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07-31-2009, 02:33 AM
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#1 |
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Helmsman
![]() Join Date: Jun 2009
Posts: 105
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please take a look at the scene when wind = 5 is blowing direction = 180:
ncv 1 is heading 270 at 5 knots: ![]() ncv 2 is heading 90 at 15 knots: ![]() peri view of both of them (1 on the left, 2 on the right) + weather report: ![]() who discovered this ? the answer is Racerboy his exhaust for uboats IS actually wind affected then why not the ship's funnel smoke ? his exhaust for uboats is also dependant on vessel's speed then why not the funnel smoke ? I'm still working on it ![]() I use Enhanced funnel smoke as a pattern and follow Racerboy's Exhaust with ADM for wind effects.
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT SH3 forever keep modding
Last edited by rs77; 07-31-2009 at 03:38 AM. |
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07-31-2009, 04:55 AM
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#2 |
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Ace of the Deep
![]() Join Date: Apr 2005
Location: Germany
Posts: 1,080
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Ehm.. the good news... great find!
The bad news.... this is nothing new best greetings Hann |
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07-31-2009, 04:59 AM
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#3 |
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Helmsman
![]() Join Date: Jun 2009
Posts: 105
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yyyy why nothing new ?
I believe that I achieved smoke that is affected by wind, and should change when the wind changes also now ships are producing less smoke when going slower and more smoke when going faster I draw a scene because it's maybe not very clear from the above pictures: ![]()
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT SH3 forever keep modding
Last edited by rs77; 07-31-2009 at 05:30 AM. |
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07-31-2009, 05:38 AM
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#4 |
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Keelhauled
![]() Join Date: Jul 2007
Location: Banned for trolling
Posts: 1,331
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Keep up good work
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07-31-2009, 06:01 AM
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#5 |
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Helmsman
![]() Join Date: Jun 2009
Posts: 105
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han,
do you mean that it wwas already working like this in Enhanced Funnel Smoke ? I read those threads and I was pretty sure that there was only some static wind effect applied..
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT SH3 forever keep modding
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07-31-2009, 07:19 AM
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#6 |
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Guest
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I'm with contact on this one, keep experimenting
A lot of people probably don't compare the funnel smoke with wind direction, and think it works even if it doesn't. Even if another mod has fixed it, your approach may work better than that one, and under more/different conditions. Plus there's also the satisfaction of knowing you fixed it yourself |
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