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Old 05-03-09, 04:28 AM   #1
porphy
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Default Track IR 5 is out

Hi

I just spotted news about the Track IR 5 unit and new software being released. Link

I'm still on my old Track IR 2...

cheers Porphy
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Old 05-03-09, 09:27 AM   #2
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Meh... nothing REALLY new in it.
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Old 05-03-09, 09:51 AM   #3
porphy
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True, more of the same as far as I can see. Probably not a huge difference if you have track ir 4.

Myself I'm on model 2, so I would probably get some good value for a new unit. On the other hand, my old one still works in all the games where I want to use it. But I'm curious about the 6 dof experience, how good is it compared to using track IR without it?

cheers porphy
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Old 05-03-09, 10:02 AM   #4
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Quote:
Originally Posted by porphy View Post
But I'm curious about the 6 dof experience, how good is it compared to using track IR without it?
I like the 6DOF. Only really used it in BoB II & IL2, but it's nice to have the ability to raise your head and see over the nose when taking off or open the canopy and stick your head out (Only works in BoBII AFAIK).

I'd think the 6DOF is great on racing games, atleast from what I've seen, you can really move around in the pit, as you would in real life.
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Old 05-03-09, 11:39 AM   #5
Skybird
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6DOF makes a huge difference in fully modelled 3D cockpit environment like for FS9/FSX. I wouldn't flightsim without it anymore. In race sims, I consider 6DOF to be irrelevant, almost, for you do not need to pan around in cockpit and check a thousand gauges that often. Indeed, in GTR2 and Nascar2003 as well as Richard Burns Rally I would say that two buttons on the wheel, letting oyu quick-look at 10 and 02 o-clock position, works as well as any headtracker alltogether.

If you race a lot, TrackIR is nice, but by no means a must. If you fly, it makes a bigger difference than you can ever imagine without having seen it yourself.
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Old 05-03-09, 02:49 PM   #6
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The old 2dof tracking required you to sit unnaturally still, as any movement would be read as head rotation, and magnified in view direction change.

With the 6dof tracking you can set relaxed movements at more-or-less 1:1 scaling, while keeping the rotations nice and sensitive - this allows much more freedom to move about, and to stretch while using it - which has to be a good thing...

This is true, even if you are only using it to drive a 2dof simulation.
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Old 05-05-09, 11:59 AM   #7
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Quote:
Originally Posted by Skybird View Post
6DOF makes a huge difference in fully modelled 3D cockpit environment like for FS9/FSX. I wouldn't flightsim without it anymore. In race sims, I consider 6DOF to be irrelevant, almost, for you do not need to pan around in cockpit and check a thousand gauges that often. Indeed, in GTR2 and Nascar2003 as well as Richard Burns Rally I would say that two buttons on the wheel, letting oyu quick-look at 10 and 02 o-clock position, works as well as any headtracker alltogether.

If you race a lot, TrackIR is nice, but by no means a must. If you fly, it makes a bigger difference than you can ever imagine without having seen it yourself.
Pretty much agree with Skybird on this. I only purchased my first head tracking product in the last couple of months. I bought the Track IR4 Pro as there was a good deal going on it at RCS Simulations. Not sure how I lasted this long without it. I do like using it in GTR2 but it is not essential. However my real reason for purchasing the track IR4 Pro was for DCS Blackshark which utilizes full 6DOF and given the workload placed upon the pilot in the fully detailed and clickable cockpit I thought that the Track IR would be essential.

I get the impression that the new Track IR5 doesn't offer much if anything extra over the older model that I purchased recently. That makes me feel better.
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