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Old 01-27-2012, 01:44 AM   #1
VONHARRIS
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Default Final points award system

This is the final point award system


For each 1000 tons player gets 10 points

Then use the equation:

Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus


AP = aircraft points 1 point for each aircraft shot down

var1 as follows:
year 1939 - 1940
year 1941 1.05
year 1942 1.15
year 1943 1.45
year 1944 1.65
year 1945 1.85

var2 as follows realism
level 0 - 60 1
level 60 - 80 1.15
level 80 - 90 1.30
level 90 - 100 1.50

var3: The Uboot factor
Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals
So I think for type II we can use this

var3=1.2 if type II is used

var4 TC : Half of the award points will be lost if TC exceeds 128.
var4=0.5 if TC>128

Bonus :For years 1944 and 1945 player will win 20 points just for making back to base in one piece. This award will not be given if TC used is more than 128.


If player is killed in action he can:
A Lose 200 points and rejoin
OR
B Wait for the next contest

I am currently working on a Excel worksheet to prepare the program to keep records.

Any comments are accepted
Frgtnkptn Ernst Engelhaupt
Chief of Operations
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Last edited by VONHARRIS; 01-30-2012 at 04:27 AM. Reason: Changes are underlined
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Old 01-27-2012, 04:30 PM   #2
Laufen zum Ziel
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Default BDU to flotilla Donitz

Message from C.o.Patrol noted.
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Old 01-27-2012, 05:01 PM   #3
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I think is a good system.

Waiting the contest start.
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Old 01-29-2012, 12:03 PM   #4
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Default For all players

Be extra careful during your patrols.
Safety for your crew and Uboot comes first.
Also that 200 points penalty for rejoining is a 135000 tons patrol in 1940 at 100%.

Frgtnkptn Ernst Engelhaupt
Chief of Operations
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Old 01-29-2012, 03:59 PM   #5
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Default TO: Frgtnkptn Ernst Engelhaupt

You trying to keep me in port?
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Old 01-29-2012, 04:50 PM   #6
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Quote:
Originally Posted by VONHARRIS View Post
Be extra careful during your patrols.
Safety for your crew and Uboot comes first.
Also that 200 points penalty for rejoining is a 135000 tons patrol in 1940 at 100%.
Disagree here.

The penality for dying in a patrol should be ...

- user is kicked/cant participate any more
or
- at least get a penalty of 600 points , regardless how many points he had accumulated. So also minus points are possible.
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Old 01-29-2012, 05:00 PM   #7
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Default BDU to Calies and Vonharris

Quote:
Originally Posted by CaliEs View Post
Disagree here.

The penality for dying in a patrol should be ...

- user is kicked/cant participate any more
or
- at least get a penalty of 600 points , regardless how many points he had accumulated. So also minus points are possible.
Work this out via PM.

I think kicking someone out is harsh. I think that KIA should mean a loss of all tons accumilated and a restart from scratch.

Vonharris get the C.o.S. oppinion also.

Let me know the outcome.
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Old 01-29-2012, 10:16 PM   #8
CaliEs
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Quote:
Originally Posted by VONHARRIS View Post
This is the final point award system



var2 as follows realism

level 90 - 100 1.50
According to this the player who plays with "map-contact update on" and "external view on" gets the same point as the player who plays with no "external view" and with no "map-contact update".
Sorry, but this is nonsense.
100% realism should give an extra bonus 1.60
and
100% realism without "map-contact update" should be 1.90


KIA in action means in real life you were killed and dead. In what way is it harsh to say, someone who is virtually ingame killed can't participate anymore? Do we really want realism or an arcadish shoot- and sink-contest here?
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Last edited by CaliEs; 01-29-2012 at 10:59 PM.
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Old 01-30-2012, 04:29 AM   #9
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Quote:
Originally Posted by CaliEs View Post
100% realism should give an extra bonus 1.60
and
100% realism without "map-contact update" should be 1.90


KIA in action means in real life you were killed and dead. In what way is it harsh to say, someone who is virtually ingame killed can't participate anymore? Do we really want realism or an arcadish shoot- and sink-contest here?
1. For realism agreed and adopted.

2. For rejoining staff meeting is pending.
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Old 01-30-2012, 06:03 AM   #10
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The only problem I forsee with CaliEs idea is what is to stop someone from cheating? With the 128 TC its sorta easy to catch a cheater because he will have a whole patrol in pretty quickly. Also whats the problem with map contact update, because of the limitations of the game I dont think I want to sit on the hydrophone the whole time. In real life the commander didn't do everything, heck the TDC is a bit off because the commander wouldn't be imputing them himself, he would just give the basic info and his men would figure it out.
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Old 01-30-2012, 07:08 AM   #11
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Quote:
Originally Posted by andwii View Post
The only problem I forsee with CaliEs idea is what is to stop someone from cheating? With the 128 TC its sorta easy to catch a cheater because he will have a whole patrol in pretty quickly. Also whats the problem with map contact update, because of the limitations of the game I dont think I want to sit on the hydrophone the whole time. In real life the commander didn't do everything, heck the TDC is a bit off because the commander wouldn't be imputing them himself, he would just give the basic info and his men would figure it out.
1. I don't see any way of preventing someone from cheating on that.
We must trust what every member says.

2. I agree on that as well , but everybody is entitled to his own playing style.

3. For the map updates I think there is a solution:

By Sailor Steve:
http://www.subsim.com/radioroom/showthread.php?t=191988
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Old 01-30-2012, 10:31 AM   #12
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Default FROM BDU

All Messages noted.
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Old 01-31-2012, 08:51 PM   #13
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Quote:
Originally Posted by VONHARRIS View Post
This is the final point award system


For each 1000 tons player gets 10 points

Then use the equation:

Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus


AP = aircraft points 1 point for each aircraft shot down

var1 as follows:
year 1939 - 1940
year 1941 1.05
year 1942 1.15
year 1943 1.45
year 1944 1.65
year 1945 1.85

var2 as follows realism
level 0 - 60 1
level 60 - 80 1.15
level 80 - 90 1.30
level 90 - 100 1.50

var3: The Uboot factor
Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals
So I think for type II we can use this

var3=1.2 if type II is used

var4 TC : Half of the award points will be lost if TC exceeds 128.
var4=0.5 if TC>128

Bonus :For years 1944 and 1945 player will win 20 points just for making back to base in one piece. This award will not be given if TC used is more than 128.


If player is killed in action he can:
A Lose 200 points and rejoin
OR
B Wait for the next contest

I am currently working on a Excel worksheet to prepare the program to keep records.

Any comments are accepted
Frgtnkptn Ernst Engelhaupt
Chief of Operations
I will try to keep it brief..

Unfortunately I do not have the time anymore to play and be part of the Flotilla, however, I would like to share a few thought to the point system.

To keep it fair, the maximum point bonus for realism should be capped by 80 or so percent realism. Why? The score gab between 100% and anything lower will quite large in later parts of the campaign, playing at 100% is a choice that you make for your own enjoyment and should not have anything to do with your score. That's why I would say cap it 80 or even 90% to keep it reasonbly difficult for everyone and allow members to participate at the top of listings.

Of course, the argument can be made that the ones with lower realism have a higher chance to score kills, and that may even be true to some degree, however since this game and participation is based on trust realism should no really play a huge role since no one can control if someone 'cheats' or is truthful about the in games values.

Another options you may want to consider is "days at sea" as a way to score points. This is going to be important for those that will be starting in type XI u-boat and will send to the South Atlantic, East Coast or even Pacific in the later phases.

The longest patrol I made so far was 105 in game days, with 1 air plane shot down and only 3800 or so tons worth of ships sunk. Not because I did not want, but there was nothing there I could shoot at.

Maybe, just something to consider.
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Old 02-01-2012, 12:52 AM   #14
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Quote:
Originally Posted by Thomen View Post
I will try to keep it brief..


Maybe, just something to consider.
Thank you for your feedback.

We hope that some time later you will be able to join us.

1. About the realism factor , we are really heavily depended on the trust of our members. Indeed , in 100% realism the multiplyer is big but how possible is it to sink some 30 or 40k tons in 1945 and even more survive to tell it?

2. The days at sea factor is a very good idea.
I should have thought it as I use only the IX types.
My longest patrol is some 101 days to Capetown and back in a IXC.
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Old 02-01-2012, 02:55 AM   #15
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Quote:
Points = [(tons/1000 ......


Excuse me, if "...For each 1000 tons player gets 10 points...."

The equation should not be

Quote:
Points = [(tons/100 ...... ?


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