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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
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11-14-2007, 12:15 AM
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#1 |
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Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
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Okay had a radar contact on this and when I saw it I laughed - it is ghost ship moving at high speed looks like the flying dutchman - anyone else ever see it?
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11-14-2007, 12:25 AM
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#2 |
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Let's Sink Sumptin' !
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Better check your equipment. How do you get radar contact with a ghostly apparition?
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"Mobilis in Mobili" ![]() ![]() ![]()
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11-14-2007, 09:23 AM
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#3 |
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I should buy a boat.
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,226
Downloads: 90
Uploads: 1
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Yep, I have some screenshots of me in the Luzon Straight with the Flying Dutchman on my tail.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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11-14-2007, 09:36 AM
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#4 |
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Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,237
Downloads: 14
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I have never seen it.:hmm:
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11-14-2007, 09:40 AM
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#5 |
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Mariner
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Elder-Pirate had posted this pic in an earlier thread. Have not seen it myself.
RDP
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Last edited by reallydedpoet; 11-14-2007 at 09:54 AM. |
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11-14-2007, 01:07 PM
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#6 |
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Fleet Admiral
![]() Join Date: Jan 2006
Location: The Republic of STEED
Posts: 15,876
Downloads: 56
Uploads: 36
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Not met it yet.
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STEEDS U-BOAT SKINS & LITTLE MODS New Link> http://www.gamefront.com/files/user/STEED1984 My U-Boat Skins now on SubSims. Trust nothing Central Banks the IMF & Bank of England & your local Bank say. Question everything they say..Don't sit back and go along with it, Ponzi is the name & Ponzi is the game. |
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04-16-2012, 05:14 PM
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#7 |
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Seaman
![]() Join Date: Mar 2012
Posts: 31
Downloads: 67
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12-18-2011, 03:15 PM
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#8 |
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Watch
![]() Join Date: Dec 2010
Posts: 23
Downloads: 91
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It's funny how I found it in the Luzon strait (As Always). I Happen to use a mod where you have a modern submarine, Top speed 36 knots. I don't remember the exact speed of this ghost ship, but it was something around 35 as I barely caught up with it with full speed. Strange how it suddenly disappeared...
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12-18-2011, 03:29 PM
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#9 | |
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Grey Wolf
![]() Join Date: Oct 2011
Location: Shorline, Washington
Posts: 972
Downloads: 126
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Quote:
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"We run silent and we run deep" ![]() Proud owner of multiple SH games.
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12-19-2011, 01:17 AM
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#10 |
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"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
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As I write this, the Barbarinna is in contact of the Dutchman. Date: 06/24/44. North of Luzon. Coordinates: N 21'08", E 121'02"; Time: 0252 hrs. It is heading due east, right at my position; however my deck gun is taking too long to load, so I will probably just be able to wave as it sails by.
Note: First shot with deck gun was short. But I got two more shots off at a range of 2,000 yds with the deck gun. Both passed through the target. It is moving away in a northerly/easterly direction at 23.5 kts. It is real.
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Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. Last edited by I'm goin' down; 12-20-2011 at 03:46 PM. |
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12-29-2011, 06:48 PM
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#11 |
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Watch
![]() Join Date: Jul 2007
Location: Near Loch Mich
Posts: 26
Downloads: 0
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And now you can build a model of it, and it glows in the dark as well!
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![]() ![]() Ensign, why is every third ping a knocking noise? |
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03-25-2012, 03:31 AM
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#12 |
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"Fire tube 1! Fire
tube 2! Dive!" ![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,958
Downloads: 796
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None of the posts, except the brilliant one above, provide the coordinates for an intercept. Posting intercept information will aid others.
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Signatures and emblems of the Barbarinna, which violated the site size rules and have have been voluntarily removed, were created the world renowned GUNFIGHTER. |
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03-30-2012, 02:21 PM
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#13 |
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Machinist's Mate
![]() Join Date: Mar 2012
Location: Springboro OH
Posts: 125
Downloads: 12
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Kudos to the developers! The fabled existence of this ghost ship adds interest to the game. Late afternoon in the S-boat, December 1941, 20 miles due south of Formosa, I stumbled upon a faint sonar contact, 6700 yards distant, due east. Visibility was perfect but nothing was in sight.
I hit the throttle --- no simple matter with enemy aircraft on patrol. Four hours at flank speed brought me no closer. As dusk fell I peered into the grey horizon, expecting the appearance of the ghostly apparition. Alas, nothing appeared. No ghost --- no ship --- nothing but a persistent but invisible sonar contact 6700 yards away, moving at precisely 11 knots --- just fast enough to tease, but too fast to catch in the S-boat. I gave up the chase. Could this have been the Flying Dutchman of lore?
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"Not all those who wander are lost." - JRR Tolkien |
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04-02-2012, 08:49 PM
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#14 | |
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Machinist's Mate
![]() Join Date: Feb 2009
Location: Mexico City...before Italy
Posts: 121
Downloads: 68
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Quote:
from what I remember was just south luzon straight, bearing NE, I think jan-feb 42, midnight time(dont remember exact hour)....sadly I cant be more precise due to savegame corrupted by a lot of mods in and out
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04-08-2013, 07:13 PM
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#15 | |
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Bilge Rat
![]() Join Date: Apr 2013
Location: St. Paul, MN
Posts: 1
Downloads: 5
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http://s1068.photobucket.com/user/fo...20Ghost%20Ship
Stock SH4 1.4, I am encountering this Blue-Green shimmering Ghost Ship January 17, 1942, nearing sundown, it trails red blood in its wake. It is under attack by 3 Japanese ships and 1 plane and firing back. It is following me at my surface flank speed of 18 knots near 21'9"N, 122'21"E, just north of the islands north of Luzon in the Luzon Straits. It has chased and scared my crew pretty badly, and we were running crazy to get away for a long time. Later in the night, out of torpedoes on the way back to base to refit, we barely survived a Japanese attack, but they amazingly depth charged themselves in shallow waters! Go figure . . . http://s1068.photobucket.com/user/fo...20Ghost%20Ship Quote:
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