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|10-09-2008, 05:23 PM||#1|
Join Date: Apr 2005
Current mods for SH4 UBM (updated 2 Mar 2009)
This modlist mirrors the list of mods on the Subsim SH4 U-boat Missions Add-On page of modifications for U-Boats. Modifications for SH4 V1.5-compatible U.S. Navy fleet boat operations can be found in the SH4 Mods Workshop )
This list is under construction, so please feel free to PM me with a link to a release thread so I can add it here. Thanks!
Please remember, only mods that address U-Boats or U-Boat Campaigns will be posted here.
U-boat Missions Pack (UBM) by Syxx Killer
Rank, Uniform, and Insignia Mod (RUIM) by John W. Hamm, Leonidas, and Conus00
Radio Köln by tei
Minor speech fix by ATR-42
Spax's German Speech Sound Fix by ATR-42 and Spaxspore
Torpedo Loadout Editor for U-boats (WIP) by bratwurstdimsum
Type VIIC/41 U-boat (Beta) by Tomi_099
Enable Starting Type XVIII U-boat in Career by Zantham
Kriegsmarine AOB finder by Mikhayl
Atlantic Campaign for SH4 by Beltza & Co.
Operation Monsun by lurker_hlb3
ENVIRONMENTAL MODS (these can work with Fleet Boat or U-boat Campaigns)
Environmental 5.0 by W_clear
Pacific Environments 4 by Kriller_2
RADIO MODS (these can work with Fleet Boat or U-boat Campaigns)
Trans-Atlantic Radio mod by "Zoo Keepers Modding Team" (Ubi Forums)
"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat."
- Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899
Last edited by Pablo; 03-03-2009 at 09:04 PM.
|09-17-2009, 03:31 PM||#3|
Join Date: Dec 2007
Location: Too far from the sea...
Whack-a-spam ho! Post reported.
USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03
|09-22-2009, 10:00 PM||#4|
Born to Run Silent
Join Date: Jan 1997
Location: Houston, Texas
Ahh, the ye old lighthouse badge, that's the easist one to explain ...it means that you are all wise and knowing, showing the way for many that would otherwise be lost and dash themselves against the shoals if not for your wisdom and courage to post kind remarks to all comers new and old. -- Geetrue
|04-11-2010, 02:41 PM||#5|
dont forget us
My brother Bishop and I have been working on and playing a new MOD for multiplayer. we have built an environment/upgrade MOD for sh4 1.5 and have tested it with stock sh4 1.5 multiplayer with no problems. In another MOD pack we have 8 surface ships Battleships, Heavy Cruiser, Light Cruiser, Destroyer, and a PT Boat. all work in multiplayer. Im always game for a multiplayer matchup and i suggest you try using tunngle. read up on it. and heres the download
also here is some links to media and the mod packs built by Bishop and I here
last link is for the packs.
hope to sail with you all soon. Our Mod is not for jsgme since we believe that it doenst work as some believe it does. once you enable a mega mod with jsgme your core game is altered and you will NOT be able to play with others online. you will drop out of game. our mod should be done as a game overwrite. extract the rar and drag & drop the silent hunter folder into your ubisoft folder and click yes to overwrite and merge. mega mods are fun but only good for single player or multiple installs. if you have installed any mega mod "Fall of the rising sun" ect you will have to reinstall SH4 before you will be able to play with others online, unless they are also using the same mod you are. To repeat, "Our mod is totally compatible with stock SH4 1.5" You WILL be able to play with anyone using this mod or stock SH4 1.5. Enjoy the new stuff and see yas soon on the open seas. PS the ship pack is for jsgme enabling one by one. You can use multiple ships at a time just make sure you enable all the ships your buds are using, then the one YOU want to use LAST. the "DDenvironment" pack is a game overwrite. check us out for multiplayer games @ http://www.comsubspac.com/