Click here to access the Tanksim website |
The Web's #1 BBS for all submarine and naval simulations! |
11-20-09, 08:13 PM | #16 | |
Watch
Join Date: Oct 2008
Location: South Carolina, USA
Posts: 28
Downloads: 1
Uploads: 0
|
Quote:
Very much looking forward to this. |
|
11-21-09, 03:13 AM | #17 |
Torpedoman
Join Date: Oct 2008
Posts: 120
Downloads: 3
Uploads: 0
|
Looking good there ZW, I am really looking forward to this.
|
11-21-09, 01:33 PM | #18 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
Quote:
but you will be pleased with the content already in the works and close to completion. ZeeWolf |
|
11-21-09, 01:39 PM | #19 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
|
11-21-09, 01:39 PM | #20 |
Planesman
Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
|
Zeewolf,this is looking so good
I will certainly be adding this to my shopping list. |
11-21-09, 01:56 PM | #21 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
|
11-21-09, 03:55 PM | #22 |
Swabbie
Join Date: Nov 2008
Location: Holland
Posts: 6
Downloads: 0
Uploads: 0
|
Well Zeeman, I hope you can make some cash out of it.
Just don't expect thousands of customers in this niche-market We on the other hand will provide a MP-version of our mod. It will be open source and free. It will contain new vehicles too, adjusted particle effects and brand new voice acting and ingame sounds. Besides MP we will add co-op too, but thats still to be investigated. So there will be 2 projects for this engine. A bright future for all ww2 tanklovers, thats for sure. Monk. |
11-21-09, 05:25 PM | #23 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
Quote:
I think so too Monk. Maybe one reason there aren't thousands more now was the unbelievable way it was released. No support No beta testing to speak of and no vision for the future like Ubsoft has for example. I what to totally change that by bring back guys as well as interest new guys by backing up everything I do and giving my best efforts on anything that I'm part of. Perhaps this way some of the damage done can be reconciled. No matter how you look at it the task for the vision I have (and you may have too) for this sim is huge. Oh, forgot to mention the agony of the online play hassles just about killed the sim completely. I want this WW2 tank sim to be the tank sim that Silent Hunter is the sub sim. That would be awesome man 122mm Mortar with 6Km range ZeeWolf |
|
11-24-09, 12:11 PM | #24 |
Soundman
Join Date: Nov 2009
Location: SW England UK
Posts: 146
Downloads: 0
Uploads: 0
|
T34 vs Tiger- New add on: PhaseOne 1943
Hi ZeeWolf and Monk, I recently joined due to your threads and the work you have carried out on T34vs Tiger. I have messed with the editor and messed is about the correct term, so you definately deserve a lot of respect for the undoubted time and dedication you have invested. I would prefer to play this offline and I think ZeeWolf's contribution would suit me best. The sim begs for more missions and expansion, so it was a joy to read someone had the knowledge to bring this to the attention of us all. I would be prepared to pay a reasonable sum for this work, (I have enough to do with designing my own IL2 missions) I'd love to get into Lua scripting and modding but I think I'd need the help of a bloody good doctor as I would probably need an additional 20 year life extension !!!!
One awful part of the original code (done better in Steel Fury) was the infantry behaviour (if that's the word). Could anything be improved in the way the soldiers behave ??- even diving for cover would be better than running about like load of headless chickens. Anyway power to your elbow/s and your scripting Best Regds Mort |
11-24-09, 02:23 PM | #25 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
Quote:
Thank you very much for moral support and encouragement. I agree totally about the Infantry animation, the good news is the animations can be expanded and greatly improved upon (future plan already). New missions are definitely coming, replacing existing ones and new custom ones too. stay in touch. Best regards, ZeeWolf Here's a treat Mort: German batteries take less than 4 minutes to silence this position. |
|
11-24-09, 06:17 PM | #26 |
The Old Man
Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
|
Zee Wolf, Great news! I have always felt that this was the greatest tank sim covering WWII I had ever played. It is unfortunate that they did not fix it and expand upon it instead of abandoning it.
The Grass, The hills, the tree's always looked and felt better than its competition. I am glad that thanks to your work this sim can become what it was meant to be......Epic! Best of luck in your endeavor and ill be watching closely. Godspeed friend. |
11-24-09, 08:11 PM | #27 | |
A-ganger
Join Date: May 2008
Location: Oregon
Posts: 78
Downloads: 229
Uploads: 0
|
Quote:
Just one important question: will your two projects stay in touch and attempt to be compatible? Or do you already know that they will be mutually exclusive? Best of luck to both of you and your projects.
__________________
i7-2700; ASUS P8Z68-V PRO; GeForce 1060Ti; Windows 10; 16 gig RAM; WinWingHOTAS |
|
11-25-09, 08:59 AM | #28 |
Swabbie
Join Date: Jul 2008
Posts: 9
Downloads: 3
Uploads: 0
|
Hello again,
I see you have the Nebelwerfer working and was wondering if you have managed to make them fire rockets on a parabolic trajectory or not? By default the game doesn't even use them properly and I have got them working but only, so far, on a line of sight basis (eg they fire if they have a straight line of sight to the target) Did you have to completely re-write the scripts to get them to fire at longer range targets that are not actually in sight or have you used a scripted zone and timed explosions to simulate their attacks? Obviously that would extend to your Katushka rocket launchers also and I see you have modeled their ammunition. The other thing is that when the Nebelwerfer fires there is no built in animation to show this (The grey bits at the back of the cylinder should dissappear when they fire ) I guess you are planning to add this ? Regards Balrog |
11-25-09, 01:02 PM | #29 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
Quote:
ZeeWolf A little house stands |
|
11-25-09, 01:05 PM | #30 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
|
Quote:
ZeeWolf Little house falls |
|
|
|