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08-30-10, 02:22 PM | #1 | |
Medic
Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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wow Skybird! thanks for the detailed answer.
Now I undertand why they are non-crewable... Hope the demand for the T-72 finally make it in the game... Quote:
but... I still want the T-72 I think I will be happy playing with the Leopard. really enjoy reading your answer. vielen dank!
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08-30-10, 04:50 PM | #2 | |
Soaring
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That want many. Though I am not one of them, the T72 is no object of interest for me to play with.
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08-31-10, 06:01 AM | #3 | |||
Sonar Guy
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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As for the T72 and T55 .... well I would like to try, but actually I would rather like to see more focus on non US equipment like the French for example and their post WWII amored vehicles and tactics, the AMX series and their heavy use of fast armored cars / tank destroyers like the ebr75 and amx10rc. In that way I am quite satisfied with esim's shift of focus on the more "light combatants", I think the addition of the Centauro is great. By the way speaking of T72 and 55's, have you read about the upgrades a lot of these tanks are going through now? Quote:
And as Fercyful says your detailed answers are really a pleasure to read, thanks |
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08-31-10, 06:03 AM | #4 |
Sonar Guy
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@skybird:
Oh by the way, the vehicles that you mention which are there for making a cold war scenario, are they part of an upgrade by esim? |
08-31-10, 06:49 AM | #5 | ||||||
Soaring
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Edit: forget it, the ressources thread slowly turns into a mess, I do not understand what the mods are doing there, throwing five pages of different content together. Here it is: part 1 http://www.subsim.com/radioroom/show...3&postcount=53 part 2 http://www.subsim.com/radioroom/show...5&postcount=54 part 3 http://www.subsim.com/radioroom/show...6&postcount=55 Quote:
Be advised that the same ammo round can be rated with different effectiveness depending on the gun from which it is fired. That'S with regard to the US 105mm, the German L44 120mm that also is build in licence for the Abrams now, and the new German L55 gun with longer barrel. the latest german Tungsten ammo is almost on par with the third generation US-DU-round when fired from the L44, but the same Tungsten round fired from the L55 is rated with an almost 10% supoeriority over the US-DU round from an L44. Ammo type is not be underestimated in SBP. Quote:
Edit: now, ten hours later or so, I understand the question, it took me some time, sorry. On the T-55 I only know that it is the most-built tank ever, with almost 90-100 thousand pieces having left factory. It is still folund in 3rd world countires, that'S why maybe it was wanted as an OpFor unit by customers. The T-72 I read about what popular sites have to say on it. The modelled M and M1 versions are the versions you saw not stopping to pop up in both gulf wars, cheap export versions which were inferior to the versions of their times the Soviets kept for themselves, armour and ammo were weaker, sensors varied, used material and construction quality were not as good as for internal Soviet demand. The B version is new in SBP now, a tough bugger with a powerful punch and AT-missiles. The M4 seems to be the best of the four modelled versions, a Czech versio0n upgrade with Wetsern systems, and the only T-72 in the game with thermal displays (a major force-multiplier). But it is not equipped with AT-missiles.It also is quite fast. The t-55 and T-62 as well as the M60 are very slow, though, never forget that. Compared to them, the Leo-1 is a sportscar and shows what a totally superior tank it was - in its timeframe before the T-72 and Leo-2 appeared. When the T-72 appeared, it was high time for the M1 and Leo-2. especially the M60 i would not have put my mkoney on, when facing a detemrined attack by T-72. They were faster, smaller, and more powerful in punch. The M60's thermals maybe wpould have partiually compensated this, not equalling chances. the Leo-1 probably would have had better chances, due to its better manouverability over the M60. Many people do not know that the later T-90 - is a later version of the T-72, they chnaged the name for marketing reason after the T-72 expoert models got such a beating in the gulf wars. The T-90 is closer to the T-72 than to the turbine-run T-80. Quote:
No dynamic campaigns. If you want a storyline of missions, you can help that a bit by adding destroyed vehciles into the landscape at the likely hotpsots of earlier battles. But SBP has no special interest in telling storylines. I wouldnot bother for it - the batttle ou already do will keep you busy. And if you are as crazy as I am, you can set up a bigger battle in SP and play thatone for hours. Some designers try to simulaereal milizary excercises and problems, and they do that well. For my own pourposes, I set up missions that fit my personal needs and are optimised for my way of enjoying the sim best. Almost everything is possible in a mission design, you even can tune the sim so that it becomes an aracde action shooter, almost: superior tanks with latest ammo against waves of inferor tanks with 30 years old ammo. Quote:
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For owners of recent versions of Steelbeasts: upgrade. For new customer: the full retail version to be sold from September on includes that upgrade. The version to watch out for, the new one, the standard, the only one there is, the dearly beloved: v2.538. It is no "patch" that gets installed over installations of existing older versions. Old version must be fully deinstalled, the new one is a complete new installation, including all the sim's content and files. Difference between the upgrade and the full package: the files you get are the same in both cases, but upgraders just buy a new licence for the codemeter USB dongle that they have gotten with their older versions that they bought. The files they can download and install for free - but not run them without upgrading that license, that is what they pay for: a new license for their existing dongle, it gets loaded onto it and then the sim runs again. New customers install exactly the same files, but for their money also get the USB dongle with that new license already on it, the printed manual for version 2.460, and the CD. Upgraders optionally can chose to buy download and CD. But there is not really a point in it. The CD includes six videos five of which are already available in public (http://www.subsim.com/radioroom/show...2&postcount=10), and more photos for the credits screen when you quit. If oyu have these photos already from an earlier version, you can put them into that new folder. Spending an additonal 7 dollars for CD upgrade really has no point, imo. the installation files are setb up for download for free. Even the technical director of eSim himself says it is pretty much pointless. But if somebody wants to spend more money, they will not stop him from doing so. Upgrade price currently is 25 dollars without CD option. Considering the sioze of the content, that is cheap, really cheap. It'S the same program package people need, no matter whether they upgrade or buy the full version for the first time. The difference only lies in upgrading the dongle license, or getting a complete new dongle plus printed manual. It seems to have quite weired effects if peope just install over old versions, or try two separate installations. So again: any old version of SBP must be fully deinstalled, and the new version then installed as the only one being used. Full vehicle list and anything else one needs to know in the SBP resources sticky. P.S. I forget to mention in the water part of comment, that amphibic vehicles can swim over lakes and rivers, but they need to have smooth riverbanks/beaches to roll into the water and out, else they get stuck. set up a naval battle between BMP cruisers, if you want. Bridgelayers can also bridge tank obstacles and minefields. Oooh - there was one limitation on mines or obstacles, I do not remember exactly right now, I think the steel beams are not to be bridged, but the dragon teeth.
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Last edited by Skybird; 08-31-10 at 03:40 PM. |
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08-31-10, 01:39 PM | #6 | |
Medic
Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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hey Skybird with your answers more and more I want the simulation, just waiting for the stock for buy it
(I think you deserve a FREE upgrade from them! ) Quote:
you can also play as the driver or "just" give commands to an AI driver? sorry for the extra questions really enjoy the reading and keep watching videos in youtube until the happy "open-the-box" day
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08-31-10, 03:12 PM | #7 | ||
Soaring
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I agree, but they never answered to my invitation to discuss this.
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Much mission play is done before nthe mission starts: if this sim teaches oyu one ting above all others, than tactically planning ahead. Fail here, and you get blown up faster than Rambo can say amen. If that is information overload for you, think of it as this: you can define either unlimited degree of freedom for the player how to control the tank's movement, but you can also limit player to just interior stations, just the gunner's seat, or just the TC's seat.
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09-23-10, 03:48 AM | #8 |
Soaring
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You're welcome. It seems you stumbled into a first-ever issue, else they already would have let you know the remedy. Bad luck!
You could also ask Codemeter directly: support@codemeter.com
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