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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
11-25-2009, 10:27 AM
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#16 |
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Watch
![]() Join Date: Mar 2009
Posts: 25
Downloads: 33
Uploads: 0
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Two features and this would be an awesome game
-the ability to save while on patrol -the ability to determine what bearing you're viewing while in the periscope view.. Just those two features, IMO and this would ahev been a good game, but the lack of those two features ruins it for me.. esp not being able to save. |
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11-26-2009, 02:35 AM
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#17 | |
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Sea Lord
![]() Join Date: Jun 2008
Posts: 1,691
Downloads: 139
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Quote:
Buddahaid |
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11-27-2009, 12:19 PM
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#18 |
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Watch
![]() Join Date: Mar 2009
Posts: 25
Downloads: 33
Uploads: 0
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ahh you are correct.. thanks!
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11-27-2009, 11:00 PM
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#19 |
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Watch
![]() Join Date: Mar 2009
Posts: 25
Downloads: 33
Uploads: 0
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well here's another one for y'all: is it possible to increase the time compression allowed when enemy ships are nearby? 16x near baddies and minefields hurts
I know in silent hunter it's a setting in a txt file somewherez |
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