![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
|
|
08-04-2007, 02:32 PM
|
#1 |
|
Admiral
![]() Join Date: Jan 2006
Location: Russia ©, E-burg
Posts: 2,139
Downloads: 47
Uploads: 1
|
Greetings guys.
In Gato class Conning Tower (for example) we have interactive 3D objects. In stock we can manipulate with them only in Conning Tower Camera and we have no their Highlighting. These pictures show an opportunity to have Highlightable and Clickable interactive 3D objects not only for Conning Tower Camera, but also for Free Camera ... Your opinion on necessity of such job ... ![]()
__________________
![]() The best regards. Alex ® Last edited by Anvart; 08-04-2007 at 02:49 PM. |
|
|
08-04-2007, 02:38 PM
|
#2 |
|
Black Sheep
|
![]() If Ubi ever makes another SH4 game, they need to get this man on the payroll.
__________________
![]() - The Bill of Rights, ( Part 1 ) ( Part 2 ), is not open for debate or reinterpretation, nor is it a "living document". It is the cornerstone upon which liberty in the United States is etched on. - I don't mod anymore. Whatever it is, leave me out of it. For any permission questions, read the last section of the TMO PDF. |
|
|
08-04-2007, 03:06 PM
|
#3 |
|
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
|
Absolutely wonderful! Please do this. One thing I miss a lot from SHIII is the clickable nature of your crew. Is it possible to make it so you can click on your crew and then issue commands as in SHIII?
THANKS! It amazes me how it takes people like you a few days to do these things while the devs claim to never have the time... ![]() .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
|
|
08-04-2007, 03:47 PM
|
#4 | |
|
Admiral
![]() Join Date: Jan 2006
Location: Russia ©, E-burg
Posts: 2,139
Downloads: 47
Uploads: 1
|
Quote:
In this controller there are some adjustable parameters: 1) Tooltip (white font, focusable object tooltip), value is number from menu.txt; 2) Command (any SH4 command accessible in the given situation); 3) Param (command parameter); 4) Hide (hide object); 5) Highlightable (allow highlight on mouse over); 6) AllowSelection (allow object selection); 7) Link (command will be send to this object); 8) CamerasList (list of cameras, object becomes interactive only when this camera is active).
__________________
![]() The best regards. Alex ® Last edited by Anvart; 08-05-2007 at 01:38 AM. |
|
|
|
08-05-2007, 07:36 PM
|
#5 |
|
Lieutenant
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 253
Downloads: 108
Uploads: 0
|
Hi Anvart,
I've been messing around with the same thing also. I intended on fixing all of the various issues with the interior gauges like I did for SH3. I want to fix all of the helm gauges and make them operational again, compressed air gauges, etc.. as well as making the various crew members clickable again. I also want to re-enable the various camera views in the interiors. As you know, this stuff is a big job...Maybe we can join forces and work together to correct these issues? If you're interested drop me a pm. |
|
|
08-06-2007, 04:52 AM
|
#6 | |
|
Admiral
![]() Join Date: Jan 2006
Location: Russia ©, E-burg
Posts: 2,139
Downloads: 47
Uploads: 1
|
Quote:
I have made such job (fix 3D devices for interior Type 2) independently for the sake of interest in my mods AnvartsType2_CR.7z and AnvartsType2_CT.7z ... I do not have desire and time to do the same job for interiors of other boats while... But I can to help to you to solve any problems (which I can to solve) in this job ... Only there is one problem - my english...
__________________
![]() The best regards. Alex ® |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|