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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
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08-06-2008, 07:07 AM
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#1 |
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Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 666
Downloads: 127
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How do you put new ships in the game so i can see them appear random in convoys or by themselfs
3 things! put file in roster put file in seafolder add the name of the ship to the conf. file in seafolder question is? do i forgot something!!!
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08-06-2008, 08:46 AM
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#2 |
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Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
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Correct
That will work for all merchants and tankers. |
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08-06-2008, 08:51 AM
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#3 | |
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Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 666
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Quote:
many thanks Lutzow
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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08-06-2008, 10:35 AM
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#4 |
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Chief of the Boat
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Your looking good there.
Download a ship/vessel mod and unpack it to learn the file structure. You should also (in most cases) see a readme text document which explains the process.
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08-06-2008, 11:32 AM
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#5 |
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Captain
![]() Join Date: Jan 2007
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Hi , the ships traffic's generated by two files the Campaign_RND.mis which generate random traffic (traffic by ship type) and the Campaign_SCR.mis which allows the making of inmutable traffic you can open both files with the mission editor in main folder .
Cheers |
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08-06-2008, 06:00 PM
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#6 | |
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Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 666
Downloads: 127
Uploads: 0
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Quote:
must i put them into Campaign_RND.mis also or they won't appear ? If so how you do this whit mission editor?
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