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Old 12-31-2008, 11:01 AM   #1
Neal Stevens
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Question Mystery Subsim #100

Here is the initial shot of Mystery Subsim #100

This is the last screenshot in the 2008 Mystery Subsim Challenge.



Be the first to guess correctly the name of this subsim or naval game and have your name added to the prize pool.

If you guess, and you are wrong, then you have used one of your three wrong guesses alloted to each player. Each player gets only three wrong guesses in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! You can only guess incorrectly three times in the contest.

You cannot EDIT your post in this contest. An edited or deleted post counts as a wrong guess.

Remember the rules!!

If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.

Good hunting!
Neal
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Ahh, the ye old lighthouse badge, that's the easist one to explain ...it means that you are all wise and knowing, showing the way for many that would otherwise be lost and dash themselves against the shoals if not for your wisdom and courage to post kind remarks to all comers new and old. -- Geetrue
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Old 12-31-2008, 11:27 AM   #2
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Drunken new years guess Aces Of The Deep.
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AH THE MEMORIES.
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Old 12-31-2008, 11:55 AM   #3
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I know, I know!

It's the founder of Subsim's (I think) very first "analogue" subsim. A 2 player boardgame he devised - a convoy player, and a submarine player. The submarine was able to move about on the surface (top grid) and underwater (bottom grid), whilst hidden from view of the convoy player, who had to get his ships from one side of the board to the other.

If I recall the article correctly, nobody in his family shared his enthusiasm, complained it had too many rules, and it never got played.
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Old 12-31-2008, 12:28 PM   #4
Subnuts
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The Submarine Game, released by Young Neal in 1972, but now worth hundreds of dollars on Ebay. :rotfl:
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Old 12-31-2008, 12:38 PM   #5
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I'd also like to be the first person to guess Silent Hunter III.
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Old 12-31-2008, 01:17 PM   #6
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Hey yeah, that one board game you were made
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Old 12-31-2008, 01:20 PM   #7
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Timbob's got it alright, I recognise that pic. Ingenious idea
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Old 12-31-2008, 05:42 PM   #8
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Quote:
Originally Posted by timbob
I know, I know!

It's the founder of Subsim's (I think) very first "analogue" subsim. A 2 player boardgame he devised - a convoy player, and a submarine player. The submarine was able to move about on the surface (top grid) and underwater (bottom grid), whilst hidden from view of the convoy player, who had to get his ships from one side of the board to the other.

If I recall the article correctly, nobody in his family shared his enthusiasm, complained it had too many rules, and it never got played.
Bingo!! I'm glad people are paying attention
NEAL'S SUBSIM ORIGINAL





About the game:

Quote:
The rules were simple. Simply overwhelming, that is. In order to make as many facets of the game as realistic as possible, the creator devised an elaborate structure of turn-based conditions and outcomes using dice and cards. The playing board consisted of two sheets of heavy cardboard, 20 inches wide by three feet. The surface of each sheet was marked off in a grid, each grid identified by a letter/number system. One sheet of cardboard had three panels that served as legs, and it stood astride the other creating a two-dimensional playing field. Two players, one a sub skipper and the other an escort commander, competed against each other for oceanic dominance. The game used surface ship and submarine tokens stolen from my Battleship game. The sub
skipper had the option of diving below the surface, which meant he moved his piece to the bottom deck and accessed it from the open side, while the three panels concealed his exact whereabouts from the surface ship player. The escort commander directed the surface ships, usually four merchants and two destroyers, sometimes a battleship as well. Played in turns, this early analog subsim was very dependant on rules.
Congrats to all the winners, I will be announcing the drawings Monday. Thanks for playing the Mystery Subsim Challenge, it has been a lot of fun (and a LOT of work! ).

Good hunting!
Neal

,
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Ahh, the ye old lighthouse badge, that's the easist one to explain ...it means that you are all wise and knowing, showing the way for many that would otherwise be lost and dash themselves against the shoals if not for your wisdom and courage to post kind remarks to all comers new and old. -- Geetrue

Last edited by Neal Stevens; 12-31-2008 at 05:43 PM.
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Old 01-01-2009, 10:32 AM   #9
robbierob2005
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Hehe.
A good one to end the contest with
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