SUBSIM Radio Room Forums
Frau kaleun shops here, how about you?
Want to support Subsim and make Amazon pay for it? Click here to start any Amazon shopping.


SUBSIM: The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-02-2008, 02:31 PM   #1
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
Default [WIP] Kriegsmarine Mod

The




Kriegsmarine Mod



Produced by: The Surface Warfare Mod Team (T.S.W.M.T)


The Kriegsmarine Mod, is meant to enlarge the small German nationality already available in the stock Silent Hunter 4: U-Boot Missions game. It will change the starting dates for the German side to August of 1939, add starting bases for all ships in Germany, Norway, and Poland, as well as add refuelling bases and re-supply ships all around the world. The Kriegsmarine Mod will add almost all of the ships Germany had in service during
World War II, as both AI and as playable units. On that note there will be NO submarines in the campaign. The mod will give players the chance to relive the Channel Dash, the Battle of the River plate, the Battle of the Denmark Strait, and others.

Ships that will be playable (at this time):
KMS Bismarck
KMS Tirpitz
KMS Scharnhorst
KMS Gneisenau
KMS Luztow
KMS Admiral Graf Spee
KMS Admiral Scheer
KMS Admiral Hipper
KMS Prinz Eugen
KMS Blucher
K-Class light Cruiser
Type 34 Destroyer
Type 36a Destroyer
*All the ships mentioned above will exist as an AI unit as well

The campaign is almost done! The ships are being worked on. And the textures should be moving along as well

__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1


Last edited by ivank; 12-23-2008 at 03:50 PM.
ivank is offline   Reply With Quote
Old 09-02-2008, 02:40 PM   #2
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,129
Downloads: 85
Uploads: 0
Default

This looks cool. Will it work with the RFB with op monsun. Im pretty sure it will.
__________________


Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 09-02-2008, 02:50 PM   #3
ubootcomrade
Planesman
 
Join Date: Mar 2007
Location: United Kingdom
Posts: 195
Downloads: 20
Uploads: 0
Default

This is gonna be great, will you be adding "what-if" ships as well (e.g H-44 class battleship) because that would be cool .
__________________
Oh dear, I appear to have defecated on your doorstep.
ubootcomrade is offline   Reply With Quote
Old 09-02-2008, 03:00 PM   #4
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,129
Downloads: 85
Uploads: 0
Default

He might but I think he is going to convert the GWX sh3 ships to Sh4.
__________________


Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 09-02-2008, 03:30 PM   #5
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by Task Force
He might but I think he is going to convert the GWX sh3 ships to Sh4.
Permission is needed first - PM Privateer

And as GWX are going to be using those ships themselves .................

But I wish you luck whatever units you end up using
Sounds promising
bigboywooly is offline   Reply With Quote
Old 09-02-2008, 04:04 PM   #6
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
Default

I first need to know which ships are in GWX3, then I will choose them PM privateer for permission. I will fix the crew bridge problem. The H-39 will be here. I might make the H-44. After I finish this mod I will work on my Royal Navy Mod. All my mods; The Hilfskreuzer and AMC mod, The Kriegsmarine Mod, and my Royal Navy mod will be released on my birthday(November 24) if everything goes to plan.

I do need some help with skinners. If anyone can do this please PM ASAP!!

EDIT: It will not work with OM this is a completely new mod, NO SUBMARINES!!
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 09-10-2008, 07:54 AM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 5,648
Downloads: 40
Uploads: 22
Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Task Force
He might but I think he is going to convert the GWX sh3 ships to Sh4.
Permission is needed first - PM Privateer

And as GWX are going to be using those ships themselves .................

But I wish you luck whatever units you end up using
Sounds promising
Not so fast!

Why would you assume that he is "appropriating" GWX ships from SH3 and importing them? Could it just be possible that ivank is a capable 3D modder with the ability and inclination to do this himself? Permission is not needed for ships not used. Privateer will not be consulted, although Privateer may wish to consult with ivank and Gotmilk after he sees their work. (you might also notice that Privateer did not pop in with such an accusation. He knows it is not necessary or appropriate) A little less hairtrigger sensitivity (and a little more work getting GWX4 assembled ) is called for when people come out with U-Boat related mods. Although the GW has some people of great ability, much great talent works outside the Grey Wolves.

Please be assured that no GWX sips will be harmed during the production of ivank's mod. Keep your eye on this mod. Ivank does GREAT work.

The GW people are dead on target when it comes to 3D modelers though. There are plenty of computer wizards--precious few artists and even fewer competent technical artists who know how to work with 3D software. These people name their own ticket and privateer is right: they don't think of SH4 modding for free as career enhancing. What Ivank has produced so far belies his modesty about his abilities. I think his ships so far are breathtaking! Ivank, heed GWX advice on release dates though. They have experience doing very similar tasks.

Here's hoping he has success in finding some 3D modeling talent. GW deserves to have worthy competition. Competition properly self-moderated works to everyone's benefit by putting everybody at their highest levels.

We are at the beginning of the process of seeing what SH4 is really capable of doing. I can't wait to see what all who have posted in this thread produce!
__________________
You'll just have to remember what this is supposed to look like...
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Trans-Atlantic Radio, Slightly Subnuclear Deck Gun, TMOPlot, TMOKeys, SH4 Report 3.1.0.0beta

Last edited by Rockin Robbins; 09-10-2008 at 08:10 AM.
Rockin Robbins is offline   Reply With Quote
Old 09-02-2008, 03:00 PM   #8
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: The Golden Land
Posts: 7,926
Downloads: 5
Uploads: 0
Default

The H-44 couldn't have possibly existed, but the H-39 could've been nice (As well as the O class, P class, M class and all the rest)

But if you do that then give the British them Lion class Battleships too

Kinda reminds me of playing the Plan Z campaign in GNBNA
__________________
Raptor1 is online   Reply With Quote
Old 09-02-2008, 03:02 PM   #9
Yossarian1943
Swabbie
 
Join Date: Jul 2007
Location: Bremen / Germany
Posts: 11
Downloads: 32
Uploads: 0
Default

Sounds really good. A great idea. But please don´t forget the crew bridge placement on the german ships like Hipper, Bismarck and Scharnhorst. We need the ships with this mod.
Yossarian1943 is offline   Reply With Quote
Old 09-08-2008, 07:40 PM   #10
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
Exclamation NEED!!

Need 3d Modellers!!!!
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 09-09-2008, 02:57 PM   #11
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
Default

Thanks for the advice when Im done working on the campaign for all 3 mods and get some more of the ships I already have, Ill get to learning
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 09-09-2008, 03:46 PM   #12
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Posts: 10,096
Downloads: 20
Uploads: 0
Default

everyone is looking for good 3d modellers
only so many as Mikhayl said
Even the ones there are can only work so fast

Time is always in the way
As well as RL of course



Good luck with it
I wish I had the patience to learn it myself
bigboywooly is offline   Reply With Quote
Old 09-09-2008, 04:23 PM   #13
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
Default

same; with school, the mods, and just life its hard to stick down and learn something like this!
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 09-09-2008, 09:09 PM   #14
privateer
Navy Seal
 
Join Date: Dec 2006
Posts: 8,354
Downloads: 62
Uploads: 12


Default

Most 3d people don't even look at the SH series.
From the perspective of makeing a name in the 3d world?
Silent Hunter is a dead end.
Those that do stay here?
They are so busy you'd be lucky if they answered your post!

80% kit bash
20% build fresh

0% do proper, 100% SH4 versions of anything.
Good luck on your search.
__________________
You're hanging out with us now, pal.

Dignity has nothing to do with it.
Democracy - 2 wolves and a lamb voting on what's for lunch.
Liberty - a well-armed lamb contesting the vote.
privateer is offline   Reply With Quote
Old 09-18-2008, 09:29 PM   #15
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,422
Downloads: 263
Uploads: 0
Default

anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Copyright © 1997- 2013 Subsim