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Old 03-23-2009, 09:38 PM   #1
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I practiced the examples in the MoBo instructions and then tried it in a game. When I try to add a contact, I get a node rather than the Contact ship displayed in the tutorial. What happened? I will try Control C to add a contact, but I am wondering if I can fix the default so I get a contact rahter than a node? This is one hell of a mod.
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Old 03-24-2009, 01:59 PM   #2
aaronblood
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That's odd... If you press "C" MoBo should plot a contact.

What color is the "node"?

If it's a red square, then you are plotting a contact. There just isn't a visible speed/heading vector. To assign the vector to the contact, just hover over the contact and press "V" and the speed/heading gadget will appear to let you set the vector.

It should only plot a node if you press "N" and it should be a small blue circle.
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Old 03-25-2009, 12:36 AM   #3
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Is the default a node? I thought it was a contact. If it is a node then everything is fine. C gives me a Contact.
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Old 03-25-2009, 07:06 AM   #4
aaronblood
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The default is a node (blue circle), but the default only applies if you left double-click the mouse button when the "Add Unit" cursor is displayed. If you use the assigned keypresses that's not a default action.

I did try to follow the military standard convention for the shape of a surface contact (square) and OwnShip (circle).
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