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Old 11-25-2009, 10:27 AM   #16
auricom
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Two features and this would be an awesome game

-the ability to save while on patrol
-the ability to determine what bearing you're viewing while in the periscope view..

Just those two features, IMO and this would ahev been a good game, but the lack of those two features ruins it for me.. esp not being able to save.
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Old 11-26-2009, 02:35 AM   #17
Buddahaid
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Quote:
Originally Posted by auricom View Post
Two features and this would be an awesome game

-the ability to save while on patrol
-the ability to determine what bearing you're viewing while in the periscope view..

Just those two features, IMO and this would ahev been a good game, but the lack of those two features ruins it for me.. esp not being able to save.
The save game is a killer, however, you do know your scope bearing by the lower right "directional and enemy display". The sub bow gives your heading and the yellow band your view direction.

Buddahaid
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Old 11-27-2009, 12:19 PM   #18
auricom
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ahh you are correct.. thanks!
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Old 11-27-2009, 11:00 PM   #19
auricom
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well here's another one for y'all: is it possible to increase the time compression allowed when enemy ships are nearby? 16x near baddies and minefields hurts

I know in silent hunter it's a setting in a txt file somewherez
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