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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
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02-26-2012, 08:00 PM
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#1 |
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Engineer
![]() Join Date: Dec 2011
Location: Williamsport, PA
Posts: 216
Downloads: 226
Uploads: 1
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AI Sonar-Hydrophone Fix Found by Olamagato. I've seen it but I am not to sure what does it do.
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02-26-2012, 08:11 PM
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#2 |
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Black Magic
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02-26-2012, 08:17 PM
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#3 |
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Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 650
Downloads: 11
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i dont think that mod is for sh5 ... i think that it makes a dead sonar zone for enemy ships ... in sh3
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"victim's ? ... arent we all ? " |
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02-26-2012, 08:21 PM
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#4 |
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Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 650
Downloads: 11
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im wrong it seems that there is a version for sh5 , sonar correction and passive zone for sonar on enemy ships ...
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"victim's ? ... arent we all ? " |
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02-26-2012, 08:32 PM
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#5 |
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Black Magic
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Sounds like something I did for IRAI. I altered the sonar/hydrophone 'cones' based on position around the unit. The more towards the rear the less effective the sonar/hydrophone is.
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02-26-2012, 09:34 PM
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#6 |
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Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 650
Downloads: 11
Uploads: 0
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sounds like it yes ... read something about a 135 º angle
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"victim's ? ... arent we all ? " |
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