there is a curious problem. I have changed the value with notepad then saved the script file then launched the game. And I experimented a direct crash to desktop at the loading of the game with a Critical error. Why ? What is wrong ? Don't I used the right program to change those values ?


Critical Error

[Scriptmanager] Duplicate class *CWaterRegion* definition
Hi Jochem,
You need and code editor like this one :
http://www.contexteditor.org/downloads/

Also you my have created a duplicate file called "BaseTerrain.script.txt"
check for that and if so then delete it.

Hang in there Jochem

ZW
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Old 01-27-11, 04:09 AM   #2059
Jochem
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Quote:
Originally Posted by ZeeWolf View Post
Hi Jochem,
You need and code editor like this one :
http://www.contexteditor.org/downloads/

Also you my have created a duplicate file called "BaseTerrain.script.txt"
check for that and if so then delete it.

Hang in there Jochem

ZW
Aaaah, I was sure there is something like this ! Don't know how I can do without your generous help Thanks again my friend

yeah, of course, I always duplicate (copy/paste) my files. I have a very long time modding you know; , silent hunter series, panzer elite se, the total war series, il2 sturmovik, steel fury 1942 and many others.

Shusss !
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Old 01-27-11, 02:16 PM   #2060
ZeeWolf
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Quote:
Originally Posted by Jochem View Post
Aaaah, I was sure there is something like this ! Don't know how I can do without your generous help Thanks again my friend

yeah, of course, I always duplicate (copy/paste) my files. I have a very long time modding you know; , silent hunter series, panzer elite se, the total war series, il2 sturmovik, steel fury 1942 and many others.

Shusss !
Delete all duplicate files! Even if you rename the file the program will read it
and if there is any duplicate "class" it will crash.
The format for all *.script files are the same format in the following image:



Shusss !

ZW
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Old 01-27-11, 04:50 PM   #2061
Jochem
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Yeah ! I change the values of grass, forest and terrain, increase their display distance, density, and more and WOuuuuuuttt !! My system LOVE it !!

Can't imagine how this game is good ! With your fairy fingers, the game rulezzz !!


Btw:

Intel I7 960 @3.2Ghz, eVGA X68 SLi, eVGA GeForce GTX 480 DDR3, Seagate Barracuda 7200tr/mn 1To, 3Ghz DDR3 Corsair XMS3 (optimized with bill's process manager) ....and it rocks !


Shusss !

Joch
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Old 01-27-11, 05:12 PM   #2062
ZeeWolf
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Quote:
Originally Posted by Jochem View Post
Yeah ! I change the values of grass, forest and terrain, increase their display distance, density, and more and WOuuuuuuttt !! My system LOVE it !!

Can't imagine how this game is good ! With your fairy fingers, the game rulezzz !!


Btw:

Intel I7 960 @3.2Ghz, eVGA X68 SLi, eVGA GeForce GTX 480 DDR3, Seagate Barracuda 7200tr/mn 1To, 3Ghz DDR3 Corsair XMS3 (optimized with bill's process manager) ....and it rocks !


Shusss !

Joch
"fairy fingers"

Your too much man!

Thanks Joch,

ZW
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Old 01-28-11, 03:35 AM   #2063
frinik
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Default Fairy Tale

Zee bow to the compliment Man this is fairy true!!!!

He meant your fingers work magic....
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Old 01-28-11, 12:50 PM   #2064
ZeeWolf
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Quote:
Originally Posted by frinik View Post
Zee bow to the compliment Man this is fairy true!!!!

He meant your fingers work magic....
Hi frinik,
Ok, I bow to the compliment and understand.

ZW
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Old 01-28-11, 03:09 PM   #2065
Jochem
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Hooo my bad !!! Frinik told me what it means and it is absolutely not what I said ! I would like to tell something like "faery fingers" or "magical fingers", in french, "doigts de fées", to say that you are very talentuous. I'm very confused...
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Old 01-28-11, 04:14 PM   #2066
ZeeWolf
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Quote:
Originally Posted by Jochem View Post
Hooo my bad !!! Frinik told me what it means and it is absolutely not what I said ! I would like to tell something like "faery fingers" or "magical fingers", in french, "doigts de fées", to say that you are very talentuous. I'm very confused...
Don't even worry about that, I saw the humor in it that's all Kamerad
I do not have (what we Americans call) a thin skin, nor am I petty or easily
offended either.

ZW
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Old 01-29-11, 12:10 AM   #2067
frinik
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Jochem no need to feel embarrassed ;these things happen with translation....I used to be a professional translator and I remember reading funny things that people translated with their own native language in mind without realising that their literal translation had a very different meaning in the other language...

Even between British and American English you have similar words that mean different things; fags( cigarettes in British slang and homosexuals in the US) and to knock up ( to get a girl pregnant in US slang and just knock at a door in the UK) are 2 examples that come to mind

Speaking French I knew what you meant but I could just picture Zee scratching his head and wondering what the Hell did you mean by that and I laughed

Cheers
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Old 01-29-11, 07:40 AM   #2068
Django55
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Sorry boys but I can't find how to download the mod !
THX for your help !
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Old 01-29-11, 08:19 PM   #2069
ZeeWolf
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Default The Last Update for 2010

Auchtung Kameraden!

It looks like a Monday release for the last release for 2010.


The Flak88 model is ready for it's first release, although not totally complete
I still need to add some LOD and a more detailed texture skin. That will come
later in February.
Also it needs mentioning that allot of the special FX have been re-worked
to a more realistic level.

This will be a good final 2010 finish and a great start for 2011.

VOR!

ZW




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Old 01-31-11, 02:49 AM   #2070
ingsoc84
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Quote:
Originally Posted by ZeeWolf View Post
Try loading a mission in the editor.

Start the editor and in the left top corner select File menu and the Load Level
and select any mission file.

Then whether your successful or not go to your root directory and e-mail me a copy of the editor.log file.

The last thing that is loaded during the tank tracks across the screen is the
tree files. So I am interested in viewing the point of failure.

Thanks ,
ZeeWolf

http://www.tanksimzw.com/contact.html

Hello Zeewolf..when I loaded the mission editior..after the tank tracks..I got an application error...here is what it said:

The application has failed to start, because the MSVCP71.dll was not found. Re-installing the application may fix this problem.


I will post the editor log next:

[Edited by ZeeWolf 1-31-2011: Plaese e-mail code files (in a zip file) as I requested Thank you ]

Last edited by ZeeWolf; 01-31-11 at 02:17 PM.
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